Valithria Dreamwalker - Icecrown Citadel boss guide

Guide to Valitria Dreamwalker in the Central League: a unique encounter where the boss is not killed, but healed 100%. Add priorities, work in portals and Emerald energy stack, NM/HC loot.

Icecrown Citadel
10N10HC25N25HC
⏱ Berserker: There is no hard berserker. Soft enrage: the longer the battle drags on, the faster and denser the waves of adds come - you can’t drag it out.

Review

Valythria Dreamwalker is a green dragon captivated by the Scourge and the tenth encounter of the CLK, the first of two bosses of the Frostwing Halls (before Sindragosa). The battle is unique: the boss is not killed, but healed. Valythria starts with ~50% HP, and the raid needs to heal her up to 100% while healers keep stacks of Emerald Energy in the portals, and tanks with DPS fight off waves of adds from the side corridors. As soon as the healing is brought to 100%, Valithria wakes up and demolishes all the undead in the hall.

General tips
  • Sources do not give exact HP values ​​for the boss - the guideline is “heal from ~50% to 100%”, the numbers are approximate.
  • Take ~10 heals (part of the DPS in the heal-offspec): there is little point in more, only 8 people can fit into the portal (at 25k).
  • DPS priority: skeleton arsonists → suppressors → archmages → blister zombies kite separately.

Abilities

Portal Call to Nightmares
Raid damage
Once every ~45 sec, Valythria opens portals to the Emerald Dream (3 at 10k, 8 at 25k). They give access to the Dream State, where healers stack buffs.
Action: The designated healers immediately dive into the nearest portal and diverge slightly; 2 healers always remain in the normal world (one on each side).
Sleep state
Other
An alternative version of the room inside the portal: players are floating, Sleepy clouds are flying around the hall. Stay ~20 seconds, then return to the top.
Action: Immediately run to the nearest cloud, then move as a group along the clouds without stopping, collecting stacks. Cast only instant heals.
Emerald Energy
Hill
Cloud buff: +200 mana every 3 sec, +10% outgoing damage and healing per stack. Stacks up to 100 times, lasts 40 seconds. The key to victory.
Action: Heels hold as many stacks as possible and do not let them fall; Roll out raid healing cooldowns on high stacks.
Sophisticated Nightmares
Hill HC
Hardmode analogue of Emerald Energy: the same +200 mana/3 sec and +10% healing per stack, but an additional 200 nature damage per second per stack. Stack up to 100, 40 sec.
Action: In Dream State, healers constantly heal themselves with instants; at the top, 2 “regular” healers (conveniently - holy-pal with Beacon on Valithria) knock back the group with a debuff.
Dreamer's Fury
Other
When Valithria reaches 100% HP, she deals 10,000,000 nature damage to all enemy mobs in the hall (does not hit players). The finale of the battle.
Action: Nothing - this is a signal of victory, all remaining undead die.
Destruction
Raid damage
Cast Flame-Spewing Skeleton: Envelops it in flames for 12 sec, pulsing 5891–6609 Fire damage to all enemies every 2 sec unless interrupted.
Action: Skeletons are a priority DPS target, kill them in the first ~10 seconds before the cast starts; interrupt.
Fireball
Raid damage
The skeleton deals 5891–6609 fire damage to the target.
Action: Can be removed by killing the skeleton.
Suppression
Debuff
The suppressor runs up to Valithria and places a debuff that reduces the healing she receives by 10% per stack (several suppressors stack). Suppressors do not have a threat table and do not attack.
Action: The second priority of DPS after skeletons is to nuke right away, not to let them reach the boss.
Magic funnel
Raid damage
Cast the Resurrected Archmage: creates a vortex at a random point, burning 1250 mana/sec for everyone within a ~6 m radius. Lasts 30 sec.
Action: Run back from the zone; interrupt/stall mages.
Column of Ice
Raid damage
The magician marks a point under a random player; after 2 seconds, a column of ice hits from there for 17,672–19,828 frost damage within a radius of 3 m and throws it into the air.
Action: Watch your step and get out of the mark.
Volley of Ice Arrows
Raid damage
The mage deals 4713–5287 frost damage to nearby enemies and slows them by 50% for 8 sec.
Action: Interrupt casters, keep magicians stunned whenever possible.
Acid Explosion
Raid damage
When killed, Blister Zombie explodes for 17,672 - 19,828 nature damage instantly and 1250/sec in a 15m radius for 20sec.
Action: Range kites zombies away from the raid with slows (Chains of Ice, etc.) and kills them to the side.
Corrosion
Tank
Zombie Melee Strike: 3125 nature damage every 3 sec and -10% armor, stacks up to 5 times, 6 sec.
Action: Don't tank zombies and don't let them into the raid - kite with ranges.
Ejection of entrails
Tank
Ravenous Abomination: 3750 nature damage/sec and +25% received physical damage. damage for 12 sec.
Action: The tank turns the abomination away from the raid; immediately dispel the debuff from the tank. When killed, the abomination produces Rotten Worms - collect AoE.

Positioning

Valithria sleeps in the center of the hall, surrounded by the Resurrected Archmages holding her. The battle starts with an attack on the magicians. The raid is divided into two sides (left/right) with corridors from which adds come.

🛡 Tank
Two tanks on the sides of the hall catch the adds running out of the corridors. Keep the voracious abominations facing away from the raid; Blister zombies can be drowned/kiteted, but not dragged into the raid.
✨ Healer
For about a minute, all the healers stand around Valithria and flood her. With the advent of portals, some of the heals go to Dream State for stacks, 2 heals always remain at the top on tanks and the raid.
⚔DD
Range can stand at the boss with his back to Valithria - it’s convenient to cut trash. Switching is strictly by priority: skeleton arsonists → suppressors → archmages; Blistering zombies are kited and finished off by individual rangers.

Role Tips

🛡 Tips for the tank
  • Deploy Gluttonous Abomination from the raid due toEjecting entrails and collect Rotten Worms after they die.
  • If a blister zombie goes on a raid, tauntani and kaithi, don’t drown him in the group.
✨ Tips for the healer
  • The main task is to save and keep stacksEmerald energy, synchronizing raid healing cooldowns at high stacks.
  • Always leave heals at the top for the tank and raid.
  • Remove immediatelyEjection of entrails (Gut Spray) from the tank.
  • On hardmode, Holy Pal puts Beacon of Light on Valithria and spams Holy Light in the group withTwisted Nightmares.
⚔ DD Tips
  • Blazing Skeleton, thensuppressors (Suppresser) - instant switching.
  • Range kites the blister zombies with slows and kills them away from the raid.
  • Interrupt and become the supreme magicians, get out ofIce columns andMagic funnels.

Loot

SlotItemClassesNote
Head Blizzard Helm Shaman Caster Mail (Int/Spell Power/mp5/crit) - Shaman healer/elemental. 25N id=50202; 25HC id=50626. Stats are verified by wowhead.
Necklace Malachite loop WarriorDeath KnightPaladin Tank Necklace: Str/Stam, defense and dodge rating, hit. 25N id=50195; 25HC id=50627. Stats are verified by wowhead.
Chest Robe of the Waking Nightmare MageWarlockPriest Caster cloth chest (Int/Spell Power/crit/hit) - mage/lock/shadow priest, boomkin. 25N id=50418; 25HC id=50629. Retrieved from wowhead.
Wrists Bracers of Eternal Dreams Druid Caster Skin: Int/Spirit/Spell Power/Crit - Druid (balance/recovery). 25N id=50417; 25HC id=50630. Retrieved from wowhead.
Hands Anub'ar Hunter Gloves HunterShaman Physical mail: Agility/AP/crit/haste - hunter, shaman-boost. 25N id=50188; 25HC id=50619. Retrieved from wowhead.
Belt Bond of the Cold Spirit WarriorDeath KnightPaladin Plate DPS belt: Str/Stam/crit/armor penetration. 25N id=50187; 25HC id=50620. Retrieved from wowhead.
Legs Leggings of the Burning Candles Paladin Caster patch: Int/Spell Power/mp5/crit - holy paladin. 25N id=50199; 25HC id=50623. Retrieved from wowhead.
Legs Legplates of the Scourge Destroyer WarriorDeath KnightPaladin Plate DPS legs: Str/Stam/crit/haste (ansholi DK, fury/arm warrior, retry). 25N id=50192; 25HC id=50624. Retrieved from wowhead.
Shoes Funeral March Boots Paladin Caster Plate Boots: Int/Spell Power/mp5/crit - Holy Paladin. 25N id=50416; 25HC id=50632. Retrieved from wowhead.
Ring Deviya's Eternally Cold Ring WarriorDeath KnightPaladin Tank Ring: Str/Stam, defense and dodge. Unique. 25N id=50185; 25HC id=50622. Retrieved from wowhead.
Ring Ice Legacy Sapphire Ring HunterRogueDruidShaman Physical DPS ring: Agility/AP/crit/armor penetration. Unique. 25N id=50186; 25HC id=50618. Retrieved from wowhead.
Weapons Lungbuster RogueDruid One-handed dagger: Agility/Stam/crit/AP/armor penetration (+feral AP) - rogue, druid fer. 25N id=50183; 25HC id=50621. Retrieved from wowhead.
Weapons Getting rid of nightmares MageWarlockPriest Wand (wand): Int/Spirit/Spell Power/crit. BoE. 25N id=50472; 25HC id=50631. Retrieved from wowhead.
Weapons Sister Svalna's Ethereal Staff MageWarlockPriestDruid Caster DPS Staff: Int/Stam/Spell Power/Crit/Hit. On wowhead it is marked Heroic → this is 10HC (id=51828); id 10N is different and not verified. Retrieved from wowhead.
Weapons Bull's Heart WarriorDeath KnightPaladinDruid Two-handed mace: Str/Stam/crit/experience (+feral AP). Heroic → 10HC (id=51833); id 10N is different and not verified. Retrieved from wowhead.
Weapons Dream Hunter Carbine WarriorPaladinDeath Knight TANK Rifle (despite the name): Str/Stam, block and shield block value, defense. Heroic → 10HC (id=51834); id 10N is different and not verified. Retrieved from wowhead.