Auriaya - Ulduar boss guide

Tactics for Auriaya in Ulduar 10/25 for WoW 3.3.5a: pull with the guards of the sanctuary, Ultrasonic screech, Terrifying screech, Savage defender with nine lives and full loot.

Ulduar
10N25N
⏱ Berserk: Berserk in 10 minutes (in the script `ScheduleEnrageTimer(SPELL_ENRAGE, 10min)`, spell 47008). Confirmed by player comments.

Review

Auriaya is the archivist of Ulduar, driven mad by loneliness and the growing power of Yogg-Saron; patrols the Shattered Bridge with a pack of mechanical cats. Optional boss, you can pass by. The whole battle comes down to PULL: with her come 4 Guardians of the Sanctuary, who, under the general aura of the Will of the pack, hit so hard that they instantly kill the tank if they crowd together on one target with a Wild Pounce. Once the guards are dead, Auriaya herself is almost harmless: she gives out a Terrifying Screech (fir), Ultrasonic Screech (shared by everyone in front of her) and Prowling Guardians (small cats under AoE). It also summons the Wild Protector, a cat with 9 lives that can be completely ignored and healed.

10 Normal3 137 625
General tips
  • Guardians under the Will of the Pack strengthen each other (at release +50%, after hotfix 3.1.2 +30% for each neighbor). If you pull everyone to a point, they will kill any tank with one volley of Wild attacks.
  • The wild attack of the guards hits at a distance of 8–30 meters - it can be “cut out” with a dead zone. The pool is made from around the corner, out of line of sight, so that swoops don't work.
  • The ultrasonic screech is divided equally among everyone in the path of the wave - keep the boss facing the raid so that the damage is spread out. In solo it’s 60–70k, for 25 people it’s tolerable.
  • Terrifying screech - Fear for 5 sec (after hotfix 3 sec). Tremor Totem, Fear of Death, Fear Ward on the tank. IMPORTANT: immediately after the fire, interrupt the Sentry Strike - otherwise +100% damage from darkness to the raid.
  • The wild defender can simply be ignored and healed: he hits with weak darkness. It is not profitable to kill him - when he dies with a stack of Wild Essence, he leaves a puddle of Oozing Wild Essence (5k/sec) and comes to life after 25 sec. He has 8 stacks = up to 9 lives.
  • Achievement “Crazy Cat Lady” - kill Auriaya without killing any Sanctuary Guardians (in the script `_feralDied` should not be cocked). Achievement “Nine Lives” - kill the Wild Protector when he runs out of all stacks, that is, exhaust all 9 lives.
  • A wild defender can be stunned; when stunned, it does no damage.

Combat phases

Phase 1 The only phase is pulling and clearing cats Aggro (corner pull)

Single-phase battle. On the pull - 4 Sanctuary Guardians (NPC 34014) with Will of the Pack, Wild Pounce and Rip of Flesh: they must be destroyed in seconds under all the cooldowns of the tanks. Next Auriaya:Terrifying screech every 35 sec,Ultrasonic screeching every ~50 sec,Crouching Guardians every 40 sec,Sentinel Strike every 35 sec. After 60 seconds summonsWild Defender (NPC 34035) with Wild Charge and Wild Leap.

  • Survive a pull of 4 guards
  • Deploy the boss into a raid underUltrasonic screeching
  • AbortSentinel Strike after fira
  • Wild Defender heal or ignore

Abilities

Will of the Pack
Other F.1
Passive of each of the 4 guards: the presence of other members of the flock nearby increases the damage of the entire flock. At release +50% for a neighbor, after hotfix 3.1.2 - +30%. Four guards tied together = +90–150% damage.
Action: The cause of all the pain is on the bullet. Hence the idea of ​​distributing guards among tanks, rather than gathering them in a bunch. But it’s easier to destroy them all in 10–15 seconds under CD, before the Will of the Pack manages to kill them all.
Wild Pounce
Other F.1
Every 5 sec on a target at a distance of 8–30 meters and within visibility: 2775–3225 damage immediately + 2313–2687 physical damage once per second for 5 seconds. Under the Will of the Pack from four cats this is an instant one-shot.
Action: DEADZONE is the key to the pull. The swoop has a minimum of 8 meters and requires line of sight: a pool from around the corner, close to the walls, disables it entirely. That is why all strategies are “hide behind a pillar/corner.”
Rip of Flesh
Tank F.1
Every 10 sec on the target: 2313–2687 physical bleeding every 2 sec for 20 sec, stacks up to 100 times.
Action: While the guards are alive, the tank accumulates stacks of bleeding - another reason to kill them as quickly as possible. Fortunately, they don't live long.
Ultrasonic screeching
Raid damage F.1
Cast 2.5 sec every ~50 sec: sound wave for 60,125–69,875 physical damage (in 25 190,000–210,000), BUT the damage is divided equally between all targets in the path of the wave.
Action: Keep Auriaya facing the raid - the more people catch the wave, the less for everyone. Mili alternately strikes from behind and comes forward to suck. Alone it's guaranteed death, with 10-25 people it's tickling.
Terrifying screech
Raid damage F.1
Cast 2 sec every 35 sec: fir the entire raid for 5 sec (after hotfix 3.1.2 - 3 sec).
Action: Tremor totem, Fear Ward on the tank (so that the boss does not run away and the arrangement does not break), DK's Fear of Death, Warrior's Berserk. Immediately after the fire, gather back and interrupt the Sentry Strike.
Sentinel Strike
Raid damage F.1
Cast 4 sec every 35 sec (often immediately after fir): 3500 dark damage to everyone + increases the raid's dark damage taken by 100% for 5 sec.
Action: Abort is a must. Kick horns, Silence DK work; Counterstrike and Paladin Shield Bash - no (tested by players). Set up a rotation of interrupts, because the cast often comes immediately after the fir, when half the raid is still scattering.
Crouching Guardians
add F.1
Cast for 2 sec every 40 sec on the current target: summons a pack of small cats (Prowling Guard, NPC 34034) that fixate on the players.
Action: Instantly destroys AoE right on top of the boss. They do not require special attention - they fall along with damage to Auriaya.
Wild Essence
add F.1
Summoned after 60 seconds of battle. Threat Ignoring Cat: Jumps on random players with weak shadow damage. Wild Onslaught (64496) - reset aggro + interrupt casting for 6 sec; Wild Leap (64478) - stun for 4 sec with dot. Starts with 8 stacks of Wild Essence (+50% damage per stack).
Action: Standard - IGNORE and heal: it does little damage. Killing is unprofitable: when dying with a stack, it leaves a puddle of Oozing Wild Essence and revives after 25 seconds, losing one stack. He has up to 9 lives. Stunned. If you kill, the tank taunts and drags you away from the raid so that the puddle doesn’t fall on everyone.
Oozing Wild Essence
Other F.1
Remains at the site of the death of the Wild Defender, if he still had stacks: a puddle of darkness ~5000 damage per second to those standing in it.
Action: Take a couple of steps away from the puddle. It was because of her that the Wild Defender, if killed, would be dragged away from the raid and stunned, so that he would not die in the middle of the crowd.
Wild Jump
Raid damage F.1
Every 6 sec: The defender leaps onto the target, stunning for 4 sec and dealing dark damage once per second.
Action: Tolerates frailty; If the defender is not stunned, he distributes these jumps throughout the raid. A stunned defender doesn't hit at all.
Berserk
Berserk F.1
After 10 minutes: damage +900%, attack speed +150%.
Action: Time is running out - you can only run into the timer if you endlessly tinker with the guards on the pull. The guards were demolished - the boss falls long before Berserk.

Positioning

The entire raid is hidden from line of sight around a corner/pillar at the top of the stairs, and tanks are waiting there. The pool is done by a remote poke (totem on the patrol path, snake trap, Death and Decay of the DK, engineer's disks) - something with the flight time so that the puller has time to go around the corner BEFORE arriving. The guards and Auriaya come to the raid, the attacks do not work due to lack of visibility. Then the boss keeps his muzzle into the raid for the sake of dividing the Ultrasonic screech, miles - from the side/behind with an exit forward to the soak.

🛡 Tank
Pull is the most dangerous. Each tank takes a guard (tags), taunts ONLY when the cat is close, the CD is ready (Divine Shield, Shield Wall, Last Stand, external CDs). After the death of the guards, the main tank keeps Auriaya facing the raid. If desired, a wild defender can be taunted, dragged away and finished off stunned, but it’s easier to ignore.
✨ Healer
The peak moment is the first seconds of the pull: tanks under 4 cats, prepare large heals and external CDs (Pain Suppression, Guardian Spirit). Then it’s almost calm: watch out for the victims of the Wild Leap (stunned + darkness) and keep the raid at the top under the Sentinel Strike if you missed it. The wild defender does not have to be killed - he is healed.
⚔DD
On the pull - ALL cd and hero are in the guards, take them down before the Will of the Pack kills everyone. Next priority is Auriaya herself. Crouching guards AoE on top of the boss. Miles alternately come forward to soak Ultrasonic screeching. Designated breakers hold the Sentinel Strike. Do not touch the wild defender unless you are going for the “Nine Lives” achievement.

Role Tips

🛡 Tips for the tank
  • Guardian taunt is ONLY close: any long-range taunt (Taunt, Icy Touch, Taunt) at a distance = Wild charge and instant death.
  • On pull, immediately burn your personal CDs: 4 cats under the Will of the Pack hit so hard that without CD the tank lives for a second.
  • Keep Auriaya facing the raid -Ultrasonic screeching should share, and not beat one tank at 60k.
  • If you want the “Cat Crazy” achievement, you will have to tank all 4 guards alive for the entire battle without killing a single one. It's hard, but possible.
✨ Tips for the healer
  • The first 10 seconds of the battle are the hardest: focus healing and external CDs on the guard tank.
  • Wild Defender It's easier to heal than to kill: 5k/sec puddles and reviving after 25 seconds are not worth it.
  • MissedSentinel Strike = +100% to damage from darkness in the raid for 5 sec - keep everyone at the top for the next cast.
  • Fear Ward on the tank stabilizes the formation: the boss does not run away duringA terrifying screech.
⚔ DD Tips
  • Guardians are the absolute priority on the pull. Hiro here, not to the boss.
  • Miles: go forward underUltrasonic screeching, to split the damage, then back behind you.
  • Assign interrupts toSentry Strike: Kick horns and Silence DK work, paladin interrupts do not.
  • Crouching Guardians don't focus - they fall from raid AoE on the boss.
  • Go to “Nine Lives” - systematically killWild Defender pulled away and stunned all 9 times, otherwise don’t touch it at all.

Loot

SlotItemClassesNote
Head Guardians' Dressing PriestMageWarlockDruid 10. Skin, heal/caster: 96 stamina, 69 int, 48 spirit, 78 haste, 112 SP, meta + red socket.
Shoulders Guardian Robe PriestMageWarlock 10. Fabric, heal/caster: 76 stamina, 59 int, 49 spirit, 60 crit, 96 SP.
Shoulders Ironaya's Discarded Robe HunterShaman 10. Chain mail, physical dps: 59 agility, 65 stamina, 47 int, crit, haste, 167 AP.
Chest The vestment of the seduced PriestMageWarlock 10. Fabric, DPS caster: 111 stamina, 66 int, 65 crit, 81 accuracy, 124 SP, blue socket.
Chest Brigantine of Titanic Fury WarriorDeath Knight 10. Plate, physical dps: 120 strength, 127 stamina, 66 accuracy, 75 ArP, yellow socket.
Belt Flexible Climber's Belt RogueDruid 10. Skin, physical dps: 84 agility, 72 stamina, 59 accuracy, 45 haste, 121 AP.
Legs Lost Legplates of Arkedas WarriorPaladinDeath Knight 10. Plate, tank: 83 strength, 169 stamina, evasion, parry, mastery.
Accessory Elemental Focus Stone RogueHunterShamanDruid 10. Physical DPS trinket: 114 accuracy + proc 552 haste for 10 sec (10%, CD 45 sec).
Left hand Destroyer Defense Wall WarriorPaladinDeath Knight 10. Shield, tank: 8011 armor, 42 strength, 70 stamina, defense, parry, mastery, blue socket.
Ranged Caring Touch PriestPaladinShamanDruid 10. Hil's Rod: 31 stamina, 27 int, 25 spirit, 21 crit, 41 SP.
Head Self-sufficient hood PriestMageWarlock 25. Fabric, DPS caster: 76 stamina, 96 int, 60 spirit, 91 accuracy, 141 SP.
Head Continuous Glance PriestMageWarlockDruid 25. Skin, heal/caster: 105 stamina, 86 int, 64 spirit, 63 haste, 122 SP, meta + red socket.
Shoulders Amikt of the courageous sentry Shaman 25. Chainmail, heal/caster: 77 stamina, 64 int, 60 crit, 25 mp5, 95 SP, red socket.
Shoulders Plate Shoulders of the Eternal WarriorDeath Knight 25. Plate, physical dps: 95 strength, 102 stamina, 64 crit, 43 accuracy, blue socket.
Back Cloak of the Creators WarriorPaladinDeath Knight 25. Tank-cloak: 49 strength, 99 stamina, defense, evasion, accuracy.
Chest Indestructible Chestguard WarriorPaladinDeath Knight 25. Plate, tank: 112 strength, 169 stamina, blocking, defense, skid +153 to block indicator, 2 sockets.
Hands Stonecutter's Gloves RogueDruid 25. Skin, physical dps: 82 agility, 89 stamina, 69 accuracy, 119 AP, 43 AP, yellow socket.
Shoes Sandals of the Ancient Guardian PriestPaladinShamanDruid 25. Fabric, healing: 67 stamina, 68 int, 66 spirit, 52 crit, 105 SP.
Shoes Stonecutter's Greaves PaladinShaman 25. Plate, heal: 77 stamina, 66 int, 51 crit, 30 mp5, 95 SP, yellow socket.
Ring Ring of the Loyal Subject PriestPaladinShamanDruid 25. Hilian Ring: 67 stamina, 44 int, 38 crit, 24 mp5, 78 SP.
Ring Ezir's Platinum Ring WarriorPaladinDeath Knight 25. Tank Ring: 44 strength, 99 stamina, defense, evasion, mastery.
Weapons Rune-Etched Blade PriestPaladinShamanDruid 25, ilvl 238. Hilsky sword in the right hand 1.80: 45 stamina, 54 int, 39 spirit, 55 crit, 582 SP.
Weapons Chisel RogueShamanDruid 25, ilvl 238. One-handed crushing 1.50: 54 agility, 54 stamina, crit, haste, 72 AP, 1840 AP in beast form.
Ranged Siren's cry HunterWarriorRogue 25, ilvl 238. Bow 2.80: 40 agility, 38 stamina, crit, haste, 57 AP.
Relic Scribe of Steadfastness Paladin 25. Libram holi-pala: +169 to the power of the Light of Heaven.
Accessory Shard of Val'anyr PaladinPriestShamanDruid 25. Legendary Fragment: 30 shards = Val'anyr, Hammer of Ancient Kings.