Festergut - Icecrown Citadel boss guide

Tactics of the battle with Tukhlopuz in the Chumodelny Central Center: gas spores, inhalations of rot, swapping tanks on the bulge and a DPS race against a 5-minute berserker.

Icecrown Citadel
10N10HC25N25HC
⏱ Berserk: 5 minutes (berserk)

Review

Tukhlopuz is the first boss of the TsLK Plague Maker, an abomination of Professor Putricide, who is usually beaten immediately after Saurfang. Tank in the center of the hall, miles under the boss, range and heals are spread around the room. Pure tank-and-spank and DPS race with a hard 5-minute berserk: there are no phases, the battle cyclically switches damage from the raid to tanks and back.

10 Normal~9.41 million
10 Heroic~13.7 million
25 Normal~40.44 million
25 Heroic~52.2 million
General tips
  • This is a DPS check: stop the damage only to run under the spore, the rest of the time you rain on the boss.
  • Each player MUST have 3 stacks of Rot Immunity before Corrosive Rot, otherwise they will not survive it.
  • Tanks are swapped on 9 stacks of “Gas Bloat” - 10th stack = wipe of the entire raid.
  • Demoshout/roar/curse of infirmity on the boss makes it much easier for the tank to survive for 3 breaths.

Abilities

Putrid fumes
Raid damage
The hall is filled with a cloud of rot, dealing dark magic damage to the entire raid every 2 sec. At 25rpm the base tick is 6338–6662 dark damage; Each Breath of Rot reduces gas damage by approximately 30%.
Action: Heels keep the raid on its toes; visibility of the floor improves as you inhale.
Inhalation of putrefactive fumes
Tank
Rotfucker inhales a third of the gas in the room: the damage of Putrid Gas to the raid drops by ~30%, but the damage and attack speed of the boss against the tank increases by 30% per stack. Stacks up to 3 times; Corrosive Rot resets stacks.
Action: Heels switch to the tank as stacks grow; at 2-3 stacks, the tank's defensive CD is required.
Caustic Rot
Raid damage
Instead of the 4th “Breath of Rot”, the boss exhales all the accumulated gas: 73,125–76,875 dark damage across the entire raid (25 rpm), returns “Rotten Gas” to maximum and resets stacks of inhales and “Immunity”. With 3 stacks of Immunity, the damage is reduced to approximately ~18.5k.
Action: Raid defensive CDs for each caste; everyone needs 3 stacks of Immunity up front.
Gaseous spores
Raid damage
The boss hangs disputes on 2 (at 25 rev - 3) random players. After 12 sec, the spores explode, dealing ~3.9–4.1k dark damage within an 8m radius. Survivors receive a stack of Rot Immunity. During the cycle between “Corrosive Rots” there are three waves of dispute.
Action: Everyone stacks under the spore bearers to catch the stack; spore bearers run into the group without spores. One spore per mile, one or two on the range.
Rot Immunity
Raid damage
Spore explosion buff: reduces all dark damage taken by 25%, stacks up to 3 times, lasts 2 minutes. Corrosive Rot resets stacks. Without 3 stacks, you can't survive Corrosive Rot.
Action: Reach and maintain 3 stacks for each player by the time of Caustic Rot.
Stomach bloating
Tank
Once every ~12 sec, a stack is added to the current tank: 14,625–15,375 nature damage (25 rpm) and +10% to damage dealt for 100 sec. At 10 stacks, “Stomach Explosion” triggers, wiping the raid.
Action: Tanks are swapped with taunt at 9 stacks; The tank that has taken off aggro stops hitting so as not to drag the boss back.
Stomach Explosion
Berserk
Triggers with 10 stacks of “Gas Swelling”: instantly kills the wearer and deals ~48.7–51.2k damage (25 rpm) to everyone nearby - essentially a wipe. Pure mechanics of punishment for a missed swap.
Action: Never bring Gas Bloat to 10 stacks - swap for 9.
Destructive Gas
Debuff
Hit a random zone (usually range): 6338–6662 dark damage every 2 sec 6 sec (25 rpm) plus damage to allies within 8 m, disorients the main target (vomiting).
Action: Range and heals keep a spread of 8–10 m so that the gas hits a maximum of one.
Viscous muck
Raid damage HC
Hardmode only: Professor Putricide throws a green ball from above at a random player once every ~10 sec. Deals 14,625–15,375 damage within a 5m radius and slows casting and attack speed by 250% for 20 sec.
Action: Watch out for the green puddles on the floor and move away from the landing point in advance.

Positioning

The tank holds the boss in the center of the hall. Miles and heals are close under the boss, the range is spread along the wall with a spread of 8–10 m. Designate 3 collection points for spores in advance: one in miles, one or two on the range (mark the heals or vaniichi pet with a symbol).

🛡 Tank
The tank fixes Tukhlopuz in the center, the turn is not critical (there are no frontal cones). The main thing is a stable position for swaps and that both tanks catch the stack of “Immunity” from the melee spore.
✨ Healer
Some of the healers are under the boss to heal tanks (the “Destructive Gas” is not enough there with a sufficient range spread), the rest are on raid healing in the spread. As you inhale, more and more healing is spent on the tank.
⚔DD
Miles closely under the boss and move together. Range in a wall spread. There are no switching targets - it's a race against the boss itself against the berserker.

Role Tips

🛡 Tips for the tank
  • Swap taunt at 9 stacks «Gas swelling“, under no circumstances bring it to 10.
  • After taunting with an off-tank, stop hitting (or leave the defensive stance/turn off Righteous Fury) - with the damage buff it’s easy to overwhelm the aggro.
  • Keep your defensive CD at 2-3 stacks «Inhalation of rot“—without them, the boss removes the tank in a couple of seconds.
✨ Tips for healer
  • Coordinate the tanks' defensive CDs for each "Corrosive rot"and under 3 breaths.
  • Spread 8–10 m so as not to catch someone else's «Destructive Gas».
  • As you take breaths, transfer the healing from the raid to the tank - after 3 breaths, the raid damage is already minimal.
⚔ DD Tips
  • Lay all the CD on the pull - you need to cut the maximum HP to the first "Caustic Rot».
  • Stop the traffic police only to run under the dispute; everything else is nonstop damage.
  • Range: After running for a spore, immediately return to your spread.

Loot

SlotItemClassesNote
Weapons Black Slayer RogueDruidDeath KnightShaman One-handed fist, BiS for physical melee (especially druid cats, horns and enkh shamans) thanks to the extra proc. damage NM id 50035 / HC id 50692.
Weapons Distant Land DruidPriestShamanMageWarlock Caster staff (25 rev). NM id 50040 / HC id 50695.
Ring Power of Rot WarriorDeath KnightPaladinDruid Ring of physical damage: +strength/durability, crit rating and armor penetration. For retri, frost/unholy DK, fury and feral cats (25ob). NM id 50414 / HC id 50693.
Chest Carapace of Forgotten Kings HunterShaman Chainmail chest physical dd: agility, crit, accuracy, attack power. For Khanty and Enkh-shamans. BoE on normal, BoP on hardmode (25 rev). NM id 50038 / HC id 50689.
Head The mask of the forgotten WarriorDeath KnightPaladin Plate helmet (25ob). NM id 50060 / HC id 50701.
Shoulders Terrifying living epaulets HunterShaman Chain mail shoulders physical dd (25ob). NM id 50059 / HC id 50698.
Shoes Plague Researcher's Boots MageWarlockPriest Fabric caster shoes (25rpm). NM id 50062 / HC id 50699.
Necklace Rotten Collar of Charm WarriorDeath KnightPaladinRogue Necklace (10ob). NM id 50852 / HC id 51890.
Hands Gas gloves Tukhlopuza Paladin Plate caster gloves: intelligence, crit, mana, spell power - for a holy paladin (10 rev). NM id 50967 / HC id 51886.
Weapons Abracadaurus MageWarlockPriestDruid Caster staff (10 rev). NM id 50966 / HC id 51887.
Weapons Gut Breaker WarriorPaladinDeath Knight One-handed mace-tank/dd (10rpm). NM id 50810 / HC id 51893.
Belt Belt of Broken Bones WarriorDeath KnightPaladin Plate Tank Belt: Defense, Parry, Evasion, Strength/Stamina. (25 rev). NM id 50036 / HC id 50691.