Fire Mage (Fire Mage) - PvP guide WotLK 3.3.5a

PvP guide to the Fire mage (fire mage) for WotLK 3.3.5a, season 8: build 19/52/0, “Fiery Reckoning” and instant “Blasts of Fire”, symbols, stats, cooldowns, macros, matchups against all classes and BiS of the “Wrathful Gladiator” season. Relevant for Warmane, WoWCircle and Sirus.
Specialization Overview
Fire in PvP is a spec about control and the second half of the battle, not about burst. Its damage is lower than that of Frost, but its range of control is wider: “Transformation», «Antimagic" with silence for 4 seconds, "Dragon's Breath», «Blast wave», «Ring of Ice" and "Cone of Cold" The main mechanics of the spec look unnatural: “Fiery Retribution"2/2 turns on when you have less than 35% health left, minus 20% of damage taken and "Pyroblast"with a cast of 1.5 seconds instead of five. That is, the fireman is not afraid of losing health, he expects it. Abbreviations further in the text: fire - speck itself, pyro - "Pyroblast", LB - "Living Bomb", skorch - "Burn", hotstreak - proc of "Path of Fire", combo - "Fire", blast - "Blast wave", breathing - "Dragon's Breath", thorn or sheep - "Transformation", KS - "Antimagic", new - "Ring of Ice", KoK - "Cone of Cold", blink - "Jump", copies - "Mirror image", style - "Spell Stealer", Ewok - "A surge of strength", res - stability, spd - spell power, hit - accuracy, penetra - spell penetration, setup - composition, DC - Obedience, ShP - Darkness, Khpal - holy-pal, Fmag - frost magician, Horn - horns, Lock - warlock, Adk - unholy-dk.
- «Fiery retribution» 2/2: While you're below 35% health, all damage taken is reduced by 20%, Pyroblast's cast is 3.5 seconds shorter - from five to one and a half - and anyone who hits you with melee or ranged combat has a 10% chance of dropping their off-hand weapon and ranged weapon.
- «Path of Fire» 3/3: Two consecutive direct critical hits from Fireball, Flame Blast, Scorch, Living Bomb, or Frostfire Bolt have a 100% chance of granting an instant Pyroblast for 10 seconds.
- The widest range of controls among mages: «Dragon's Breath" disorients the cone for 5 seconds with a cooldown of 20 seconds, "Blast wave" knocks down everyone around for 6 seconds with a cooldown of 30, plus "Ring of Ice», «Cone of Cold" and "Transformation"for 50 seconds.
- «Molten Shields» 2/2 give “Protection from Fire” and “Protection from Ice” a 30% chance to reflect a spell of the corresponding school, and even more with small symbols.
- «Improved Anti-Magic"2/2 adds silence to Antimagic for 4 seconds: this is no longer just a school closure, but a full-fledged interruption of any cast.
- The damage is lower than frost and lasso, and "Pyroblast“Outside of the proc, “Path of Fire” is cast for 5 seconds - that is, in real combat it does not press at all.
- There is no built-in slowdown in the main spells: frost has a slowdown with each spike, fire has a slowdown only in Cone of Cold and Frostfire Arrow.
- Mana. «Burnout" 5/5 adds 5% to the cost of each critical spell, and "Mana Shield» eats up the reserve even faster - against healing, the fire runs into an empty lane.
- The key cooldown is only activated at low health. While you are above 35%, you have neither damage reduction nor fast Pyroblast - and falling below 35% and not dying is not always possible.
Races
Professions
Talents
Fire PvP layout 19/52/0: “Fiery Reckoning”, “Path of Fire”, “Living Bomb” and “Improved Anti-Magic”. The distribution was taken cell-by-cell from the calculator picture and checked against the grid of the base calculator: 19 + 52 + 0 = 71. The same layout 19/52/0 is independently called standard in two more spec analysis.
Glyphs
Basic glyphs
Small Glyphs
Characteristics
Guidelines for fire in almost collected PvP equipment: accuracy rating no lower than 104 (4%), spell power about 3100 and no lower than 3000, passive crit no lower than 36% (this is 42% for fire with talents), optimally 38% (44% for fire), stability 1200 and no lower than 1100, health reserve 26–29 thousand, mana reserve not lower than 20 thousand, spell penetration 110–130 and speed - zero. Accuracy comes first not because of damage, but because of control: missed "Transformation" or "Antimagic"are worth a round. There is no need for speed, because almost everything that the fire hits in battle is instantaneous. Disclaimer: the reverse order is also found, where crit is put in first place, and accuracy is kept at 5.15%; They argue specifically about the top, and not about the set of stats.
Rotation
The fireman has no rotation - there is priority and a choice of armor for the opponent. «Living Bomb"stays on target constantly, "Burn" is a placeholder and adds crit vulnerability, and "Pyroblast» is pressed only instantly: under the proc of “Path of Fire” or below 35% health, when «Fiery Retribution» cuts the cast down to one and a half seconds. The armor changes before the battle: «Magic Armor"against casters, hunters and paladins - it cuts the duration of negative magical effects in half; "Ice Armor» against a mile; «Molten Armor- when you are not hit and need a crit.
Boss Pool (Opener)
Priority in battle
AoE rotation
Cooldowns
- «Fiery Retribution"2/2 is not an emergency button, but the second phase of the battle: below 35% health, you take 20% less damage and cast Pyroblast in one and a half seconds instead of five. Plan the fight to survive to this threshold, not to avoid it.
- «Burn» gives the target +5% to the received spell crit for 30 seconds - this also works on the partner in the setup, and not just on you.
- «Dragon's Breath" and "Blast wave” disorient and knock down, but both effects are exploding from damage: do not press them on top of your own “Living Bomb” if you need control.
- «Antimagic"with silence for 4 seconds - this is a full interruption. Against a shaman and a lock, keep it for healing, and don’t spend it on the first cast you come across.
- «Fire protection" and "Frost Protection"are placed not in advance, but at the moment of someone else's cast: they are removed with a purg and "Eating Magic" if they hang just like that.
- «Transformation" lasts up to 50 seconds, but only on one target at a time, and the large symbol removes the periodicity from it - this allows you to sheep the one who already has "Living Bomb».
- The fire does not need speed: the only thing it affects is the global cooldown.
Macros
Fire is a control spec, so half of the macros are focus versions of “Transformation” and “Anti-Magic”: they allow you to work on healing without removing the targeting from the target you are hitting. The second half is a stopcast version of everything that should break down instantly: “Jump», «Ice block", shields and "Ring of Ice" The names of the spells in the code are in English, because the client understands only them; Russian versions are in the notes.
Control
#showtooltip Polymorph /cast [mod:shift,@focus][@mouseover,harm,nodead][] Polymorph
#showtooltip Polymorph /stopcasting /cast [@focus,harm,nodead] Polymorph
#showtooltip Counterspell /stopcasting /cast [mod:shift,@focus][] Counterspell
#showtooltip Dragon's Breath /cast Dragon's Breath
#showtooltip Blast Wave /cast Blast Wave
#showtooltip Frost Nova /stopcasting /cast Frost Nova
#showtooltip Counterspell /stopcasting /cast [@arena1] Counterspell
Survival
#showtooltip Blink /stopcasting /cast Blink
#showtooltip Ice Block /stopcasting /cancelaura Ice Block /cast Ice Block
#showtooltip Fire Ward /stopcasting /cast Fire Ward
#showtooltip Frost Ward /stopcasting /cast Frost Ward
#showtooltip Invisibility /stopcasting /cast Invisibility
#showtooltip Mirror Image /cast Mirror Image
Removing effects and armor
#showtooltip Spellsteal /cast [harm] Spellsteal; [help] Remove Curse; Remove Curse
#showtooltip Mage Armor /cast Mage Armor
#showtooltip Ice Armor /cast Ice Armor
#showtooltip Molten Armor /cast Molten Armor
Damage
#showtooltip Living Bomb /cast [@mouseover,harm,nodead][] Living Bomb
#showtooltip Pyroblast /cast Combustion /cast Pyroblast
#showtooltip Scorch /stopcasting /cast Scorch
#showtooltip Ice Lance /cast [@mouseover,harm,nodead][] Ice Lance
#showtooltip Combustion /cast Combustion /cast Mirror Image /use 13 /use 14
- Keep the “Ice block” on the same button as /cancelaura: exit it by clicking on the icon slowly, and the extra second in the block is a heal given to the opponent.
- Stopcasting in the Antimagic macro is needed specifically for fire: you have long casts of Fireball and Frostfire Arrow, and without /stopcasting the interruption is late.
- Keep your shields on stopcast macros and press them under someone else’s cast, and not at the beginning of the battle: a shield hanging in advance will be removed by a storm, “Devouring Magic”, or stolen by “Spell Stealer”.
- Mouseover versions of Living Bomb and Ice Spear allow you to keep the periodic on the second target and shoot down totems without resetting the main targeting.
Strategy and general tips
Fire does not win by exchanging damage - it has less damage than Frost and Arcana. He wins by preventing his opponent from making a move: “Transformation" for 50 seconds, "Antimagic" with silence for 4 seconds, "Dragon's Breath" every 20 seconds, "Blast wave" every 30, "Ring of Ice"every 25. And it has a second phase: below 35% health"Fiery Retribution» 2/2 cuts damage taken by 20% and makes Pyroblast last one and a half seconds. Therefore, the battle is planned in two stages: first, wear out other people’s cooldowns, then kill them at low health.
- The choice of armor is made before the battle and for the opponent: “Magic Armor"against casters, hunters and paladins - it halves the duration of negative magical effects; "Ice Armor» against a mile; «Molten Armor"when you are not being hit and need a crit.
- The boards are not hung up in advance. Shaman's Dispel Magic, Fel Hound's Devour Magic, and Alien'sSpell Stealer"will remove them with the first click - place them at the moment of someone else's cast.
- “Slow Fall” with a small symbol is a free garbage buff: someone else’s removal goes into it, not into your shields.
- «Invisibility" - not just an escape. Someone else's opener breaks her: while you disappear, the opponent wastes interruption and control into the void.
- «A surge of strength" with a large symbol returns 60% mana and 60% health over 8 seconds. This is the only treatment for a magician, and it must be reaped under the control of an opponent, and not in an open field.
- «Fiery retribution"Turns on below 35% health. This is not a reason to panic - this is your second phase, and it is better to save Ice Block for it.
- «Burn» gives the target +5% to the received spell crit for 30 seconds: in the setup this works on the partner too.
Duels
Fire in a duel - a spec about two stages. First, you trade control and wear out other people's cooldowns, then go below 35% health and finish with one and a half second Pyroblasts. They decide against the mile "Blast wave», «Dragon's Breath" and "Ring of Ice", against casters - "Antimagic" and "Spell Stealer».
Matchups
- Against any melee, the battle begins with “Invisibility”: the dash goes into the void, and you get free seconds for the sheep.
- «Dragon's Breath" and "Blast wave“are torn from damage - do not press them on top of your own “Living Bomb” if you need control.
- Fire alone does not kill Gil. Against healers, the task is different - to keep them under control and not to be left without mana.
Arena 2v2
Fire in twos plays from control, not from damage: he has two lines of control - “Transformation" with "Antimagic" and area "Dragon's Breath" with "Blast Wave". Therefore, both healers and second damage dealers with their own control are suitable for him as partners. Below are the pairs that occur in spec analysis; a combination of two magicians is called separately as the best for fire.
Computers
Matchups
Arena 3v3
In triplets, fire is placed where a second source of control is needed, and not a second source of damage: “Transformation", muteness from "Antimagic", "Dragon's Breath" and "Blast wave» are distributed between you and your partners. Below are the triplets that are found in spec analysis.
Computers
Matchups
Battlefields (BG)
On the battlefield, fire is noticeably freer: «Living Bomb" explodes in area, "Blast wave" and "Dragon's Breath“work through the crowd, and no one personally tunnels you throughout the game.
- «Living Bomb" with a large symbol crits with ticks - on the battlefield this symbol pays off better than "Burn symbol».
- «Blast wave» knocks down everyone around for 6 seconds: this is a way to stop a group going to a point.
- «Dragon's Breath» disorients the cone for 5 seconds, but breaks from damage - it does not last long in a batch.
- "Slow Fall" on battlefields is not only a garbage buff, but also a way to jump where others are bypassing.
Stones
They are equipped with three stats: spell power, crit and penetration. The fire does not need everything else in the nests. Meta - «Chaotic Skyflare Diamond" Then it depends on what you are up against: if you gain spell power, the red ones are covered with “Runic Crimson Ruby”, the blue ones with “Mysterious Dreadstone”, the yellow ones with “Mighty Ametrine”. If you get a crit, the yellow ones go with “Smooth Royal Amber”, the blue ones with “Zul’s Radiant Eye”. One "Durable royal amber" is placed if there is not enough accuracy, and one "Thunderous Majestic Zircon"- if there is not enough penetra.
Speed is not added to sockets at all: almost everything in fire is instantaneous, and the only thing it affects is the global cooldown. “Eye of the Dragon” is unique: you can’t have more than three pieces in your equipment.
Enchantments
| Slot | Enchantment | Bonus | Alternative |
|---|---|---|---|
| Head | Magic sign of burning secrets | +30 Spell Power and +20 Critical Strike Rating | — |
| Shoulders | Greater Mark of the Storm | +24 Spell Power and +15 Critical Strike Rating | — |
| Cloak | Enchant Cloak - Piercing Spell I | +35 Spell Penetration | Tailor's embroidery instead of enchantments if you are leveling up tailoring - but then you will have to get the penetra with a wand or stones |
| Chest | Enchant Chest - Resilience II | +20 to resilience rating | — |
| Wrists | Enchant Bracer - Spell Power III | +30 Spell Power | — |
| Gloves | Enchant Gloves - Spell Power II | +28 Spell Power | — |
| Belt | Eternal Belt Buckle | Additional stone socket | You can also put a fragmentation belt from engineering on your belt - both items coexist on one thing |
| Legs | Sapphire Arcane Thread | +50 Spell Power and +30 Stamina | — |
| Shoes | Enchant Boots - Tuskarr Vitality | +15 stamina and slight increase in running speed | Engineering "Nitro Boosters" instead of enchantments: speed and crit, but they do not work in the arena |
| Rings | Enchant Ring - Spell Power II | +23 to spell power, only available to those who upgrade enchanting | — |
| Weapons | Enchant Weapon - Spell Power III | +63 Spell Power | — |
Consumables
This section is intentionally short. It was not possible to find materials that would name a specific set of infusions, food and potions specifically for fire, and there is nothing to copy them from for general reasons. The only thing that is directly named according to the spec is “Mana Sapphire" and the order of its use: the first stone early in order to have time to get the second charge by the end of the battle. Set the infusion and food the same as on any other caster.
Best Items (BiS)
Patch: Season 8 - Wrathful Gladiator
For a fireman, PvP equipment almost completely covers his needs: the seasonal set gives spell power, crit, stability, and health at the same time, so PvE items are needed less than other casters. The only thing they are taken for is accuracy: the benchmark of 104 rating (4%) of the season’s equipment does not gain on its own, and it is obtained either with a staff with accuracy, or one “Strong Royal Amber”, or a couple of raid items. The order of purchase is dictated not by the strength of the item, but by the rating: everything that does not require a rating is taken first.
Gladiator's Regalia set (5 items). Two items: +100 resilience rating and +29 spell power. Four items: Polymorph cast time reduced by 0.15 seconds and +88 spell power. For a fireman, whose sheep is half the entire game, the four is more important than the increase in damage: 1.35 seconds instead of 1.5 is the difference between a triggered control and an interrupted one.
| Slot | Item | Source |
|---|---|---|
| Head | Wrathful Gladiator's Silk Cowl T | 2370 arena points. Requires a personal and team arena rating of at least 1950 |
| Shoulders | Wrathful Gladiator's Silk Amice T | 1930 arena points. Requires 2000 rating in a 3v3 or 5v5 team |
| Chest | Wrathful Gladiator's Silk Robe T | 2370 arena points. A personal and team arena rating of at least 1600 is required |
| Gloves | Wrathful Gladiator's Silk Handguards T | 1430 arena points. A personal and team arena rating of at least 1400 is required |
| Legs | Wrathful Gladiator's Silk Trousers T | 2370 arena points. A personal and team arena rating of at least 1500 is required |
| Cloak | Wrathful Gladiator's Cloak of Dominance | 52200 honor points, no rating required |
| Neck | Wrathful Gladiator's Pendant of Dominance | 52200 honor points, no rating required |
| Wrists | Wrathful Gladiator's Cuffs of Alacrity | 43400 honor points, no rating required. Cheapest slot of the season |
| Belt | Wrathful Gladiator's Cord of Alacrity | 68200 honor points. A personal and team arena rating of at least 1300 is required |
| Shoes | Wrathful Gladiator's Treads of Alacrity | 68200 honor points. A personal and team arena rating of at least 1400 is required |
| Ring | Wrathful Gladiator's Ring of Domination | 52200 honor points, no rating required. The second ring is closed with a PvE item |
| Trinket (Horde) | Medallion of the Horde | 68200 honor points, no rating required. +153 to resilience, removes all slows and loss of control effects, cooldown 2 minutes |
| Trinket (Alliance) | Alliance Medallion | 68200 honor points, same item for another faction |
| Weapon (Aim Staff) | Wrathful Gladiator's Sharp Staff | 4670 arena points. A rating of 2200 is required in a 3 vs 3 or 5 vs 5 team. The version with accuracy - this is the target rating of 104 |
| Weapon (staff with crit) | Wrathful Gladiator's War Staff | 4670 arena points. Requires 2200 rating in a 3v3 or 5v5 team. Crit version |
| Weapons (staff without rating 2200) | Wrathful Gladiator's Focusing Staff | 1540 arena points. A personal and team arena rating of at least 1800 is required |
| Left hand | Wrathful Gladiator's Reprieve | 350 arena points. Requires a personal and team rating in the arena of at least 1800. Taken if you play with a one-handed weapon instead of a staff |
| Wand | Wrathful Gladiator's Glowing Rod | 1260 arena points. A personal and team arena rating of at least 1700 is required |
Purchase procedure
- Wrists for 43400 honor - the cheapest slot, does not require rating
- Cloak, neck and ring for 52200 honor - also unrated
- Medallion for 68200 honor - without it, any chain of control ends in death
- Gloves set at 1400, legs at 1500, chest at 1600 - the first rating slots
- Belt for 1300 and shoes for 1400 for honor
- Wand at 1700 and unrated staff at 1800
- Set head at 1950 and shoulders at 2000
- Rating staff at 2200 - last