Flame Leviathan - Ulduar boss guide

Tactics for the Flame Leviathan in Ulduar 10/25 for WoW 3.3.5a: combat on vehicles, Pursuit, disruption of turrets, hard mode with towers and full loot.
Review
The Fire Leviathan is Mimiron's giant war machine and the first boss of Ulduar. The only battle in the range entirely based on vehicles: the raid is divided into siege engines, destroyers and choppers (vehicles scale based on the ilvl of the driver’s gear). The boss chooses a victim every ~30 seconds by Pursuit - they kite her while the destroyers throw pyrite, and the passengers thrown on their back destroy the turrets, stunning the boss. Hardmode - leave 1-4 guardian towers untouched: each adds HP and an ability to the boss, and items 13-27 ilvl higher to the loot.
- Normal starts at Brann Bronzebeard, hard mode at Loremaster Norgannon: he activates all 4 towers; Before the fight, take down as much as you DO NOT want to keep.
- The technique scales based on the ilvl of the driver’s equipment—put the best-dressed gear in the destroyers: pyrite is the main DPS of the battle.
- The Victim of the Pursuit kites the boss in a circle, the others follow: the kiter who runs away alone prolongs the battle and dies on the Battering Ram.
- Keep a supply of blue pyrite on the ground - siege engine turrets shoot down flying barrels, destroyer mechanics pick them up with a grappling hook.
- After each System Shutdown, the boss loses all stacks of speed - this is both the burst window (+50% damage) and a break for the kite.
Combat phases
Every ~31 sec the boss hangsStalking at a random siege engine or destroyer and chases it for 35 seconds, graduallygaining stacks of speed (+5% per stack). The victim kites around the perimeter of the hall through the resin of the choppers, the siege engines kickFire Breath Electroshock, destroyers pump pyrite from a distance, turrets shoot down missilesBarrage arrows and barrels of pyrite.
- KitePersecution
- KikFire Breath
- StuckeyGaining speed
- Pyrite supply
The Destroyers catapult passengers onto the back of the Leviathan - there are 4 defense turrets. When the required number of turrets are destroyed, a Circular Overload is triggered: the boss stands up for 20 seconds, receives +50% damage and loses all speed stacks. All the DPS goes to the boss, the choppers pick up the passengers who have jumped off and treat them with first aid kits.
- Passenger ejection
- Destroying turrets
- 20 sec stun and +50% damage
- Speed Stack Reset
Each untouched tower strengthens the boss with the ability of its guardian and adds HP: Tower of Storms -Thorim's Hammer (lightning pillars), Tower of Flame -Mimiron's Infernal (a fiery ray that scorches the ground), Tower of Ice -Hodir's Fury (ice rays that one-shot vehicles), Tower of Life -Freya's amulet (nature explosions + guards). Loot scales with the number of towers up to ilvl 252 for 4 towers (Orbit-uary achievement).
- Dodging Beams and Zones
- Swift keels of Freya's guards
- Kite discipline at breakneck speed
Abilities
Positioning
Classes are not important here - seats are important. 10: 2 siege engines, 2 destroyers, 2 choppers (each driver and passenger); 25 - 5 of each type. The battle takes place in a circle of a giant hall: the boss is chasing the victim of the Pursuit, all other equipment travels in a parallel course, without stretching.
Role Tips
- Electric shock is the only kick in battle: missedFire Breath - this is 30k total damage to everyone around the boss.
- Under yourBy persecution do not run away from the raid - circle around the perimeter through fresh resin.
- The turret shield generator is a personal save for the chase, don’t waste it on passive damage.
- In hardmode with Hodir, never stand still.
- Resin is the main control of the battle: a fresh puddle in front of the boss’s nose for every chase.
- Set fire to tar (turret shot at a puddle) - a decent pillbox on the boss, coordinate.
- The passenger after jumping from the back is a priority: without a first aid kit, he will die from fall damage and rockets.
- The chopper's speed allows you to be on time everywhere - you are the logistics of the raid.
- Pyrite stacks should not fall to zero - this is a direct loss of DPS: request barrels from the mechanic in advance.
- Only ranged DPS fly onto the boss’s back: the miles on the turrets do not have normal buttons.
- On the back, focus everyone on one turret at a time - faster stun, more burst windows.
- Saving speed (Acceleration) eats pyrite - only if there is a real threat of ramming.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Head | Sparkling Gaze | PriestMageWarlock | 10 is normal. Fabric, heal/caster: int, spirit, haste, SP, meta-socket. |
| Necklace | Leviathan's Might | WarriorPaladinDeath Knight | 10 is normal. Str-dps: 72 strength, accuracy, AP. |
| Chest | Blazing Wanderer's Chestguard | Shaman | 10 is normal. Chain mail, caster: int, crit, a lot of haste, SP. |
| Wrists | Bracers of Combustion | PriestPaladinShamanDruid | 10 is normal. Fabric, heal: int, spirit, accuracy... or rather heal/caster: spirit, accuracy, SP. |
| Wrists | Firewatch Bracers | WarriorPaladinDeath Knight | 10 is normal. Plate, tank: strength, 93 stamina, defense, evasion, accuracy. |
| Accessory | Pyrite supercharger | WarriorRogueHunterDeath Knight | 10 is normal. 100 accuracy + proc 1305 AP for 10 sec - strong physical-dps trinket. |
| Accessory | Energy Drain | PriestPaladinShamanDruid | 10 is normal. 57 mp5 + use 431 SP for 20 sec - mana trinket for healers. |
| Weapons | Iron Spirit | WarriorPaladinDeath Knight | 10 is normal. Two-handed crushing 3.50: 111 strength, crit, 89 ArP. |
| Weapons | Fire Spirit | PriestMageWarlockDruid | 10 is normal. Caster sword in the right hand: int, accuracy, haste, 515 SP. |
| Weapons | Kinetic Ripper | RogueShaman | 10 is normal. Wrist 1.50 in the left hand: agility, accuracy, haste, AP. |
| Shoulders | Mantle of Fiery Vengeance | HunterShaman | 10 hardmode (ilvl 239). Hybrid chain mail: agility, int, crit, AP, AP. |
| Hands | Handguards of Mighty Healing | Druid | 10 hardmode (ilvl 239). Skin, heal: int, spirit, crit, SP. |
| Legs | Gilded Steel Legplates | WarriorPaladinDeath Knight | 10 hardmode (ilvl 239). Plate, tank: strength, 180 stamina, defense, parry, mastery. |
| Ring | Shimmering Seal | PriestMageWarlockShamanDruid | 10 hardmode (ilvl 239). Caster: int, spirit, accuracy, SP, red socket. |
| Weapons | Nimble Blades | RogueWarrior | 10 hardmode (ilvl 245). Throwing: agility, accuracy, AP, AP, red socket. |
| Head | Steam Points | Shaman | 25 is normal. Chain mail, caster/healer: int, crit, mp5, SP, meta-socket. |
| Head | Combat helmet with iron rivets | WarriorPaladinDeath Knight | 25 is normal. Plate, physical dps: 112 strength, accuracy, haste, meta-socket. |
| Necklace | Freya's Amulet Necklace | PriestPaladinShamanDruid | 25 is normal. Khilskoe: int, haste, mp5, SP. |
| Wrists | Mechanic's Handcuffs | RogueDruid | 25 is normal. Skin, physical dps: 67 agility, crit, haste, AP. |
| Wrists | Mimiron's Red-hot Screeds | WarriorPaladinDeath Knight | 25 is normal. Plate, tank: strength, 99 stamina, defense, evasion, accuracy. |
| Hands | Designer headbands | PriestMageWarlock | 25 is normal. Fabric, heal/caster: int, spirit, crit, SP. |
| Hands | Firebeast Gloves | HunterShaman | 25 is normal. Chain mail, physical dps: 89 agility, haste, AP, AP. |
| Belt | Leviathan's Robe | PriestMageWarlock | 25 is normal. Fabric, heal/caster: int, spirit, haste, SP. |
| Ring | Radiant Ring of Regeneration | PriestPaladinShamanDruid | 25 is normal. Khilskoe: int, spirit, crit, SP. |
| Ring | The power of automation | WarriorPaladinDeath Knight | 25 is normal. Str-dps: 76 strength, crit, ArP. |
| Ring | Leviathan Coil | WarriorPaladinDeath KnightDruid | 25 is normal. Tank: armor, strength, 99 stamina, defense, evasion. |
| Weapons | Titan Guardian | WarriorPaladinDeath Knight | 25 is normal. One-handed tank sword 1.60: strength, stamina, defense, parry, accuracy. |
| Weapons | Fire Leviathan Refueling Guide | PriestMageWarlockShamanDruid | 25 is normal. Caster's left hand: stamina, int, spirit, accuracy, SP. |
| Relic | Steam Summoner Totem | Shaman | 25 is normal. Restaurant Shaman Totem: +257 to the base heal of Chain Heal. |
| Weapons | Rising Sun | RogueWarrior | 25 is normal. Throwing (ilvl 238): agility, accuracy, haste, AP. |
| Accessory | Shard of Val'anyr | PaladinPriestShamanDruid | 25. Legendary Fragment: 30 shards = Val'anyr, Hammer of Ancient Kings - the legendary Hylian hammer of Tyr. |
| Necklace | Pendant of Devastating Fire | PriestMageWarlock | 25 hardmode (level 252). DPS caster: int, accuracy, haste, SP, yellow socket. |
| Shoulders | Shoulderpads of Dormant Energy | Druid | 25 hardmode (level 252). Skin, heal/caster: int, spirit, crit, SP, 2 sockets. |
| Legs | Plate Leggings of Devastation | WarriorPaladinDeath Knight | 25 hardmode (level 252). Plate, physical dps: 140 strength, crit, haste, 3 sockets - top legs of the shooting range. |
| Shoes | Hot Boots | PriestMageWarlock | 25 hardmode (level 252). Fabric, heal/caster: int, spirit, haste, SP, 2 sockets. |
| Weapons | Golden Saronite Claw | RogueShamanDruid | 25 hardmode (level 252). Wrist 2.70 in the right hand: agility, accuracy, haste, AP. |