The Four Horsemen - Naxxramas boss guide

Tactics for the Four Horsemen - the final boss of the Military Quarter of the TsLK (Naxxramas). Sign mechanics, tank rotation, kill order, loot 10 and 25.
Review
The final encounter of the Military Quarter of Naxxramas. This is not one boss, but four death knights of Kel'Thuzad: Thane Kort'azz and Baron Rivendare (right, miles), Lady Blome and Sir Zeliek (left, casters). The essence of the battle is to keep under control the stacks of “marks” that each rider puts on everyone in the radius, and rotate tanks/raid between targets so that no one accumulates too many marks of one rider.
- Signs stack non-linearly: 1 stack - 650 damage, 4 - 9750, 5 - 16250. At 3-4 stacks you need to switch the target / change tanks.
- The horsemen are killed in twos: first Kort'azz + Rivender on the right, then the raid moves on to Blome and Zeliek.
- Those who have gone through the stacks go to the center of the room and wait until the marks disappear (25 seconds), then return.
- Blome and Zeliek do not attack based on threat - you can temporarily place a healer or a tenacious caster on them.
Abilities
Positioning
The room is square, riders stand at the four corners. The right pair (Kort'azz, Rivendare) are pulled together and killed by a stacked raid. The left pair (Blome, Zeliek) is held by 1-2 players until the second half of the battle.
Role Tips
- Two tanks are enough: one for Baron, one for Kort'azza, swap for 3-4 stacks of signs.
- Don't stand inPortals of the Abyss Blome if you tank next to her.
- Meet in the center for a clean tone swap, don't drop bosses into the raid.
- Stay stacked with the raid for the sake of splitMeteora Kort'azza.
- Hill/caster on Blom and Zeliek drowns them with their body - they don't hit the threat.
- Be careful withBy the wrath of heaven Zelieka: Do not approach his target so that the anger does not jump.
- The task is to take down the first target (Kort'azz) as quickly as possible, press CD immediately.
- Stay stacked at Kort'azz forMeteora, get outPortals of the Abyss.
- There are a minimum number of people on Zelieke, don’t letHeaven's Wrath accelerate by jumping.
- I went through the stacks - move to the center, let the marks fall off (25 seconds), come back.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Accessory | Chestguard of the Lost Conqueror | PaladinPriestWarlock | Token T7 (bib), 10ppl. Pal/Priest/Warlock. |
| Accessory | Chestguard of the Lost Champion | WarriorHunterShaman | Token T7 (bib), 10ppl. Var/Khant/Sham. |
| Accessory | Chestguard of the Lost Conqueror | Death KnightDruidMageRogue | Token T7 (bib), 10ppl. DK/Druid/Mage/Horns. |
| Weapons | Claymore of Ancient Power | HunterDeath KnightWarriorPaladin | Two-handed sword, 10ppl. Power attack + agility + crit, speed 3.5 - hunt, fury war (TG), ret-palm, DK. |
| Weapons | Enchanted Wax Candle | DruidPriestShaman | Staff, 10ppl. Khilsky (spirit/int/spellpower) - resta-druid, holy/shadow priest, resta-sham. |
| Chest | Blome Dress | WarlockMagePriestDruid | Fabric bib, 10ppl. Caster DPS (hit/haste/spellpower). |
| Shoulders | Pauldrons of Ruin | HunterShaman | Chain shoulders, drop at both 10 and 25. Agility/AP/crit - mostly hunt. |
| Head | Uncleaned Thane Greathelm | WarriorPaladinDeath Knight | Plate helmet, 10ppl. Tank (strength/endurance/defense/dodge/parry). |
| Accessory | Breastplate of the Lost Conqueror | PaladinPriestWarlock | Token T7.5 (bib), 25ppl. Pal/Priest/Warlock. |
| Accessory | Breastplate of the Lost Champion | WarriorHunterShaman | Token T7.5 (bib), 25ppl. Var/Khant/Sham. |
| Accessory | Breastplate of the Lost Conqueror | Death KnightDruidMageRogue | Token T7.5 (bib), 25ppl. DK/Druid/Mage/Horns. |
| Weapons | Curse | WarlockPriestDruid | Staff, 25ppl. Caster/healer (int/spirit/crit/spellpower) - warlock, shadow/holy priest, balance/resta druid. |
| Weapons | Armageddon | WarriorPaladinDeath Knight | Two-handed sword, 25ppl. Strength/crit/haste - fury-war, ret-palm, dps-dk. |
| Weapons | Broken Promise | WarriorPaladinDeath Knight | One-handed sword, 25ppl. TANK (defense/accuracy/skill, speed 2.5) - prot-var, tankadin, DK-tank (DW). |
| Weapons | Last Journey | HunterRogue | Crossbow, 25ppl. Dexterity/AP/crit - hunt and horns. |
| Weapons | Urn of Lost Memories | PriestWarlockDruidShaman | Cast focus in the left hand (off-hand), 25ppl. int/spirit/crit/spellpower/mp5 - casters and healers. |
| Shoulders | Mantle of the Corrupted | MageWarlockDruidShaman | Fabric shoulders, 25ppl. Caster-dps (hit/haste/spellpower) - mage, warlock, balance druid, ele-sham. |
| Hands | Gloves of Peaceful Demise | Druid | Leather gloves, 25ppl. HYL (int/spirit/haste/spellpower) - resta-druid. |
| Head | Helm of the Grave | HunterShaman | Chain helmet, 25ppl. Agility/AP/crit/armor penetration - mainly hunt, secondary enh-sham. |
| Legs | Leggings of Ravenous Shadows | Shaman | Chain pants, 25ppl. CASTERS (int/spirit/crit/haste/spellpower) - ele- and rest-sham. |
| Hands | Zeliek's Gauntlets | WarriorPaladinDeath Knight | Plate gloves, 25ppl. Strength/haste/skill - fury-war, ret-pal, dps-dk (the only plate dps-pers with mastery in T7). |