Blood DK (dd) - PvE guide WotLK 3.3.5a

Complete PvE guide for Blood DK (dd) 3.3.5a: talents 51/0/20, rotation, stats, glyphs, stones, enchantments and BiS under CLK 25 ger. (ilvl 277).
Specialization Overview
Blood DK as a DD is the simplest and most durable death knight melee spec in 3.3.5a. The rotation is priority and forgiving: diseases, Death Strike on ice + unholy, Heart Strike spam on bloody runes and death runes, draining the power of the runes with Death Face. Spec brings the raid Power of Abomination (+10% AP) and Hysteria, scales well with Strength and ArP and is fully unleashed with Dark Sorrow. In terms of DPS ceiling, it is inferior to Frost and Ancholic, but wins in stability and usefulness.
- Strong raid buffs: Abomination Strength (+10% AP for the entire raid) and Hysteria on the best melee damage dealer
- Very simple priority rotation - almost impossible to 'break', ideal for mastering DK
- Huge self-heal (Death Strike, Rune Grab, Vampiric Blood) - best survivable melee damage
- Excellent scaling with strength and ArP, maximum synergy with Shadowmourne
- DPS ceiling is lower than that of frost and ancholic DK in full encore
- The 2T10 bonus (+10% to Obliterate/Scourge Strike) does not work on Heart Strike - the set is taken for the sake of 4T10 and stats
- Weak mobility, like all DCs: no dashes, dps sags on run-ups
- Dependence on uptime on the target and on competent management of runes/rune power
Races
Professions
Talents
The main build for all TsLK/RS content. Blood to Dancing Rune Weapon (51), the remainder to Unholy for Necrosis, Bloodied Blade, Sickness and Ravenous Dead. Last point (Epidemic/3rd point of the Bloodied Blade/Smell of Blood) - taste: The smell of blood is valuable in fights with passive AoE damage. An alternative is a variant with the Ice branch (Black Ice, Endless Winter) instead of Unholy, and is played less often.
Glyphs
Basic glyphs
Small Glyphs
Characteristics
The priority of stats is the same as that of any power melee, with one peculiarity: a noticeable part of the blood’s damage is darkness spells (Death Coil, Necrosis, diseases), therefore, in addition to the melee cap of accuracy, a spell hit is also desirable (closed by Malignancy and the Misery/Improved magical fire debuff). After the caps on accuracy and skill - strength and ArP, the value of ArP increases with Blood Gorged (+10%) and the Will of Deadly proc.
Rotation
Blood is a priority spec around runes: diseases always hang around, ice + unholy pairs go into Death Strike (and become death runes), bloody runes and death runes go into Heart Strike, the power of the runes is merged with Death Face. The main thing is not to let runes and runic power stand idle and maintain 100% uptime of diseases through Pestilence with the Symbol of Disease.
Boss Pool (Opener)
Priority in battle
AoE rotation
Cooldowns
- Never drain the power of runes: 100+ CP means you have lost the Faces of Death.
- Update diseases with Pestilence in advance (2-3 seconds before the decline), and not after - the loss of uptime of pillboxes also affects Necrosis.
- With 4T10, the bonus (+3% damage when all runes are on CD) is almost constant for the blood - just don’t keep the runes idle.
- During run-ups and transitions, drain the accumulated CP with Death Coil as you approach the boss.
- Keep your HP above 75% for Blood Gorged - self-healing with Death Strike helps with this.
Stones
First, the caps of accuracy (263) and skill (26) are covered with stones, then everything is in ArP (in an encore with the Will of the Deadly) or by force, if there is still little passive ArP. The meta is activated by one Nightmare Tear in a blue nest - we ignore the colored bonuses of the nests, except for the strong ones (+6/8 to strength for a red stone).
Do not stack ArP with stones while there is little passive ArP in the weight and there is no Blood Gorged at 5/5 - before that, the strength gives more. See the speedsheet/sim for the switching point.
Enchantments
| Slot | Enchantment | Bonus | Alternative |
|---|---|---|---|
| Head | Magic sign of suffering | +50 attack power, +20 crit | — |
| Shoulders | Great Ax Mark | +40 attack power, +15 crit (Sons of Hodir - Exalted) | Master's Inscription of the Ax (scribes) |
| Cloak | Enchant Cloak - Speed II | +23 speed | Flexweave Underlay (engineers) |
| Chest | Enchant Chest - All Stats VII | +10 to all stats | — |
| Wrists | Enchant Bracer - Assault II | +50 attack power | Blacksmith socket + stone |
| Gloves | Enchant Gloves - Crusher | +44 attack power | Hyper Accelerators (Engineers) |
| Belt | Eternal Belt Buckle | Additional slot | — |
| Legs | Frostscale Leg Armor | +75 attack power, +22 crit | — |
| Shoes | Enchant Boots - Assault II | +32 attack power | Tuskarr's Vitality - +15 stamina and running speed |
| Weapons | Rune of the Fallen Knight | Proc: +15% strength and heal for 15 sec | — |
Consumables
Don’t forget Spiced Mammoth Treats for the ghoul and no sharpening stone/oil is required - the DK has runes on his weapon. Speed prep is required on every tray.
Best Items (BiS)
Patch: ICC (TsLK) + Ruby Sanctum, mode 25 ger. (ilvl 277)
Assembly for 4T10 (277): shooting range - head/shoulders/chest/legs, gloves - not set. Dream Weapon - Dark Mourn; While she is gone, take Glorenzelg (Glorenzelg, CL 25 ger., item 50730) or Bryntroll from Marrowgar. Aldriana's leather gloves are a legal encore in terms of stats, don't be confused by the armor type.
2T10 (+10% to Obliterate/Scourge Strike) for Heart Strike does NOT work, but 4T10 - +3% to all damage for 15 sec, when all runes are on cooldown - the blood hangs almost constantly. Plus the items themselves are 277 - the best in slots with stats.
| Slot | Item | Source |
|---|---|---|
| Head | Sanctified Scourgelord's Helmet T | Token: Saurfang/Professor/Blood Queen/Sindragosa, CLK 25 ger. |
| Neck | Lana'thel's Tormenting Chain | Blood Queen Lana'thel, TsLK 25 ger. |
| Shoulders | Blessed Scourgelord's Plate Shoulders T | Token: TsLK bosses 25 ger. |
| Cloak | Flowing Shroud | Rotface, TsLK 25 ger. |
| Chest | Sanctified Scourgelord Battleplate T | Token: TsLK bosses 25 ger. |
| Wrists | Northern Bear Claw Bracers | Air combat (Gunship Battle), TsLK 25 ger. |
| Gloves | Aldriana's Gloves of Stealth | Rotface, TsLK 25 ger. Skin, but better stats; shooting gallery gloves 51311 - replacement without loss of armor |
| Belt | Bond of the Cold Spirit | Valitria the Dreamer, TsLK 25 ger. |
| Legs | Consecrated Legplates of the Scourgelord T | Token: TsLK bosses 25 ger. |
| Shoes | Bloodied Saronite Boots | Lady Death Whisper, TsLK 25 ger. |
| Ring 1 | Ash Ring of Unlimited Power | Ashen Alliance - Exalted |
| Ring 2 | Power of Rot | Tukhlopuz (Festergut), TsLK 25 her. |
| Accessory 1 | Will of the Deadly One | Deadly Saurfang, CLK 25 ger. |
| Accessory 2 | Choosing Death | Gemini Valkyries, IR 25 ger. (ToGC) |
| Weapons | Dark Mourn | Legendary: chain of the Ash Alliance in CLK 25. Not yet - Glorenzelg (CL 25 ger.) |
| Relic | Seal of the Hanged Man | Vendor - 30 Ice Emblems |
Purchase procedure
- Relic - Sigil of the Hanged Man (30 Emblems of Ice) - first thing, cheap and strong
- Legs (t10, 95 emblems) → upgrade to 277 Sign of Consecration (ger.)
- Head (t10, 95 emblems) → upgrade to 277
- Chest (t10, 95 emblems) → upgrade to 277
- Shoulders (T10, 60 emblems) → upgrade to 277 - 4T10 assembled