Blood DK (dd) - PvE guide WotLK 3.3.5a

Complete PvE guide for Blood DK (dd) 3.3.5a: talents 51/0/20, rotation, stats, glyphs, stones, enchantments and BiS under CLK 25 ger. (ilvl 277).

Specialization Overview

Blood DK as a DD is the simplest and most durable death knight melee spec in 3.3.5a. The rotation is priority and forgiving: diseases, Death Strike on ice + unholy, Heart Strike spam on bloody runes and death runes, draining the power of the runes with Death Face. Spec brings the raid Power of Abomination (+10% AP) and Hysteria, scales well with Strength and ArP and is fully unleashed with Dark Sorrow. In terms of DPS ceiling, it is inferior to Frost and Ancholic, but wins in stability and usefulness.

Strengths
  • Strong raid buffs: Abomination Strength (+10% AP for the entire raid) and Hysteria on the best melee damage dealer
  • Very simple priority rotation - almost impossible to 'break', ideal for mastering DK
  • Huge self-heal (Death Strike, Rune Grab, Vampiric Blood) - best survivable melee damage
  • Excellent scaling with strength and ArP, maximum synergy with Shadowmourne
Weaknesses
  • DPS ceiling is lower than that of frost and ancholic DK in full encore
  • The 2T10 bonus (+10% to Obliterate/Scourge Strike) does not work on Heart Strike - the set is taken for the sake of 4T10 and stats
  • Weak mobility, like all DCs: no dashes, dps sags on run-ups
  • Dependence on uptime on the target and on competent management of runes/rune power

Races

Orc S 🔴Horde
Blood Fury, Ax Specialization
The best choice of the Horde: Blood Fury is an AP burst for Hysteria and DRV, and Ax Specialization gives mastery for an encore weapon (Dark Mourn - axe).
Troll A 🔴Horde
Berserking
Berserk is a strong cooldown on attack speed, works well under Bloodied Blade and procs. Slightly weaker than an orc due to the lack of a bonus to axes.
Blood Elf B 🔴Horde
Arcane Torrent
The magical stream replenishes a little runic power every 2 minutes - nice, but weaker than the orc and troll.
Man A 🔵 Alliance
Sword Specialization, Mace Specialization
Top Alliance according to wowtbc: mastery of swords/bludgeons. A nuance: with Dark Sorrow (axe), the racial bonus disappears - then the draenei are no worse.
Draenei A 🔵 Alliance
Heroic Presence
The presence of a hero - +1% accuracy for yourself and the group, always works with any weapon. The most stable choice of the Alliance under Dark Mourn.
Dwarf B 🔵 Alliance
Mac Specialization
Mastery of blunt weapons is only relevant while you are playing with a mace; the bonus does not work with an encore axe.

Professions

1
Engineering
Hyper-accelerators for gloves (+340 attack speed for 12 sec), Nitro-accelerators, network
Best profession for dps: glove boosters - strongest on-use, synergy with Bloodied Blade, plus mobility through Nitro.
2
Jewelcrafting
3 unique Dragon's Eye stones (+34 stats instead of +20)
A stable +42 Strength (or ArP) on top of regular gems is the second strongest bonus.
3
Blacksmithing
Additional sockets for bracers and gloves
Two extra sockets = +40 Strength/ArP. Goes great with jewelry.
4
Enchanting
Enchant Rings: 2×(+40 AP)
Standard parity bonus, like most professions.
5
Inscription
Enhanced Shoulder Inscription (+120 AP, +15 crit)
Replaces the shoulder charm of the Sons of Hodir with a stronger one - the same parity bonus.
6
Alchemy
Mixture: enhanced and extended infusion
Equivalent to a parity bonus + savings on infusions.

Talents

Standard Blood DD (Blood + Unholy)
51/0/20
Blood: 51 Ice: 0 Unholy: 20

The main build for all TsLK/RS content. Blood to Dancing Rune Weapon (51), the remainder to Unholy for Necrosis, Bloodied Blade, Sickness and Ravenous Dead. Last point (Epidemic/3rd point of the Bloodied Blade/Smell of Blood) - taste: The smell of blood is valuable in fights with passive AoE damage. An alternative is a variant with the Ice branch (Black Ice, Endless Winter) instead of Unholy, and is played less often.

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Key Talents
Blade Armor 5/5 Required
AP from armor - free damage in any build, a must-have.
Death Rune Lord 3/3 Required
Ice + Unholy turn into death runes after Death Strike - the foundation of the rotation, gives 4 Heart Strikes in a row.
Bloody Strikes 3/3 Required
+45% to Heart Strike and +30% to Blood Boil - the main damage talent.
Veteran of the Third War 3/3 Required
+6% strength and +6 skill is a must.
Bloody Revenge 3/3 Required
Up to +9% physical damage after crits - almost constant uptime.
The Power of Abomination 2/2 Required
+10% AP for the raid and +2% strength for yourself. We take it even if there is an enkh shaman - for the sake of personal power.
Unholy Frenzy 1/1 Required
+20% fizuron to the best mile for 30 sec - apply to yourself or the top fury-war/cat according to CD.
Inexorable Rock 3/3 Required
A hit to the heart gives you a chance for a free Death Coil - a lot of free damage.
Mograine's Power 3/3 Required
+45% crit damage of Death Strike and Heart Strike.
Bloodsucker 5/5 Required
+10% damage above 75% HP and +10% to your ArP. Strengthens the already existing ArP - with an encore the value increases.
Dancing Rune Weapon 1/1 Required
51st talent: a copy of the weapon duplicates attacks - strong CD, press with Hysteria and trinkets.
Necrosis 5/5 Required
+20% damage to basic attacks with dark magic - free damage without conditions.
Blood-Tempered Blade 3/3
Proc with auto attacks; value increases with attack speed (Hyper Accelerators, Heroism).
Soreness 3/3
+15% to Death Coil and -15 sec CD of Death and Decay.
Pathogenicity 3/3 Required
+3% spell hit - important: Death Coil and Icy Touch - spells.
Ravenous Dead 3/3
+3% strength and ghoul buff.

Glyphs

Basic glyphs

Glyph of Death Strike Required
+1% Death Strike damage per 5 runic power (up to +25%). The DC is pressed every cycle - a required glyph.
Symbol of the black death Required
+15% to Death Face. With Sudden Doom and Morbidity - a must.
Symbol of illness Required
Pestilence refreshes diseases on all targets - it saves runes on reapplying LP/UC and gives more Heart Strikes.
Alternative: Glyph of Dancing Rune Weapon - in battles where you have time for two DRVs

Small Glyphs

Blood drain symbol
Blood drain no longer costs health - you hit the CD for free.
Glyph of Winter's Horn
+1 minute to the Horn of Winter - update the buff less often.
Symbol of the resurrection of the dead
Summon a ghoul without a reagent.

Characteristics

The priority of stats is the same as that of any power melee, with one peculiarity: a noticeable part of the blood’s damage is darkness spells (Death Coil, Necrosis, diseases), therefore, in addition to the melee cap of accuracy, a spell hit is also desirable (closed by Malignancy and the Misery/Improved magical fire debuff). After the caps on accuracy and skill - strength and ArP, the value of ArP increases with Blood Gorged (+10%) and the Will of Deadly proc.

1
Hit8% = 263 ratings (mili-cap); spell cap 368 / 289 with Misery - not completely knocked out, don't chase
Misses with the main hits - a direct loss of DPS and disruption of rune rotation.
2
Expertise26 (6.5%)
Removes boss dodges. Cap is required - an orc with an ax needs less rating.
3
Strength
Main stat: AP, scale with all hits, enhanced by Veteran and Abomination Strength.
4
Armor Penetration (ArP)
A very strong stat in the encore: Blood Gorged adds +10% to the existing ArP, the Will of the Deadly proc adds more. In top gear, gems are used instead of strength (according to sim/speedsheet).
5
Critical Strike
Feeds Bloody Vengeance and Might of Mograine.
6
Haste
More auto attacks → more Necrosis, Bloodied Blade and runic power. Not going to do it on purpose.

Rotation

Blood is a priority spec around runes: diseases always hang around, ice + unholy pairs go into Death Strike (and become death runes), bloody runes and death runes go into Heart Strike, the power of the runes is merged with Death Face. The main thing is not to let runes and runic power stand idle and maintain 100% uptime of diseases through Pestilence with the Symbol of Disease.

Boss Pool (Opener)

Reign of Unholy
buff
Before the battle - for casting Army of the Dead at speed.
Army of the Dead
Cooldown
10 seconds before the pool.
Power of Blood
buff
6 seconds before the pool - combat stance dd (+15% damage).
Horn of Winter
buff
1 sec before the pool + speed potion prepot.
Icy Touch
dot
First illness (Chills).
Plague Strike
dot
Second disease (Blood Plague). Immediately press trinkets, race and Hysteria.
Death Strike
nuke
Pair ice + unholy → death runes.
A blow to the heart
nuke
Both are bloody runes.
Dancing Rune Weapon
Cooldown
Ghoul and DRV for all buffs.
Runic Weapon Enhancement
Cooldown
Refresh of all runes → another cycle of DC + XC×2.
Blood drain
Cooldown
We activate the death rune and spam HP.
Face of Death
Filler
We update diseases (Symbol of disease) and drain the power of runes. Next is the usual priority.

Priority in battle

Icy Touch
dot
Hold both dots 100% of the time; after the first application, update only with Pestilence (Symbol of Disease).
Death Strike
nuke
For each pair of ice + unholy - converts them into death runes (+25% damage from the glyph at 25+ CP).
A blow to the heart
nuke
All blood runes and death runes are the main generator of damage and procs for Sudden Doom.
Face of Death
Filler
After draining the power of the runes, do not let it drip; Sudden Doom procs go away automatically.
Blood drain
Cooldown
According to CD (with the glyph free) - an extra death rune = an extra Strike to the heart.
Horn of Winter
buff
Support if appointed; in pauses - extra power of runes.

AoE rotation

Pestilence
AoE
We spread diseases throughout the entire pack.
Death and Decay
AoE
By AC on 3+ targets (Soreness reduces AC).
Blood Boiling
AoE
Instead of Heart Strike on 5+ targets (HP already hits the second target).

Cooldowns

Unholy Frenzy
Cooldown
According to CD for yourself or the strongest physical DD (furi-var/cat). Removes 1% HP per second - don’t use it at low HP.
Dancing Rune Weapon
Cooldown
Under Hysteria, trinkets and heroism; requires 60 CP.
Runic Weapon Enhancement
Cooldown
During a burst window or when runes are out of sync.
Army of the Dead
Cooldown
Only on pre-pull - in battle the cast is too long.
Tips
  • Never drain the power of runes: 100+ CP means you have lost the Faces of Death.
  • Update diseases with Pestilence in advance (2-3 seconds before the decline), and not after - the loss of uptime of pillboxes also affects Necrosis.
  • With 4T10, the bonus (+3% damage when all runes are on CD) is almost constant for the blood - just don’t keep the runes idle.
  • During run-ups and transitions, drain the accumulated CP with Death Coil as you approach the boss.
  • Keep your HP above 75% for Blood Gorged - self-healing with Death Strike helps with this.

Stones

First, the caps of accuracy (263) and skill (26) are covered with stones, then everything is in ArP (in an encore with the Will of the Deadly) or by force, if there is still little passive ArP. The meta is activated by one Nightmare Tear in a blue nest - we ignore the colored bonuses of the nests, except for the strong ones (+6/8 to strength for a red stone).

meta
Diamond of the Cruel Earth Ruler
+21 to agility, +3% to crit. damage
Standard meta physical dd.
red
Cracked Crimson Ruby
+20 armor penetration
The main stone in bis-gear (by wowtbc). If there is little ArP in the weight, use the Bold Cardinal Ruby heme (+20 to strength).
yellow
Durable royal amber
+20 to accuracy
Only up to cap 263, then yellow nests are filled with red stones.
blue
Tear of Nightmares
+10 to all stats
One piece in the blue slot (chest T10) - activates the meta.
Important

Do not stack ArP with stones while there is little passive ArP in the weight and there is no Blood Gorged at 5/5 - before that, the strength gives more. See the speedsheet/sim for the switching point.

Enchantments

SlotEnchantmentBonusAlternative
Head Magic sign of suffering +50 attack power, +20 crit —
Shoulders Great Ax Mark +40 attack power, +15 crit (Sons of Hodir - Exalted) Master's Inscription of the Ax (scribes)
Cloak Enchant Cloak - Speed ​​II +23 speed Flexweave Underlay (engineers)
Chest Enchant Chest - All Stats VII +10 to all stats —
Wrists Enchant Bracer - Assault II +50 attack power Blacksmith socket + stone
Gloves Enchant Gloves - Crusher +44 attack power Hyper Accelerators (Engineers)
Belt Eternal Belt Buckle Additional slot —
Legs Frostscale Leg Armor +75 attack power, +22 crit —
Shoes Enchant Boots - Assault II +32 attack power Tuskarr's Vitality - +15 stamina and running speed
Weapons Rune of the Fallen Knight Proc: +15% strength and heal for 15 sec —

Consumables

flask
Flask of Endless Rage
+180 attack power
The only infusion option for physical dd.
food
Dracofin Angelfish Fillet
+40 to strength, +40 to endurance
Best food; Fish Feast is an acceptable replacement for the raid.
potion prepull
Potion of Speed
+500 speed for 15 sec
Prepot 1-2 seconds before the pool - does not eat up the potion's combat cooldown.
potion combat
Potion of Speed
+500 speed for 15 sec
The second potion is in the burst window: Hysteria + DRV + chiroism.
potion combat
Potion of Indestructibility
+3500 armor for 2 min
Situational for survival (Kullopuz, 3rd phase of the Professor) - the armor also feeds Blade armor.
Advice

Don’t forget Spiced Mammoth Treats for the ghoul and no sharpening stone/oil is required - the DK has runes on his weapon. Speed ​​prep is required on every tray.

Best Items (BiS)

Patch: ICC (TsLK) + Ruby Sanctum, mode 25 ger. (ilvl 277)

Assembly for 4T10 (277): shooting range - head/shoulders/chest/legs, gloves - not set. Dream Weapon - Dark Mourn; While she is gone, take Glorenzelg (Glorenzelg, CL 25 ger., item 50730) or Bryntroll from Marrowgar. Aldriana's leather gloves are a legal encore in terms of stats, don't be confused by the armor type.

Set bonus

2T10 (+10% to Obliterate/Scourge Strike) for Heart Strike does NOT work, but 4T10 - +3% to all damage for 15 sec, when all runes are on cooldown - the blood hangs almost constantly. Plus the items themselves are 277 - the best in slots with stats.

SlotItemSource
Head Sanctified Scourgelord's Helmet T Token: Saurfang/Professor/Blood Queen/Sindragosa, CLK 25 ger.
Neck Lana'thel's Tormenting Chain Blood Queen Lana'thel, TsLK 25 ger.
Shoulders Blessed Scourgelord's Plate Shoulders T Token: TsLK bosses 25 ger.
Cloak Flowing Shroud Rotface, TsLK 25 ger.
Chest Sanctified Scourgelord Battleplate T Token: TsLK bosses 25 ger.
Wrists Northern Bear Claw Bracers Air combat (Gunship Battle), TsLK 25 ger.
Gloves Aldriana's Gloves of Stealth Rotface, TsLK 25 ger. Skin, but better stats; shooting gallery gloves 51311 - replacement without loss of armor
Belt Bond of the Cold Spirit Valitria the Dreamer, TsLK 25 ger.
Legs Consecrated Legplates of the Scourgelord T Token: TsLK bosses 25 ger.
Shoes Bloodied Saronite Boots Lady Death Whisper, TsLK 25 ger.
Ring 1 Ash Ring of Unlimited Power Ashen Alliance - Exalted
Ring 2 Power of Rot Tukhlopuz (Festergut), TsLK 25 her.
Accessory 1 Will of the Deadly One Deadly Saurfang, CLK 25 ger.
Accessory 2 Choosing Death Gemini Valkyries, IR 25 ger. (ToGC)
Weapons Dark Mourn Legendary: chain of the Ash Alliance in CLK 25. Not yet - Glorenzelg (CL 25 ger.)
Relic Seal of the Hanged Man Vendor - 30 Ice Emblems

Purchase procedure

  1. Relic - Sigil of the Hanged Man (30 Emblems of Ice) - first thing, cheap and strong
  2. Legs (t10, 95 emblems) → upgrade to 277 Sign of Consecration (ger.)
  3. Head (t10, 95 emblems) → upgrade to 277
  4. Chest (t10, 95 emblems) → upgrade to 277
  5. Shoulders (T10, 60 emblems) → upgrade to 277 - 4T10 assembled