Blood DK tank - PvE guide WotLK 3.3.5a (TsLK)

PvE guide for Blood DK tank (Death Knight, Blood branch) for WotLK 3.3.5a: talents, symbols, stats (defense/stamina), threat rotation, enchantments, sockets and BiS gear for CLK 25 GER.

Specialization Overview

Blood DK is the Death Knight's best tank spec in terms of survivability. Tanks with a two-hander, maintains aggro through Icy Touch and Runic Strike, actively self-heals with Death Strike, Rune Grab and Vampiric Blood. It has a rich set of saves and brings buffs (AP, attack speed) and interrupts to the raid.

Strengths
  • Best Tank Survivability: Vampiric Blood, Rune Grab, Empowered Death Strike, Frostbound
  • Strong self-healing - reduces the load on healers
  • Great threat set and fast multi-taunt (Death Grip + Dark Reign)
  • Brings useful buffs and interrupts to the raid (Mind Freeze, Strangulation)
Weaknesses
  • There is no block with a shield - damage is caught by “spikes”, CD management is important
  • Heavily depends on finishing caps (defense 540, skill, dodge/parry)
  • Samohil is tied to runes and diseases - requires careful rotation
  • Tier set gives less armor/shield than warrior/paladin

Races

Orc S 🔴Horde
Ax Specialization / Blood Fury
Best for the Horde: +5 mastery from axes (helps to finish off the cap), Hardness reduces stuns, Bloody Fury for threat.
Tauren A 🔴Horde
Endurance/War Stomp
Hardening +5% to HP reserve - a pure bonus to the tank’s survivability; Thunderstride is useful in packs.
Troll B 🔴Horde
Berserking/Regeneration
Berserk for threat, Regeneration slightly increases self-healing in battle.
Undead C 🔴Horde
Will of the Forsaken
Mainly PvP use; Doesn't do much for a tank.
Draenei A 🔵 Alliance
Heroic Presence/Gift of the Naaru
Best for the Alliance: +1% accuracy of the group allows you to move from accuracy to other caps; Gift of the naaru - mini-heal.
Dwarf A 🔵 Alliance
Stoneform/Mace Specialization
Stone form - powerful protective CD (removes bleeding/poisons/diseases, +armor); + mastery of the mace.
Human B 🔵 Alliance
Sword Specialization / Every Man for Himself
+sword skill and free PvP trick; Average for PvE.
Night Elf B 🔵 Alliance
Quickness
Quickness gives a passive 2% evasion per mile - a small but pleasant bonus for the tank.

Professions

1
Engineering
Armor reinforcement on gloves/back, Nitro accelerators, armor eye pads
A universal pro: life-saving gadgets, mobility and a sapper charge against an AoE threat.
2
Jewelcrafting
3 unique jeweler stones (stamina/defense) + tank figures
Three improved stones for stamina/evasion help to finish off caps.
3
Blacksmithing
2 additional colorless sockets (gloves + bracers)
Two extra sockets for stamina/defense.
4
Enchanting
Enchant both rings for +30 stamina
Exclusive ring enchantment - pure stamina.

Talents

Blood tank CLK (Blood + Frost subspec)
53/18/0
Blood: 53 Ice (Frost): 18 Unholy: 0

Deep Blood (maximum survivability and threat) + Ice for Stronghold, Deadly Icy Touch and Black Ice. If a raid needs an attack speed buff, some of the points are taken deeper into the Ice under Tenacious Ice Claws (hybrid), sacrificing some of the mitigation in Blood.

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Key Talents
Rune Capture 1/1 Required
Instant healing 10% HP (with symbol/talents - more); key save
Vampire Blood 1/1 Required
+15% to max. HP and +35% to the received treatment - main tank-CD
A blow to the heart 1/1 Required
The main attack on the threat, hits 2 targets and is enhanced by diseases
Dancing Rune Weapon 1/1 Required
Blood Capstone: Double increases threat and mitigation
Empowered Death Strike 2/2 Required
+damage and +50% healing from Death Strike
Veteran of the Third War 3/3 Required
+6% strength, +3% endurance, +6 skill
Blade fence 5/5 Required
Reduces damage taken when blood runes are on cooldown
Unholy Frenzy 1/1
Raid utility: +20% fizuron top mile damage
Fortress 5/5 Required
+10% armor and longer slow
Deadening Icy Touch 3/3 Required
+damage to Icy Touch - the main threat spell
Black Ice 5/5
+frost/shadow damage - more threat
Gripping Ice Claws 1/1 Situational
Raid buff +20% attack speed (only in the hybrid version with deep Ice)

Glyphs

Basic glyphs

Vampire Blood Symbol Required
+5 sec Vampire Blood Duration
Symbol of dark power Required
+8% chance to hit with Dark Power taunt
Alternative: Glyph of Disease for threat
Glyph of Runic Strike Required
+10% Runic Strike Crit Chance (Threat)
Alternative: Glyph of Death and Decay on AoE

Small Glyphs

Symbol of Pestilence
+5 m to Mohr's radius
Blood drain symbol
Bleeding does not damage you
Glyph of Winter's Horn
+1 min to the duration of the Horn of Winter

Characteristics

First, we achieve accuracy (8%) and a defense cap of 540 - the foundation for raids. Then the skill is up to 26 (so as not to parry/dodge), we bring the evasion + parry, after which everything free goes into stamina (and armor on heavy physical bosses).

1
Hit8% (263) - we tank with two-handers
Misses destroy threat and self-heal (diseases/hits)
2
Defense540 (raid cap)
Removes bosses' crits against the tank - a mandatory cap
3
Expertise26 (dodge/parry cap)
Stabilizes threat and Death Strike
4
Dodge + Parry (Dodge/Parry)~24% avoidance
Reduces incoming damage and feeds Rune Strike procs
5
Stamina
The main HP buffer after caps is the main collection
6
Armor
Reduces fisuron; increase with stones/potions on difficult bosses

Rotation

We start in Blood Stance (or frost for RP regen in the opener), Winter Horn before the pool, Army of the Dead for threat burst. The threat is kept mainly by Icy Touch (the main aggro spell through the Power of Ice) + Runic Strike for proc. We always keep diseases, The blow of death is for self-healing.

Boss Pool (Opener)

Death and Decay
Cooldown
Before pooling for runic power and starting threat
Horn of Winter
buff
Before the pool: +runic power and buff
Icy Touch
dot
Main threat spell (Power of Ice) + Chill
Plague Strike
dot
Hanging the Blood Plague
Runic Weapon Enhancement
Cooldown
We replenish runes + RP at the start
Runic Strike
nuke
Click on the action (after dodge/parry) so as not to go into the RP cap

Priority in battle

Pestilence
dot
Keep Chills and Blood Plague, update with Pestilence
Icy Touch
nuke
Highest Threat Priority
Runic Strike
nuke
For every benefit - a huge threat, spends RP
A blow to the heart
nuke
Basic blow with blood runes (or Death Strike if there is not enough healing)
Death Strike
Filler
Samohil with runes of death

AoE rotation

Death and Decay
AoE
Main AoE aggro by area
Blood boiling
AoE
AoE threat with blood runes instead of Heart Strike
Pestilence
AoE
Let's spread diseases across the pack (plus a threat)

Cooldowns

Vampire Blood
Cooldown
+15% HP and +35% healing - for heavy castes/spikes
The Inviolability of Ice
Cooldown
-50% damage and immune to stun for 12 sec
Rune Capture
Cooldown
Instant healing at a critical moment
Anti-Magic Shell
Cooldown
Absorbs 75% of Maguron (Sindragosa, Lanathel, Halion, Lich King)
Dancing Rune Weapon
Cooldown
Double: Threat + Damage Mitigation
Tips
  • Icy Touch is your main threat generator, so don't miss it in your rotation.
  • Place the runic strike as a macro to the main strikes so as not to lose procs (dodge/parry).
  • Keep the blow of death for self-healing; if you have enough healing, hit him in the heart instead for the sake of threat.
  • Distribute your saves (Vampire Blood, Ice Immutability, Rune Capture) according to the timings of the boss’s strong damage, and do not press everything at once.

Stones

Meta - Diamond of the Strict Earth Ruler (stamina + 2% armor). We activate the meta with one blue-red stone (Tear of Nightmares or Royal Dreadstone). Everything else is pure stamina; We get the slope/protection due to the lack of caps.

meta
Diamond of a Strict Land Ruler
+32 stamina, +2% armor
Main Tank Meta Stone
red
Royal fearstone
+10 dodge, +15 stamina
To activate the meta; or Tear of Nightmares (+10 to everything, 49110)
blue
Solid Majestic Zircon
+30 stamina
To all blue/yellow sockets
Important

We take socket bonuses only if the benefit exceeds pure stamina; otherwise we use solid zircon.

Enchantments

SlotEnchantmentBonusAlternative
Head Magic sign of a staunch defender +37 stamina, +20 defense —
Shoulders Great summit outline +20 evasion, +15 defense Gladiator's Inscription (stamina) with reputation
Cloak Scroll of Enchant Cloak - Fabric of Titans +16 defense Mighty Armor (+225 armor, 39001)
Chest Scroll of Enchant Chest - Health IX +275 HP —
Wrists Scroll of Enchant Bracers - Stamina VI +40 stamina —
Gloves Scroll of Enchant Gloves - Weaponsmith +2% threat, +10 parry —
Belt Eternal Belt Buckle +1 colorless socket —
Legs Snowhide Leggings +55 stamina, +22 agility —
Shoes Scroll of Enchant Boots - Tuskarr Vitality +15 stamina + running speed —
Weapons Stone Gargoyle Rune +2% armor, +25 defense —

Consumables

flask
Flask of Stone Blood
+1300 health for 60 min
Main Flask Tank
food
Dire Snakesteak
+40 skill, +40 stamina
Helps to reach the mastery cap
food
Fish feast
+80 attack power, +40 stamina
Raid table, always eat
potion combat
Potion of Indestructibility
+3500 armor for 2 min
On hard physical bosses
Advice

Keep a Potion of Indestructibility (armor) and Flask of Stone Blood (HP) on hand; On bosses with Maguron, the Anti-Magic Shell helps out.

Best Items (BiS)

Patch: ICC + Ruby Sanctum (CLK + RS), 25 GER (ilvl 277)

Tank BiS for TsLK/RS 25 GER. We collect 4/5 of the TANK version of the Sanctified set (not to be confused with the DPS version: the tank has a breastplate = “chest armor” 51305, the DPS = “battle armor” 51310). We take the nethir head under the caps, the rest are top tank items for stamina/deflection/defense.

Set bonus

2T10 (tank) strengthens Death Strike, 4T10 gives a stack of damage reduction when using Death Strike - a noticeable mitigation, so we keep 4 parts.

SlotItemSource
Head Broken Ram Skull Helm 25 GER - TsLK
Neck Malachite loop 25 GER - TsLK
Shoulders Sanctified Scourgelord's Pauldrons T 25 GER - token from CLK bosses (tank version)
Cloak Royal Crimson Cloak 25 GER - TsLK
Chest Sanctified Scourgelord's Chestguard T 25 GER - token from CLK bosses (tank version 277)
Wrists Bracers of Dark Reckoning 25 GER - TsLK
Gloves Blessed Scourgelord's Handguards T 25 GER - token from CLK bosses (tank version)
Belt Belt of Broken Bones 25 GER - TsLK
Legs Sanctified Scourgelord's Legguards T 25 GER - token from CLK bosses (tank version)
Feet Treads of Impending Resurrection 25 GER - RS (Halyon)
Ring 1 Ashen Ring of Boundless Courage Reputation - Kirin Tor / Vanguard (tank version)
Ring 2 Deviya's Eternally Cold Ring 25 GER - TsLK
Accessory 1 Sindragosa's Flawless Fang 25 GER - Sindragosa, TsLK
Accessory 2 Rusted Bone Key 25 GER - TsLK. Alternative: Fossilized Duskscale (54591, RS)
Weapons (2H) Glorenzelg, Sacred Blade of the Silver Hand 25 GER - Lich King, TsLK; ilvl 284
Print Seal of Insolence For emblems of triumph (ilvl 245); best EHP tank choice - procs protection against Death Strike

Purchase procedure for Frost emblems

  1. Chest (t10.5 tank) - Ice Emblems
  2. Legs (t10.5 tank) - Ice Emblems
  3. Shoulders (t10.5 tank) - Ice Emblems
  4. Gloves (t10.5 tank) – Ice emblems