General Vezax - Ulduar boss guide

Tactics for General Vezax 10/25 for WoW 3.3.5a: Aura of despair and mana management, Dark Crush, Searing Flame, Mark of the Faceless, Saronite pairs and hardmode with Saronite animus, full loot.
Review
General Vezax is the penultimate boss of Ulduar, the guardian on the path to Yogg-Saron. His trick is mana. The aura of despair almost completely disables mana regen for the entire raid, so the entire fight is about resource management. The only sources of mana are green pools from killed Saronite Vapors (life → mana, damage doubles every 2 sec) and purple pools from Dark Crush (−75% to spell cost). The tank is constantly under threat: Searing Flames (−75% armor, must be interrupted) and Surge of Darkness (+100% physical damage once per minute). Range runs away from Dark Crush's projectiles and takes the Mark of the Faceless One away from the raid. Hardmode is unique: it is turned on without touching the Saronite pairs - then they merge into the Saronite animus, which puts a Saronite barrier on Vezax (−99% damage). The boss has no phases in the usual sense - the entire fight is one flow of mechanics with mana management.
- The aura of despair almost completely disables mana regen. Heals don't blindly spam, DPS casters save mana and live on purple pools of Dark Crush.
- The burning flame on the tank MUST always be interrupted: 13875–16125 fire on the raid + −75% tank armor for 10 sec = almost guaranteed wipe/death of the tank. Assign interrupt rotation.
- A surge of Darkness every ~63 sec gives Vezax +100% physical damage for 10 sec - the tank maintains a protective CD (personal or external) for each.
- Dark Crush flies to the farthest one and explodes at the landing point (11310–12690 darkness, 10 m). The point is selected at the beginning of the flight - have time to move away. The purple puddle provides +100% magic damage, +100% casting speed, -75% mana cost, but also -75% healing.
- The Faceless Mark on the far side drains 5000 HP/sec from neighbors and heals Vezax - immediately run away from the raid (dashes/sprints). Keep a healing debuff on the boss (Deathblow, etc.).
- Saronite pairs appear once every 30 sec; killed steam produces a green puddle (life → mana). Damage and mana double every 2 seconds in a puddle - don’t get more than ~5 stacks, slow down between runs.
- Hardmode: DO NOT touch Saronite pairs. When six vapors accumulate (on AzerothCore; eight on retail), they will merge into the Saronite Animus. He puts a Saronite barrier on Vezax (−99% damage) - transfer all DPS to Animus, remove the barrier, then finish off Vezax.
Combat phases
The only combat phase. Vezax immediately hangsAura of despair (no mana regen, −20% attack speed per melee). In a circle they go:Dark Crush at long range (dodge, stand in purple puddles for cheap spells),Searing Flame on the tank (interrupt!),Splash of Darkness (+100% physical damage, tank CD),Mark of the Faceless One (take away from the raid). Spawns every 30 secondsSaronite pairs - a source of mana through green puddles. Kill the boss before 10 minutesBerserker.
- InterruptSearing flame
- EvadingDark Crush + purple puddles
- Tank-kd underSplash of Darkness
- EntrainmentMarks of the Faceless One
- Mana from green puddles in doses
If you do not touch the pairs, having accumulated to six (AzerothCore; retail - eight), they merge into the Saronite animus. He instantly puts a Saronite Barrier on Vezax (−99% of damage taken) and hits hard himself, requiring a second tank, and also casts Dive into Darkness (750 darkness for everyone, +10% for each cast). All DPS is on the Animus under all CDs to quickly remove the barrier. At the same time, Vezax continuesSearing Flame/Splash Darkness - don't let go of interruptions. Killing the Animus removes the barrier and provides hardmode loot; but without puddles of vapor, the entire battle goes on without any regen mana at all - only on purple puddlesDark destruction.
- Do not attack couples (otherwise hardmode is unavailable)
- Second tank for Animus
- Burst on the Animus to remove the obstacle
- Plunge into Darkness - Increasing Raid Damage
- The whole fight is without mana fumes
Abilities
Positioning
The tank holds Vezax in place, facing away from the raid. Miles under the boss. Range and heals are spread out around the hall in groups: this way, fewer people are affected by Dark Crush and Mark of the Faceless One, but at the same time, DPS casters can share the purple puddles. Don't stand in a bunch - Mark and Crush hit the area.
Role Tips
- InterruptSearing flame most importantly, not a single cast should pass.
- Defensive CD for eachSplash of Darkness (once every ~minute, +100% physical damage for 10 sec).
- If the flame passes, you are under −75% armor for 10 sec, call for rehealing and cooldown.
- In hardmode, the second tank immediately picks up the Saronite animus, keeping it separate from Vezax.
- Aura of despair almost disables regen - dose the treatment, don’t spam.
- Green puddles of vapor give mana, but they hit you progressively - go in short runs.
- Don't heal from the purple pool of Destruction: there is -75% healing.
- Prepare peaks forSplash of Darkness (tank) andMark of the Faceless One (carrying away the distant one).
- Casters stand in purple puddlesDark Crush - otherwise the mana will run out.
- Break up into ranged groups to share the puddles and not all run away from the Crush at once.
- Keep a debuff on Vezax to reduce healing -Mark of the Faceless One he is being treated.
- Hardmode: DO NOT attackSaronite pairs under no circumstances, otherwise the regime will collapse.
- In hardmode, burst on the Animus under all cooldowns to quickly remove the Saronite barrier.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Neck | Choker of the Abyss | RogueHunterShamanDruid | 10, ilvl 225. Neck physical dps: 63 agility, 54 stamina, crit, haste, 57 AP. |
| Neck | Pendant of Hopeless Despair | PriestMageWarlockShamanDruidPaladin | 10, ilvl 225. Neck heal/caster: 61 stamina, 42 int, crit, 24 mp5, 74 SP. |
| Shoulders | Nether Robe | PriestMageWarlock | 10, ilvl 225. Fabric, heal/caster: 61 stamina, 64 int, 49 spirit, haste, 98 SP, yellow socket. |
| Back | Cloak of the Saronite Enemy | WarriorPaladinDeath Knight | 10, ilvl 225. Cloak, tank: 45 strength, 93 stamina, defense, parry, accuracy. |
| Chest | Robes of Piercing Light | PriestMageWarlock | 10, ilvl 225. Fabric, heal/caster: 85 stamina, 86 int, 80 spirit, crit, 131 SP. |
| Wrists | Handcuffs of the Deep | Druid | 10, ilvl 225. Leather, heal/caster: 47 stamina, 45 int, 36 spirit, crit, 74 SP. |
| Hands | Gauntlets of the Scorned | WarriorDeath Knight | 10, ilvl 225. Plate, physical dps: 96 strength, 95 stamina, accuracy, AP. |
| Ring | Darkstone Ring | WarriorPaladinDeath Knight | 10, ilvl 225. Ring of physical dps: 72 strength, 71 stamina, crit, accuracy. |
| Weapons | Shadow Bite | RogueDruid | 10, ilvl 225. One-handed dagger 1.80: 48 agility, 36 stamina, accuracy, 63 AP, mastery, 1617 AP in beast form. |
| Weapons | Fulfillment of Hopes | DruidHunter | 10, ilvl 225. Polearm, physical dps: 112 agility, 91 stamina, accuracy, 146 AP, AP, 2331 AP in beast form, blue socket. |
| Back | Drape of the Faceless General | RogueHunterShamanDruid | 10 HARDMODE, ilvl 239. Cloak, physical dps: 60 agility, 63 stamina, crit, 105 AP, AP, 2 sockets. |
| Legs | Leggings of Absolute Darkness | PriestMageWarlock | 10 HARDMODE, ilvl 239. Fabric, heal/caster: 96 stamina, 93 int, 75 spirit, crit, 150 SP, 2 sockets. |
| Weapons | Aeshuga, the hand of a zealous champion | PriestMageWarlockShamanDruidPaladin | 10 HARDMODE, ilvl 245. One-handed crushing weapon, heal/caster: 59 stamina, 58 int, crit, haste, 624 SP, 819 AP in beast form, yellow socket. |
| Weapons | Saber of the Abyss | RogueHunterShamanWarrior | 10 HARDMODE, ilvl 245. One-handed sword 1.50: 59 agility, 58 stamina, crit, accuracy, 82 AP, red socket. |
| Weapons | Torn Land | DruidHunter | 10 HARDMODE, ilvl 245. Staff, physical dps: 100 agility, 149 stamina, crit, accuracy, 232 AP, 2812 AP in beast form, 2 yellow sockets. |
| Head | Helmet of the Faceless | WarriorPaladinDeath Knight | 25, ilvl 232. Plate, tank: 120 strength, 156 stamina, defense/evasion/parry, meta + blue sockets. |
| Shoulders | Mantle of the Unknowing | PriestMageWarlock | 25, ilvl 232. Fabric, heal/caster: 77 stamina, 59 int, 66 spirit, crit, 95 SP, yellow socket. |
| Hands | Grips of the Unbroken | Druid | 25, ilvl 232. Leather, heal/caster: 68 stamina, 69 int, 68 spirit, haste, 95 SP, red socket. |
| Belt | Belt of the Dark Interpreter | PriestMageWarlock | 25, ilvl 232. Fabric, heal/caster: 68 stamina, 67 int, 52 spirit, accuracy, 95 SP, blue socket. |
| Belt | Belt of Undying Hope | Paladin | 25, ilvl 232. Plate, heal/caster: 68 stamina, 69 int, haste, 30 mp5, 105 SP. |
| Legs | Leggings of the Dark Essence | HunterShaman | 25, ilvl 232. Chain mail, physical dps: 113 agility, 94 stamina, 63 int, accuracy, haste, 128 AP, 2 sockets. |
| Feet | Boots of Forgotten Depths | Shaman | 25, ilvl 232. Chainmail, heal/caster: 89 stamina, 59 int, haste, 26 mp5, 105 SP. |
| Feet | Boots of the Hidden | WarriorPaladinDeath Knight | 25, ilvl 232. Plate, physical dps: 104 strength, 102 stamina, crit, accuracy. |
| Ring | Sufferer's Metal Loop | RogueHunterShamanDruid | 25, ilvl 232. Ring of physical dps: 66 agility, 67 stamina, crit, haste, 97 AP. |
| Ring | Ring of the Wandering Eye | PriestMageWarlockShamanDruidPaladin | 25, ilvl 232. Heal/caster ring: 57 stamina, 49 int, 44 spirit, accuracy, 78 SP. |
| Accessory | General's Heart | WarriorPaladinDeath KnightDruid | 25, ilvl 232. Trinket tank: 113 evasion + protective barrier proc (−205 damage/hit, 10 sec, CD 50 sec). |
| Weapons | Lotrafen, Spear of the Damned | DruidHunter | 25, ilvl 238. Polearm, physical dps: 127 agility, 111 stamina, crit, 169 AP, AP, 2632 AP in the form of a beast. |
| Ranged | Scepter of Lost Souls | PriestMageWarlock | 25, ilvl 238. Wand (darkness): 39 stamina, 27 int, crit, haste, 47 SP. |
| Accessory | Idol of the Molester | Druid | 25, ilvl 232. Idol (druid relic): Mutilation has a chance to give +162 agility for 12 sec. Only for ferial druid. |
| Accessory | Sacred Shield Manuscript | Paladin | 25, ilvl 232. Manuscript (paladin relic): Shield of Heaven gives +476 to block for 20 sec. Only for prot/tank paladin. |
| Neck | Pendulum of Eternity | RogueHunterShamanDruid | 25 HARDMODE, ilvl 252. Neck physical dps: 73 agility, 79 stamina, crit, haste, 98 AP, blue socket. |
| Chest | Clothes of a blind person | Druid | 25 HARDMODE, ilvl 252. Leather, heal/caster: 85 stamina, 105 int, 89 spirit, haste, 140 SP, 3 sockets. |
| Hands | Vigilance Bands | PriestMageWarlock | 25 HARDMODE, ilvl 252. Fabric, heal/caster: 82 stamina, 82 int, 58 spirit, crit, 105 SP, 2 yellow sockets. |
| Accessory | Sky Flash | PriestMageWarlockShamanDruidPaladin | 25 HARDMODE, ilvl 252. Trinket cast: 135 crit + proc 959 SP for 10 sec (10%, CD 45 sec). |
| Weapons | Voldretar, Dark Blade of Oblivion | WarriorPaladinDeath Knight | 25 HARDMODE, ilvl 252. Two-handed sword 3.60: 148 strength, 165 stamina, crit, AP, 2 sockets. |