Loatheb - Naxxramas boss guide

Tactics for Loathib, the third and final boss of the Plague Quarter of Naxxramas. Check for heals and DPS race: there is almost no healing, everything rests on the spore crit buff and rotation of heals in a three-second window.
Review
Lothib (anagram of the word healbot) is the final, third boss of the Plague Quarter of Naxxramas, NPC 16011. Stands still, no positioning is needed: it’s a stupid tank-and-spank with two strings - Dead aura cuts all healing for 17 sec out of 20, and spores give a crit buff. You win not with healing, but with speed: take down the boss before the raid withers under the Inevitable Doom.
- Naxx without hardmodes: only 10N and 25N, the mechanics are the same, only the numbers and loot differ.
- Absorbs (PW: Shield, Sacred Shield, Shadow Protection Potion) work under aura - this is your main healing tool, not direct heals.
- Tank and healers should NOT take the spore buff: it nullifies the threat and breaks the aggro/healing set (healing under Fungal Creep still crits, but the threat is 0).
- Pali tank works great: Lothib is undead, plus you can cheat by healing yourself in the window.
- DK presses Icebound Fortitude / Anti-Magic Shell under the Doom tick - they cut shadow damage and farm runic.
Abilities
Positioning
There is no special arrangement. The tank keeps the boss in place, miles behind, range and heals in their position to the side. The point of the arrangement is only in disputes: it is more convenient to pull the boss so that the disputes spawn from the side of the caster camp.
Role Tips
- Optimize for defense/survival more than usual - you won't be healed for almost the entire battle.
- Fill up the threat supply in the first ~2-3 minutes; when everyone has the spore buff (0 threat), you can take Fungal Creep yourself and add damage.
- If you accidentally caught the spore buff ahead of time, throw Vigilance on DPS without the buff to gain at least a little threat.
- A Pali tank can cheat: crit healing on itself in the aura window (+ talent for crit healing) greatly relieves healers.
- Divide the zones in advance: one on the tank, the other(s) on the raid - the window is only 3-4 seconds.
- Precast: start a large heal 2-3 seconds before the aura is removed, so that it lies exactly in the window.
- Absorbs on top of everything: Disc priest with PW: Shield and fell with Sacred Shield here, cast in a circle constantly.
- Put on a haste-gear even at the cost of a spellpaver - you won’t have enough of a split second for the third heal in the window.
- Rezto Druid: roll HoTs (Rejuv/Lifebloom) with explosion timing on the window; Save Tranquility for the end of the battle.
- Between the windows - DPS if you can, and keep the spore buff on you (but watch out for the threat).
- Always be in the 5 closest to a dying spore - Fungal Creep increases crit by 50%.
- Full heat under the buff; without a buff, be careful with burst until the tank gains threat.
- Healstone/sweat - only in a 3-second window (they do not work under an aura); bows are useless under aura.
- Hero/Bloodlust is better earlier - if the DPS is low, there will be a chance to finish off later.
- Ret-pali: DO NOT use Seal of Blood/Martyr - there is no one to heal self-damage.
- Affliction-warlock: cast Haunt so that the return of the heal falls on the window - it relieves the healers.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Shoulders | Spaulders of the Lost Conqueror | PaladinPriestWarlock | T7 token (shoulders), 10ppl. For Conquerors: paladins, priests, warlocks. |
| Shoulders | Spaulders of the Lost Champion | WarriorHunterShaman | T7 token (shoulders), 10ppl. For Defenders: warriors, hunters, shamans. |
| Shoulders | Spaulders of the Lost Vanquisher | Death KnightDruidMageRogue | T7 token (shoulders), 10ppl. For the Winners: DK, druids, magicians, robbers. |
| Weapons | Pyrite Staff | MageWarlockPriestDruid | Staff, caster spellpower, 10ppl. |
| Accessory | Shadow of Loathib | WarriorDeath KnightPaladinDruid | Trinket, tank survival, 10ppl. |
| Chest | Bedspreads stained with mold | RogueDruidHunter | Leather bib, physical training/agility, 10ppl. |
| Head | Helm of the Corrupted Mind | WarriorDeath KnightPaladin | Plate helmet, Fizdps/tank, 10ppl. |
| Legs | Legplates of Impending Doom | WarriorDeath KnightPaladin | Plate greaves, physical training, 10ppl. |
| Shoulders | Mantle of the Lost Conqueror | PaladinPriestWarlock | T7.5 token (shoulders), 25ppl. Conquerors. |
| Shoulders | Mantle of the Lost Champion | WarriorHunterShaman | T7.5 token (shoulders), 25ppl. Defenders. |
| Shoulders | Mantle of the Lost Vanquisher | Death KnightDruidMageRogue | T7.5 token (shoulders), 25ppl. Winners. |
| Weapons | Hand of Nerub | RogueShamanDeath Knight | Fist weapon in the left hand (off-hand fist), physical training, 25ppl. |
| Weapons | A pipe dream | WarriorPaladinDeath Knight | One-handed mace in the right hand (main-hand mace), fizds/tank, 25ppl. |
| Weapons | Dimming Light | MageWarlockPriest | Wand (wand), caster, 25ppl. |
| Shoes | Boots of the Impetuous Idealist | MageWarlockPriest | Fabric shoes, caster spellpover, 25ppl. |
| Head | Cowl of Innocent Joy | MageWarlockPriest | Fabric helmet, caster, 25ppl. |
| Chest | Vest of Vitality | DruidPriestShaman | Leather breastplate, healing spellpower, 25ppl. |
| Shoes | Windings of vile deception | RogueDruidHunter | Leather shoes, physical training/agility, 25ppl. |
| Hands | Grotesque Combat Gloves | HunterShaman | Chainmail gloves, physical training/agility, 25ppl. |
| Legs | Stormwater Greaves | WarriorDeath KnightPaladin | Plate greaves, physical training, 25ppl. |
| Belt | Belt of Unity | WarriorDeath KnightPaladin | Plate belt, tank/physical, 25ppl. |