Noth the Plaguebringer - Naxxramas boss guide

Tactics for Noth the Plaguebringer in Naxxramas 3.3.5a: decurse of the Plaguebringer's Curse, jump with aggro reset, balcony phases, loot 10/25.

Naxxramas
10N25N

Review

Noth the Plaguebearer is the first boss of Nax's Plague Quarter and a former mage of Dalaran. The battle is divided into two alternating phases: on the ground, Noth tanks like a regular boss, but regularly casts Blink with a complete aggro reset, and on the balcony he becomes invulnerable and floods the raid with waves of skeletons. The key to combat is the instantaneous decurse of Plague's Curse: a missed course explodes with Plague's Wrath and easily leads to a wipe.

General tips
  • The main rule: The Curse of the Plague is removed by decurse IMMEDIATELY. One undecursed player explodes Wrath of the Plague throughout the entire raid after 10 seconds - this is the main reason for wipes.
  • After each Blink, the aggro is completely reset - the DPS stops the damage for a couple of seconds until the tank intercepts the boss. MD Khanta or Trix horns on a tank make life much easier.
  • Pull the adds from the piles of bones to the center and clear AoE - in the balcony phase the raid deals only with them.
  • Mutilation (Cripple) - a magical debuff that cuts mile-dps to zero; dispatch it as quickly as the course.

Combat phases

Phase 1 Phase 1 - Ground from the pool, lasts ~90 seconds

Noth stands on the ground and is tanked. CastsCurse of the Plague on several players, hangsMutilation, periodically doesJump with complete aggro reset andsummons Plague Warriors (Plagued Warrior) with piles of bones around the edges of the room. The adds are pulled into the center and killed by AoE.

  • Curse of the Plague — instant decurse, otherwiseWrath of the Plague by raid
  • Jump — aggro reset, DPS stops damage
  • Mutilation — dispel magic from a mile
  • Plague Warriors - OT gathers, AoE in the center
Phase 2 Phase 2 - Balcony by timer, ~90 sec after the pool; lasts ~75 seconds

Noteteleports to the balcony and becomes invulnerable and does not use his abilities. From the piles of bones come waves of stronger undead: Plagued Champions with Mortal Strike and Dark Shock, and from the second balcony - Plagued Guardians with Arcane Wave (AoE to everyone within 30 meters). Tanks and raids switch completely to adds, priority goes to champions. Noth then returns down and the phases alternate until his death.

  • The boss is invulnerable - all the DPS is in the adds
  • Priority - Plagued Champion (Dark Shock hits area)
  • Plagued Guardians with Arcane Wave are added from the 2nd balcony - don't stand in a crowd nearby

Abilities

Curse of the Plague
Raid damage F.1
Places a curse on several players at once (according to the guides: 3 targets at 10ppl, 8 targets at 25ppl). Hangs for 10 seconds; if not removed, it turns into Wrath of the Plague. In 25ppl - version spell=54835.
Action: Everyone who knows how to remove curses (magicians, druids, restaurateur shamans) is decursed instantly and has priority over everything else.
Wrath of the Plague
Raid damage F.1
Explosion of an undispelled curse: AoE damage from dark magic to players next to the bearer (according to the ru-guide for 10ppl: ~4k darkness + DoT ~1.5k every 2 sec; at 25ppl it hurts noticeably more - spell=54836). Several simultaneous explosions are an almost guaranteed wipe.
Action: Do not allow it in principle - decurse until 10 seconds have passed. If an explosion occurs, the healers destroy the raid.
Mutilation
Debuff F.1
Magic debuff: interval between attacks +100%, movement speed -50%, strength -50% for 15 seconds. It actually turns off the melee dps and is dangerous on a tank. In 25ppl - version spell=54814.
Action: Quick dispel of magic (priest, paladin, shaman). Tank - first of all.
Jump
Tank F.1
Noth teleports around the room and completely resets the threat table. Casts regularly throughout the ground phase.
Action: The tank immediately intercepts the boss (taunt, charge). DPS stops damage for 1-2 seconds after the jump, Hunts hang MD, Rogs - Trix.
Summon Plagued Warrior
Other F.1
During the ground phase, Noth summons Plagued Warrior (npc 16984) skeletons from the bone piles around the edges of the room. They can do Cleve, but otherwise they are weak.
Action: The OT picks up the adds and drags them to the center, the raid demolishes them with AoE, not forgetting about the boss.
Teleport to the balcony (Teleport)
Other F.2
About 90 seconds after the pool, Noth goes to the balcony and becomes immune to damage for ~75 seconds. At this time, summons waves of undead: Plagued Champion (npc 16983) - Mortal blow (spell 32736) and Dark shock (spell 30138); from the second balcony also Plagued Guardian (npc 16981) - Wave of arcane magic (spell 15453) for everyone at 30 meters.
Action: The entire raid switches to adds, priority is champions. Spread out from AoE guards. There should be no adds when the boss returns.

Positioning

The room allows you to shoot from anywhere. The classic is to keep the boss closer to the center or near the wall; the raid is compact enough for quick decursions, but not in a stack. The piles of bones along the edges of the room are add spawn points; no one presses against them.

🛡 Tank
MT holds Nota in place and instantly intercepts after each Blink (taunt with CD ready). The OT is on duty at the spawn points, collecting Plague Warriors and dragging them to the center under AoE. In the balcony phase, both tanks work with adds.
✨ Healer
Heels stand in the center with a view of the entire raid. The main focus is MT (missed hits are possible after the Flash) and OT, which accumulates adds. Dispel Mutilation and helping with decurse are part of the healer's job.
⚔DD
DPS hits the boss, switching to adds as they are pulled into the center. Miles after the Flash run back for a second so as not to catch aggro. In the balcony phase, it’s all about adds: first Plagued Champion, then the rest.

Role Tips

🛡 Tips for the tank
  • Keep a taunt under everyoneJump — aggro reset always happens, prepare in advance according to the boslog timer.
  • With one tank it is difficult to control both the boss and the adds - ask for MD/Trix. With two tanks: one on the boss, the second strictly on adds.
  • In the balcony phase, you can forget about Not - both tanks are dismantling waves of skeletons.
✨ Tips for healer
  • DispelteMutilation from a mile and a tank at once - it’s magic, can be removed with any dispel.
  • If you know how to remove curses (restaurant druid, restaurateur shaman) - decursusCurses of the Plague more important than the heal.
  • After the explosionWrath of the Plague — massive healing of the raid, DoT continues to tick.
⚔ DD Tips
  • Stop damage for 1-2 seconds after eachJump — a boss torn from healing kills faster than the lost DPS.
  • Mages, bommes, locks with emergency situations - your decursion in this battle is more important than dps.
  • Save AoE abilities (Blade Flurry, etc.) for skeleton packs - in the balcony phase this is the main damage of the raid.

Loot

SlotItemClassesNote
Head Curse of Note DruidPriestShaman 10ppl. Caster/healer leather helmet: haste + SP, meta and yellow sockets. Top helmet for resto druid at the start of Nax.
Back Dark Scourge Cape MageWarlockPriestDruidShaman 10ppl. The only epic phase cloak with accuracy for casters; the spirit makes it especially tasty for boomkin and shp.
Chest Robes of the Raucous Breath PriestShamanDruid 10ppl. Healing cloth robe: hast + mp5, analogous to the Kirin Tor Robes of Crackling Flame.
Ring Ring of Predestination MageWarlockPriestPaladinDruidShaman 10ppl. Caster Ring crit + haste + SP; excellent itemization for holi-pal and boomkin.
Shoulders Spaulders of Renewed Battle DruidRogue 10ppl. Leather shoulders physical dps (feral/horns).
Shoes Intruder's Boots HunterShaman 10ppl. Chainmail boots agility dps.
Hands Battle Gloves of the Doomed One HunterShaman 10ppl. Chainmail gloves dps.
Chest Brigantine of the Rebel Soldier WarriorPaladinDeath Knight 10ppl. Plate chest physical dps.
Shoes Plagueproof Boots WarriorPaladinDeath Knight 10ppl. Tank plate boots.
Wrists Bone-Edged Bracers WarriorPaladinDeath Knight 10ppl. Tank bracers are one of the best for a tank during the entire first phase of content.
Weapons Terrifying Fury ShamanDeath KnightRogueDruid 25ppl. Slow (2.50) one-handed mace: agility + crit + accuracy. BiS level for enkh shaman (MH and OH) and DV-DK phase 1; Combat Rogue with Mace Spec is also good.
Weapons The Spinning Edge of Fate RogueWarrior 25ppl. The best throwing weapon of the phase: a lot of accuracy - covers the hit cap of horns and wars.
Weapons Cursed Ridge PriestWarlockMageDruid 25ppl. Off-hand caster (left hand): crit + SP + spirit. BiS for ShP (Twisted Faith) and boomkin.
Relic Manuscript of Radiance Paladin 25ppl. Libram retri-pala: enhances the Strike of the warrior of Light. Also sold for 25 Emblems of Valor in Dalaran.
Chest Robes of Change PriestWarlock 25ppl. Cloth chest: crit + SP + spirit, two sockets. BiS candidate for holi/dc priest.
Hands Gloves of the Fallen Wizard WarlockPriestDruidMage 25ppl. Cloth Gloves: Accuracy + SP + a lot of spirit. Encore for Destro-lock and restor-druid.
Wrists Bails of depravity WarlockMagePriest 25ppl. Caster Cloth Bracers: crit + SP, red socket. In the BiS lists of locks and arcane magicians of phase 1.
Belt Belt of a Powerful Spell DruidRogue 25ppl. Leather caster belt: crit + SP + spirit - for restoring/boomkin druid.
Chest Tunic of Secret Suffering HunterShaman 25ppl. Chain Chest: 100 agility, crit, haste, AP - a strong alternative to T7.5 for hunting without hit-cap problems.
Shoes Lamelegs HunterShaman 25ppl. Chainmail boots agility-dps: 75 agility, crit + haste + AP. One of the best boots of the phase 1 hunt (second only to the drop from Malygos-25).
Legs Legguards of the Serene Healer Shaman 25ppl. Healer's chain mail legs: intelligence + crit + SP + mp5 - item of a resto shaman (in the BiS list of phase 1).
Wrists Tight handrails RogueDruidShaman 25ppl. Leather bracers physical dps: agility + accuracy + skill. BiS for rogi, cat and enkh shaman in phase 1.
Shoes Shoes of Acute Pain Paladin 25ppl. Plate boots of holi-pal: intelligence + crit + haste + SP, red socket. BiS holy paladin up to Ulduar; BoE - can be bought at auction.
Hands Gauntlets of the Naughty WarriorPaladinDeath Knight 25ppl. Tank plate gloves: strength + 112 stamina + block and defense rating. Top item for the proto-var/proto-pal block set.
Shoulders Shoulderguards of the Right Time WarriorPaladinDeath Knight 25ppl. Plate shoulders physical dps: strength + crit + armor penetration, yellow socket. A strong alternative to T7.5 for war/retry/DK.