Noth the Plaguebringer - Naxxramas boss guide

Tactics for Noth the Plaguebringer in Naxxramas 3.3.5a: decurse of the Plaguebringer's Curse, jump with aggro reset, balcony phases, loot 10/25.
Review
Noth the Plaguebearer is the first boss of Nax's Plague Quarter and a former mage of Dalaran. The battle is divided into two alternating phases: on the ground, Noth tanks like a regular boss, but regularly casts Blink with a complete aggro reset, and on the balcony he becomes invulnerable and floods the raid with waves of skeletons. The key to combat is the instantaneous decurse of Plague's Curse: a missed course explodes with Plague's Wrath and easily leads to a wipe.
- The main rule: The Curse of the Plague is removed by decurse IMMEDIATELY. One undecursed player explodes Wrath of the Plague throughout the entire raid after 10 seconds - this is the main reason for wipes.
- After each Blink, the aggro is completely reset - the DPS stops the damage for a couple of seconds until the tank intercepts the boss. MD Khanta or Trix horns on a tank make life much easier.
- Pull the adds from the piles of bones to the center and clear AoE - in the balcony phase the raid deals only with them.
- Mutilation (Cripple) - a magical debuff that cuts mile-dps to zero; dispatch it as quickly as the course.
Combat phases
Noth stands on the ground and is tanked. CastsCurse of the Plague on several players, hangsMutilation, periodically doesJump with complete aggro reset andsummons Plague Warriors (Plagued Warrior) with piles of bones around the edges of the room. The adds are pulled into the center and killed by AoE.
- Curse of the Plague — instant decurse, otherwiseWrath of the Plague by raid
- Jump — aggro reset, DPS stops damage
- Mutilation — dispel magic from a mile
- Plague Warriors - OT gathers, AoE in the center
Noteteleports to the balcony and becomes invulnerable and does not use his abilities. From the piles of bones come waves of stronger undead: Plagued Champions with Mortal Strike and Dark Shock, and from the second balcony - Plagued Guardians with Arcane Wave (AoE to everyone within 30 meters). Tanks and raids switch completely to adds, priority goes to champions. Noth then returns down and the phases alternate until his death.
- The boss is invulnerable - all the DPS is in the adds
- Priority - Plagued Champion (Dark Shock hits area)
- Plagued Guardians with Arcane Wave are added from the 2nd balcony - don't stand in a crowd nearby
Abilities
Positioning
The room allows you to shoot from anywhere. The classic is to keep the boss closer to the center or near the wall; the raid is compact enough for quick decursions, but not in a stack. The piles of bones along the edges of the room are add spawn points; no one presses against them.
Role Tips
- Keep a taunt under everyoneJump — aggro reset always happens, prepare in advance according to the boslog timer.
- With one tank it is difficult to control both the boss and the adds - ask for MD/Trix. With two tanks: one on the boss, the second strictly on adds.
- In the balcony phase, you can forget about Not - both tanks are dismantling waves of skeletons.
- DispelteMutilation from a mile and a tank at once - it’s magic, can be removed with any dispel.
- If you know how to remove curses (restaurant druid, restaurateur shaman) - decursusCurses of the Plague more important than the heal.
- After the explosionWrath of the Plague — massive healing of the raid, DoT continues to tick.
- Stop damage for 1-2 seconds after eachJump — a boss torn from healing kills faster than the lost DPS.
- Mages, bommes, locks with emergency situations - your decursion in this battle is more important than dps.
- Save AoE abilities (Blade Flurry, etc.) for skeleton packs - in the balcony phase this is the main damage of the raid.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Head | Curse of Note | DruidPriestShaman | 10ppl. Caster/healer leather helmet: haste + SP, meta and yellow sockets. Top helmet for resto druid at the start of Nax. |
| Back | Dark Scourge Cape | MageWarlockPriestDruidShaman | 10ppl. The only epic phase cloak with accuracy for casters; the spirit makes it especially tasty for boomkin and shp. |
| Chest | Robes of the Raucous Breath | PriestShamanDruid | 10ppl. Healing cloth robe: hast + mp5, analogous to the Kirin Tor Robes of Crackling Flame. |
| Ring | Ring of Predestination | MageWarlockPriestPaladinDruidShaman | 10ppl. Caster Ring crit + haste + SP; excellent itemization for holi-pal and boomkin. |
| Shoulders | Spaulders of Renewed Battle | DruidRogue | 10ppl. Leather shoulders physical dps (feral/horns). |
| Shoes | Intruder's Boots | HunterShaman | 10ppl. Chainmail boots agility dps. |
| Hands | Battle Gloves of the Doomed One | HunterShaman | 10ppl. Chainmail gloves dps. |
| Chest | Brigantine of the Rebel Soldier | WarriorPaladinDeath Knight | 10ppl. Plate chest physical dps. |
| Shoes | Plagueproof Boots | WarriorPaladinDeath Knight | 10ppl. Tank plate boots. |
| Wrists | Bone-Edged Bracers | WarriorPaladinDeath Knight | 10ppl. Tank bracers are one of the best for a tank during the entire first phase of content. |
| Weapons | Terrifying Fury | ShamanDeath KnightRogueDruid | 25ppl. Slow (2.50) one-handed mace: agility + crit + accuracy. BiS level for enkh shaman (MH and OH) and DV-DK phase 1; Combat Rogue with Mace Spec is also good. |
| Weapons | The Spinning Edge of Fate | RogueWarrior | 25ppl. The best throwing weapon of the phase: a lot of accuracy - covers the hit cap of horns and wars. |
| Weapons | Cursed Ridge | PriestWarlockMageDruid | 25ppl. Off-hand caster (left hand): crit + SP + spirit. BiS for ShP (Twisted Faith) and boomkin. |
| Relic | Manuscript of Radiance | Paladin | 25ppl. Libram retri-pala: enhances the Strike of the warrior of Light. Also sold for 25 Emblems of Valor in Dalaran. |
| Chest | Robes of Change | PriestWarlock | 25ppl. Cloth chest: crit + SP + spirit, two sockets. BiS candidate for holi/dc priest. |
| Hands | Gloves of the Fallen Wizard | WarlockPriestDruidMage | 25ppl. Cloth Gloves: Accuracy + SP + a lot of spirit. Encore for Destro-lock and restor-druid. |
| Wrists | Bails of depravity | WarlockMagePriest | 25ppl. Caster Cloth Bracers: crit + SP, red socket. In the BiS lists of locks and arcane magicians of phase 1. |
| Belt | Belt of a Powerful Spell | DruidRogue | 25ppl. Leather caster belt: crit + SP + spirit - for restoring/boomkin druid. |
| Chest | Tunic of Secret Suffering | HunterShaman | 25ppl. Chain Chest: 100 agility, crit, haste, AP - a strong alternative to T7.5 for hunting without hit-cap problems. |
| Shoes | Lamelegs | HunterShaman | 25ppl. Chainmail boots agility-dps: 75 agility, crit + haste + AP. One of the best boots of the phase 1 hunt (second only to the drop from Malygos-25). |
| Legs | Legguards of the Serene Healer | Shaman | 25ppl. Healer's chain mail legs: intelligence + crit + SP + mp5 - item of a resto shaman (in the BiS list of phase 1). |
| Wrists | Tight handrails | RogueDruidShaman | 25ppl. Leather bracers physical dps: agility + accuracy + skill. BiS for rogi, cat and enkh shaman in phase 1. |
| Shoes | Shoes of Acute Pain | Paladin | 25ppl. Plate boots of holi-pal: intelligence + crit + haste + SP, red socket. BiS holy paladin up to Ulduar; BoE - can be bought at auction. |
| Hands | Gauntlets of the Naughty | WarriorPaladinDeath Knight | 25ppl. Tank plate gloves: strength + 112 stamina + block and defense rating. Top item for the proto-var/proto-pal block set. |
| Shoulders | Shoulderguards of the Right Time | WarriorPaladinDeath Knight | 25ppl. Plate shoulders physical dps: strength + crit + armor penetration, yellow socket. A strong alternative to T7.5 for war/retry/DK. |