Patchwerk - Naxxramas boss guide

Tactics for Patchwerk in Naxxramas 10/25 for WoW 3.3.5a: Hate Strike, soft enrage by 5%, requirements for tanks and healing, full loot.

Naxxramas
10N25N
⏱ Berserk: 6 minutes - berserk (confirmed by server script); minimum raid dps in 10 ~12,000 in total

Review

Patchwork is a huge abomination, the first boss of the Abomination quarter of Naxxramas, patrolling the corridor with slime back and forth. There is almost no mechanic: this is a pure check for tank taps, healing and raid DPS. One tank holds the boss, another 1 (in 10) or 2 (in 25) off-tanks catch Hate Strikes. The battle is entirely on healers - do not drop main and off tanks before the berserk timer.

10 Normal4 322 950
25 Normal~11,800,000 (approx.)
General tips
  • Pool - when the raid is ready at the point where the boss turns around on his patrol along the corridor.
  • Off-tanks-soakers of the Strike of Hate must always be fatter than any melee-dps in the radius of the boss, otherwise the hateful will instagibate the horn.
  • Give the tanks 3-5 seconds to pump up aggro before the mile hits - each hit-full gives the target +500 threat, and the tanks quickly break away.
  • Amplify Magic on tanks - there is no magic damage in battle, but healing will increase.
  • When in doubt, Miles can plunge into a pool of mucus nearby (cuts off half of their HP) to ensure that they are not the target of a hateful.

Combat phases

Phase 1 Phase 1 - Tank and Spank 100–5% HP

The boss stands still throughout the entire fight: auto-attacks on the main tank andHate Strike every ~1–1.5 sec on off-tanks. The goal is to provide maximum DPS up toberserker, The healers' task is not to drop the tanks.

  • Strike of Hate(Hateful Strike)
  • Timerberserker 6 minutes
Phase 2 Phase 2 - Soft Enrage 5% HP

At 5% HP the boss goes intoRabies: The damage to both the main tank and high-full tanks increases noticeably. Tanks are hitting save cooldowns, DPS is hitting all the remaining cooldowns. A tank death of 4-5% still easily turns into a wipe.

  • Rabies (Frenzy)
  • Tank saves and burst dps

Abilities

Hate Strike
Tank
Every ~1–1.5 sec. Candidates - 1 (in 10) or 2 (in 25) players with the greatest threat within a 5 m radius, excluding the current boss target; Of these, the target with the highest HP hits. Damage 27,750–32,250 before mitigation (version 3.3.5a, spell 41926; in WotLK Classic 2022 the strengthened version 59192 was used). Doesn't criticize. The target of the hateful gets +500 threat.
Action: Off-tanks hold 2-3 places in terms of aggro and maximum HP/avoid. Melee-dps do not climb into the top threat and do not overtake soakers in terms of HP.
Rabies
Berserk F.2
By 5% HP: the boss’s physical damage is increased by 25%, attack speed by 40%, lasts 5 minutes (virtually until the end of the battle).
Action: Tanks prepare saves in advance (Shield Wall, Ice Fortitude, etc.), healers have large CDs, DPS burns out the boss.
Berserk
Berserk
Exactly after 6 minutes of battle: all damage +500%, attack and movement speed +150%, immune to taunts. The raid dies in a few hits - an actual wipe.
Action: Do not allow: give the minimum raid DPS (in 10 ~ 12k in total). Kite is impossible due to the Slime Ball.
Ball of mucus
Raid damage
After entering berserk, it is cast every 3 sec: AoE in the raid, in 25 8,325–9,675 nature damage on hit, plus 5,700–6,300 times every 3 sec. Makes kiting after berserk impossible.
Action: There’s no countering - just don’t let the fight go berserk.

Positioning

The boss is patrolling a corridor with slime - the raid gathers at his turning point and pulls when ready. Then everyone stands static until the end of the battle.

🛡 Tank
The main tank holds the boss in place with his back to the raid. Off-tanks (1 in 10, 2 in 25) stand closely in a melee radius, hold 2-3 places in aggro and catch Hate Strikes.
✨ Healer
The heals stand at a comfortable distance with a strict distribution: someone floods the main tank, the rest - the hateful tanks. Separation is necessary to minimize overhealing.
⚔DD
Miles - behind the boss, watching for the threat (no higher than the soakers). Range stands up freely - nothing comes at them at all in this battle. There are no switches, one target.

Role Tips

🛡 Tips for the tank
  • In 25 there are 3 tanks, in 10 there are 2. It is logical to put the least fat one as the main tank: the hatefuls will fly to the healthiest off-tanks.
  • The main tank should make a save on the pool - until the off-tanks have pumped up aggro, the hotful can fly into him and kill him in a couple of GCDs.
  • Off-tanks - maximum stamina and avoidance; save saves for the last 5%.
  • The guideline for survivability is from 30k HP in buffs; wear the cheapest outfit you can.
✨ Tips for healer
  • Hard target assists on tanks are the main guarantee of a kill; The fight is almost entirely healer.
  • If the gear allows it, spam long heals; if not, play depending on the situation with stopcasting.
  • At 5%, incoming damage increases sharply - keep cooldowns under soft enrage.
  • Amplify Magic on tanks is safe: there is no raid magic in battle.
⚔ DD Tips
  • Pure DPS race: CD and trinkets from the very start, they will have time to roll back to 5%.
  • Miles only come in 3-5 seconds after the pool, when the tanks have pumped up their aggro.
  • Tricks of the Trade and Misdirection - on hateful tanks if they have problems with threat.
  • It’s almost impossible to take a boss off a tank with range DPS—just pump.

Loot

SlotItemClassesNote
Weapons Blade of Past Memories PriestMageWarlockShamanDruid 10. Dagger in the right hand for casters: 408 SP, crit, haste.
Weapons A sting of hatred RogueWarrior 10. One-handed sword 1.60: agility, crit, accuracy, AP.
Shoulders Abomination Shoulderblades WarriorPaladinDeath Knight 10. Plate, tank: defense, evasion, accuracy, red socket.
Hands Gauntlets of Unified Power WarriorPaladinDeath Knight 10. Plate, physical dps: strength, haste, armor penetration.
Belt Tarnished Healing Belt Paladin 10. Plate, heal: int, crit, SP, mp5 - holi-pal.
Shoulders Nausea Shoulderpads Shaman 10. Chain mail, caster/healer: int, haste, SP, mp5.
Hands Gloves of Infestation Druid 10. Skin, heal/caster: int, spirit, crit, SP.
Shoes Dull Cloth Boots PriestMageWarlock 10. Fabric: int, spirit, crit, SP - heal-priest first.
Back Drape of surgery PriestPaladinShamanDruid 10. Cloak for healers: int, haste, SP, mp5.
Weapons Giant Hammer of Cleavage RogueShamanDruid 25. One-handed crushing 1.60: agility, crit, mastery - combat horns with hammers, enkh shaman.
Weapon Song of the Arrow Hunter 25. Bow 2.80: agility, crit, accuracy, AP - top for hunting at the start of the content.
Shield Hero's Obstacle WarriorPaladin 25. Tank shield: strength, stamina, defense, evasion, parry.
Weapons Extra limb PriestMageWarlockShamanDruid 25. Left hand for casters: stamina, int, accuracy, haste, SP.
Relic Evil Eye Totem Shaman 25. Elem Shaman Totem: +165 SP for Lightning and Chain Lightning.
Relic Manuscript of Tolerance Paladin 25. Libram holi-pala: enhances the Light of Heaven by 141 SP.
Ring Ring of the Strong-Armed RogueHunterShamanDruid 25. Dexterity, accuracy, haste, AP - physical dps.
Ring Cruelty WarriorPaladinDeath Knight 25. Strength, crit, skill - str-dps.
Ring The Missing Jewel PriestMageWarlockShamanDruid 25. Int, spirit, crit, SP - casters/healers.
Ring Sandworn Hoop WarriorPaladinDeath KnightDruid 25. Tank ring: strength, high stamina, defense, evasion, parry.
Ring The epitome of beauty PriestPaladinShamanDruid 25. Int, crit, SP, mp5 - heals.
Necklace Amulet of Thunder and Lightning PriestMageWarlockShamanDruid 25. Int, Spirit, Accuracy, SP - DPS casters.
Necklace Trial of the Fool RogueHunterShamanDruid 25. Agility, crit, accuracy, AP - physical dps.
Necklace Legacy WarriorPaladinDeath Knight 25. Tank: strength, stamina, defense, evasion, accuracy.
Necklace Chains of Awe PriestPaladinShamanDruid 25. Hil's cervical: int, haste, SP, mp5.
Hands Rough discolored grips WarriorPaladinDeath Knight 25. Plate, physical dps: strength, crit, a lot of accuracy.
Belt Ethereal Belt WarriorPaladinDeath Knight 25. Plate, tank: strength, 112 stamina, block, defense, evasion.
Belt Waistband of Divine Grace Paladin 25. Plate, heal: int, crit, haste, SP.
Belt Gambit Belt Shaman 25. Chain mail, caster/healer: int, haste, SP, mp5.
Hands Gloves of Calculated Risk HunterShaman 25. Chain mail, physical dps: agility, crit, accuracy, AP.
Belt Belt of the Suffering RogueDruid 25. Skin, physical dps: agility, crit, accuracy, AP.
Shoes Boots of Festering Wounds Druid 25. Skin, heal/caster: int, spirit, crit, blue socket.
Shoes Boots of Persuasion Priest 25. Fabric, healing: int, a lot of spirit, crit, yellow nest.
Belt Sash of Loneliness Priest 25. Fabric, heal: int, spirit, SP, mp5, blue socket.