Patchwerk - Naxxramas boss guide

Tactics for Patchwerk in Naxxramas 10/25 for WoW 3.3.5a: Hate Strike, soft enrage by 5%, requirements for tanks and healing, full loot.
Review
Patchwork is a huge abomination, the first boss of the Abomination quarter of Naxxramas, patrolling the corridor with slime back and forth. There is almost no mechanic: this is a pure check for tank taps, healing and raid DPS. One tank holds the boss, another 1 (in 10) or 2 (in 25) off-tanks catch Hate Strikes. The battle is entirely on healers - do not drop main and off tanks before the berserk timer.
- Pool - when the raid is ready at the point where the boss turns around on his patrol along the corridor.
- Off-tanks-soakers of the Strike of Hate must always be fatter than any melee-dps in the radius of the boss, otherwise the hateful will instagibate the horn.
- Give the tanks 3-5 seconds to pump up aggro before the mile hits - each hit-full gives the target +500 threat, and the tanks quickly break away.
- Amplify Magic on tanks - there is no magic damage in battle, but healing will increase.
- When in doubt, Miles can plunge into a pool of mucus nearby (cuts off half of their HP) to ensure that they are not the target of a hateful.
Combat phases
The boss stands still throughout the entire fight: auto-attacks on the main tank andHate Strike every ~1–1.5 sec on off-tanks. The goal is to provide maximum DPS up toberserker, The healers' task is not to drop the tanks.
- Strike of Hate(Hateful Strike)
- Timerberserker 6 minutes
At 5% HP the boss goes intoRabies: The damage to both the main tank and high-full tanks increases noticeably. Tanks are hitting save cooldowns, DPS is hitting all the remaining cooldowns. A tank death of 4-5% still easily turns into a wipe.
- Rabies (Frenzy)
- Tank saves and burst dps
Abilities
Positioning
The boss is patrolling a corridor with slime - the raid gathers at his turning point and pulls when ready. Then everyone stands static until the end of the battle.
Role Tips
- In 25 there are 3 tanks, in 10 there are 2. It is logical to put the least fat one as the main tank: the hatefuls will fly to the healthiest off-tanks.
- The main tank should make a save on the pool - until the off-tanks have pumped up aggro, the hotful can fly into him and kill him in a couple of GCDs.
- Off-tanks - maximum stamina and avoidance; save saves for the last 5%.
- The guideline for survivability is from 30k HP in buffs; wear the cheapest outfit you can.
- Hard target assists on tanks are the main guarantee of a kill; The fight is almost entirely healer.
- If the gear allows it, spam long heals; if not, play depending on the situation with stopcasting.
- At 5%, incoming damage increases sharply - keep cooldowns under soft enrage.
- Amplify Magic on tanks is safe: there is no raid magic in battle.
- Pure DPS race: CD and trinkets from the very start, they will have time to roll back to 5%.
- Miles only come in 3-5 seconds after the pool, when the tanks have pumped up their aggro.
- Tricks of the Trade and Misdirection - on hateful tanks if they have problems with threat.
- It’s almost impossible to take a boss off a tank with range DPS—just pump.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Weapons | Blade of Past Memories | PriestMageWarlockShamanDruid | 10. Dagger in the right hand for casters: 408 SP, crit, haste. |
| Weapons | A sting of hatred | RogueWarrior | 10. One-handed sword 1.60: agility, crit, accuracy, AP. |
| Shoulders | Abomination Shoulderblades | WarriorPaladinDeath Knight | 10. Plate, tank: defense, evasion, accuracy, red socket. |
| Hands | Gauntlets of Unified Power | WarriorPaladinDeath Knight | 10. Plate, physical dps: strength, haste, armor penetration. |
| Belt | Tarnished Healing Belt | Paladin | 10. Plate, heal: int, crit, SP, mp5 - holi-pal. |
| Shoulders | Nausea Shoulderpads | Shaman | 10. Chain mail, caster/healer: int, haste, SP, mp5. |
| Hands | Gloves of Infestation | Druid | 10. Skin, heal/caster: int, spirit, crit, SP. |
| Shoes | Dull Cloth Boots | PriestMageWarlock | 10. Fabric: int, spirit, crit, SP - heal-priest first. |
| Back | Drape of surgery | PriestPaladinShamanDruid | 10. Cloak for healers: int, haste, SP, mp5. |
| Weapons | Giant Hammer of Cleavage | RogueShamanDruid | 25. One-handed crushing 1.60: agility, crit, mastery - combat horns with hammers, enkh shaman. |
| Weapon | Song of the Arrow | Hunter | 25. Bow 2.80: agility, crit, accuracy, AP - top for hunting at the start of the content. |
| Shield | Hero's Obstacle | WarriorPaladin | 25. Tank shield: strength, stamina, defense, evasion, parry. |
| Weapons | Extra limb | PriestMageWarlockShamanDruid | 25. Left hand for casters: stamina, int, accuracy, haste, SP. |
| Relic | Evil Eye Totem | Shaman | 25. Elem Shaman Totem: +165 SP for Lightning and Chain Lightning. |
| Relic | Manuscript of Tolerance | Paladin | 25. Libram holi-pala: enhances the Light of Heaven by 141 SP. |
| Ring | Ring of the Strong-Armed | RogueHunterShamanDruid | 25. Dexterity, accuracy, haste, AP - physical dps. |
| Ring | Cruelty | WarriorPaladinDeath Knight | 25. Strength, crit, skill - str-dps. |
| Ring | The Missing Jewel | PriestMageWarlockShamanDruid | 25. Int, spirit, crit, SP - casters/healers. |
| Ring | Sandworn Hoop | WarriorPaladinDeath KnightDruid | 25. Tank ring: strength, high stamina, defense, evasion, parry. |
| Ring | The epitome of beauty | PriestPaladinShamanDruid | 25. Int, crit, SP, mp5 - heals. |
| Necklace | Amulet of Thunder and Lightning | PriestMageWarlockShamanDruid | 25. Int, Spirit, Accuracy, SP - DPS casters. |
| Necklace | Trial of the Fool | RogueHunterShamanDruid | 25. Agility, crit, accuracy, AP - physical dps. |
| Necklace | Legacy | WarriorPaladinDeath Knight | 25. Tank: strength, stamina, defense, evasion, accuracy. |
| Necklace | Chains of Awe | PriestPaladinShamanDruid | 25. Hil's cervical: int, haste, SP, mp5. |
| Hands | Rough discolored grips | WarriorPaladinDeath Knight | 25. Plate, physical dps: strength, crit, a lot of accuracy. |
| Belt | Ethereal Belt | WarriorPaladinDeath Knight | 25. Plate, tank: strength, 112 stamina, block, defense, evasion. |
| Belt | Waistband of Divine Grace | Paladin | 25. Plate, heal: int, crit, haste, SP. |
| Belt | Gambit Belt | Shaman | 25. Chain mail, caster/healer: int, haste, SP, mp5. |
| Hands | Gloves of Calculated Risk | HunterShaman | 25. Chain mail, physical dps: agility, crit, accuracy, AP. |
| Belt | Belt of the Suffering | RogueDruid | 25. Skin, physical dps: agility, crit, accuracy, AP. |
| Shoes | Boots of Festering Wounds | Druid | 25. Skin, heal/caster: int, spirit, crit, blue socket. |
| Shoes | Boots of Persuasion | Priest | 25. Fabric, healing: int, a lot of spirit, crit, yellow nest. |
| Belt | Sash of Loneliness | Priest | 25. Fabric, heal: int, spirit, SP, mp5, blue socket. |