PvE guide to Hunter “Shooting” in WoW Mists of Pandaria Classic 5.5.0

Marksmanship is a great choice for PvE. The specialization will maintain its position in the ranking throughout the expansion. “Shooting” cannot boast of powerful AoE damage, but is capable of inflicting targeted explosive damage with relatively small cooldowns. In terms of total damage, "Shooting" is inferior to "Survival", but it can be used to master any type of content. In this guide you will find a detailed guide to MM Hunt in WoW MoP Classic.

Contents:

  • 1. Advantages and disadvantages
  • 2. Best races
  • 3. The best professions
  • 4. PvE builds and talents
  • 5. Best symbols
  • 6. Pets and rotation
  • 7. Cooldowns and other useful abilities
  • 8. Feature priority
  • 9. Gems, Enchantments and Consumables
  • 10. Best Equipment
  • 11. Leveling up

1. Advantages and disadvantages of MM Hunt in 5.5.0

Benefits:

  • Powerful targeted damage on demand.
  • Raid effect: True Shot Aura.
  • Powerful support skills, including unique ones (Redirect and Play Dead).
  • A simple process for selecting equipment in the early phases of the expansion
  • Fast leveling and easy solo play

Disadvantages:

  • Weak damage to two or more targets
  • Depends on the pet that needs extra attention
  • Good equipment required
  • Lack of defensive cooldowns and self-healing abilities

2. The best races for the Marksman Hunter in WoW MoP Classic

Horde players are advised to choose an Orc for the extra pet damage through Blood Fury. You can also choose a troll for extra damage from Berserk, 1% proficiency for ranged weapons and Kill Animals. Blood elves also have a useful racial ability, Arcane Flux. It inflicts AoE silence and can be extremely beneficial when completing the test mode.

The best race for "Survival" from the Alliance is the Worgen (1% additional critical strike chance and cooldown for fast movement Lightness of Darkness). You can also choose a draenei with an additional percentage of accuracy.

3. Best professions for MM Hunt in Mists of Pandaria Classic

  1. Engineering remains the best profession in the game, with Mists of Pandaria adding an active glove enchant, Neural Springs, to engineers. Neural Springs are the best enchant for fighting gloves, regardless of the chosen class and specialization. Nitro Boosts increase movement speed on demand and often help out in critical situations. In most guilds, engineering is considered a required profession.
  2. Blacksmithing allows you to add additional gem slots to gloves and bracers (Glove Socket and Bracer Socket). In fact, you can pair any non-gathering profession with engineering - they all give approximately equal combat bonuses, choose what you enjoy doing. Blacksmithing allows you to choose stats for additional slots, but for a hunter it will be dexterity in any case.

4. PvE builds and talents for Hunter “Shooting” in WoW 5.5.0

With the Mists of Pandaria expansion, the talent system has been redesigned - instead of a large tree through which players must move down, players have a clear table with a small number of talents. New rows of talents open starting from level 15 and every 15 levels thereafter, each row contains three thematic abilities, from which you can choose just one. The choice of talents for hunters is practically independent of specialization - the main abilities are acquired when choosing this specialization, and not from talents.

Build for MM Hunt in Mists of Pandaria Classic

Below is a brief description of all the talents available in each tier. In Mists of Pandaria, new talents are unlocked every 15 levels, starting at level 15.

Talents by level

Level 15 Talents

Recommended option: Crouching Tiger, Hidden Chimera.

Talents in this tier change the mechanics of the main fast movement skill, Disengage.

  • Quick Reaction increases movement speed by 60% and prevents you from being slowed or immobilized after using Disengage. This is a great option for fast on-demand movement in most raid fights.
  • Almost got caught! When using Disengage, it also pins enemies in place for 8 seconds. Powerful but situational AoE control.
  • Crouching Tiger, Hidden Chimera reduces the cooldowns of Disengage and Contain. This talent is used as the default option, reducing the cooldown of Disengage from 20 to 10 seconds and allowing the ability to be cast twice as often as normal.

Level 30 Talents

Recommended option: Linking shot.

This tier contains talents for controlling opponents.

  • Link Shot fires an arrow at a designated point, tying nearby enemies together. If opponents move too quickly and break the connection, they will be stunned for 5 seconds. This is a powerful AoE effect that works great in any situation.
  • Wyvern Bite inflicts sleep on a single target. This is a good ability, but it is not used very often, giving way to Freeze Trap.
  • Intimidate stuns a single target for 3 seconds. Inferior in effectiveness to Linking Shot.

Level 45 Talents

Recommended option: Spirit of the Iron Hawk.

The talents of this tier are responsible for the personal protection of the MM.

  • Vitality is a new healing cooldown that restores a large amount of health to the hunter and his pet. Recovers in 2 minutes and is inferior in strength to the other two options.
  • Spirit of the Iron Hawk is an upgraded version of the Spirit of the Hawk. In addition to the standard effect, it reduces damage taken by 10%, works passively and greatly simplifies life for hunters, who are considered a relatively fragile class.
  • Spirit Bond passively heals the hunter and his pet for 3% of their maximum health every 2 seconds. If you have food or bandages, the effect decreases in price.

Level 60 Talents

Recommended option: Zeal.

This tier contains talents that allow you to replenish concentration in one way or another.

  • Zeal instantly restores 50 points of Focus and another 50 points over 10 seconds. “Shooting” quickly consumes concentration, and Zeal replenishes more resources than other talents in the tier, so it is considered the best choice. However, the difference is negligible, and if the active button seems unnecessary to you, you can choose another talent.
  • The Dire Beast summons a pet that deals a little extra damage and passively restores the Hunter's Focus. This is the worst talent of the tier in terms of the amount of resource received,
  • Thrill of the Hunt is a passive effect that triggers from time to time and reduces the concentration cost of some shots. It is slightly inferior to Zeal when used optimally, but does not require the player's attention, and is therefore considered a safer and easier option.

Level 75 Talents

Recommended option: A flock of ravens.

The talents of this tier increase the damage dealt, including from MM Hunt's pet.

  • A Flock of Ravens is a two-minute cooldown that summons a flock of ravens that attack the target for 30 seconds. In terms of damage output per target, the Flock is ahead of the other two talents in the tier.
  • Lightning strikes allow your pet to teleport to a target from a distance of up to 30m, increasing the damage they deal by 30%. This talent is inferior to the other two in absolute values, but it is very convenient in some fights.
  • Lynx's Rage is a mini cooldown for the pet. Unfortunately, it does very little damage and is much inferior to the other two options.

Level 90 Talents

Recommended option: Throw Glaive.

This tier contains talents that add a new ability to the rotation.

  • Glaive Throw is a powerful attack that has a 15 second cooldown and costs only 15 Focus. The throw fits perfectly into any hunter's rotation, especially considering how resource efficient it is.
  • A powerful shot is applied for 2.25 seconds. and deals explosive damage to the main target, as well as to all targets that stand in the way. The ability takes a long time to cast and has a long cooldown, and therefore is inferior to alternative options.
  • A barrage is a rapid volley of shots that strike all enemies in a cone in front of the caster multiple times. Flurry works well in AoE battles. The main advantage of the ability is the wide spread of projectiles - this can be useful in dungeons, for provoking a large number of enemies at once. Typically used in combination with Redirection.

5. Best symbols for MM Hunt in Mists of Pandaria 5.5.0

Glyphs play less of a role in Mists of Pandaria than in previous expansions, as they no longer affect the amount of damage dealt. Major symbols have been removed from the game, large symbols give characters situational combat advantages, minor symbols are considered cosmetic and make gameplay a little more convenient.

Large characters

Hunters of all specializations are advised to carry the Glyph of Beast Bond and Glyph of Containment. The protective bonuses from these symbols are difficult to overestimate; they work excellently in any content. All other symbols are considered situational, you can choose any one based on your personal preferences.

"Shooting" has another extremely useful (in fact, mandatory) symbol, the Aimed Shot Symbol. It allows you to use Aimed Shot on the move, which is very, very convenient.

  • Glyph of Bestial Bond increases the amount of healing received by the Hunter and their pet by 10%. Helps you recover faster from impacts.
  • Glyph of Containment reduces damage taken by an additional 20% when using Containment.
  • The Lift Glyph increases the Lift Distance. We recommend that you put this symbol in the third slot, it will give you the greatest benefit in dungeons and raids.
  • Glyph of Liberation restores the Hunter to 5% of their maximum health when using Disengage. Serves as an additional passive source of healing if you use Disengage frequently.
  • Glyph of Pathfinding increases movement speed while mounted and when Spirit of the Cheetah is activated. A great option for those who plan to complete tasks or explore the open world.

Small characters

As stated above, the small symbols are cosmetic and make the gameplay experience a little more convenient.

  • Glyph of Spirit of the Cheetah: Spirit of the Cheetah no longer applies Vertigo when taking damage, instead simply dispelling the effect. This is a mandatory symbol that completely eliminates the disadvantage of the Cheetah Spirit.
  • Glyph of the Spirit of the Pack increases the range of the Spirit of the Pack to 15m. An excellent option for raiders, it ensures a guaranteed effect on all group members.
  • Glyph of Loot: Your pet learns to collect loot from enemies within a 40m radius. This is a very convenient symbol that is often used when pumping.
  • Glyph of Revive Pet reduces the delay when casting Revive Pet in battle.

6. Pets and Hunter Rotation "Marksmanship" in WoW 5.5.0

Pets for MMA

Pets are divided into families depending on their biological species (cats, boars, spiders, and so on). Unlike previous expansions, in Mists of Pandaria you can choose any specialization (damage, defense, auxiliary effects) for any pet. Names of specializations: "Ferocity", "Persistence", "Cunning". In addition, pets have lost their specific talent trees. All pets belonging to the same specialization (for example, Ferocity) have the same basic abilities. Only special effects change, which are determined by the pet’s belonging to a particular species.

When choosing a pet, these effects serve as a deciding factor. In Mists of Pandaria, players can take advantage of a large number of different raid effects. The Hunter is the only character who can fill the need of a single raid by choosing the right pet. As a rule, hunters choose effects that provide the most benefit to themselves, or effects that are least common. Research your raid composition in advance and make decisions accordingly. Most likely, for this you will need to have several pets of different types in the stalls.

Regardless of the additional effect, the pet's specialization must be Ferocity. Representatives of this specialization deal the most damage and have access to the corresponding cooldowns.

Recommendations for choosing pets

When leveling up, you can use any pet you have. If you are leveling up alone, you may need a pet with the Tenacity specialization; in a group game, use a pet with the Ferocity specialization to deal maximum damage. We recommend that you choose a wolf with Furious Howl (+5% critical strike chance).

It should also be noted that the level of the pet being tamed is no longer important; pets are always behind their hunters by a maximum of 5 levels. If a level 90 character tames a level 10 pet, the pet's level will automatically rise to 85. The remaining levels can be quickly increased by killing monsters.

Beneficial effects from pets

In the Mists of Pandari expansion, pets can apply buffs to allies and debuffs to enemies. Both are highly valued in raids. The effects are not unique; in a 25-player raid, they will most likely be obtained from other characters, so hunters are not limited in choosing a pet. At the same time, they, of course, can cover the needs of the raid in the absence of a character with the desired effect. When going into a dungeon or raid, analyze your party composition and choose your pet accordingly. Below is a list of pets that need to be collected in stalls to have effects for all occasions:

  • Wolf/Hydra: 5% critical strike chance;
  • Hyena/snake: 10% speed;
  • Water Strider: 10% spell power;
  • Cat: mastery;
  • Dragonhawk/Winged Serpent: +5% spell damage to target;
  • Boar/Ravager: +4% physical damage to target;
  • Raptor/Strider: -12% armor for target.

Pet training

In classic and TBC, hunters had to spend a lot of time training their pets. In the new additions, pets by default have the necessary abilities, which are pumped up along with the level. You no longer need to learn new abilities by taming new pets.

Pet Talents

In the new expansion, pets no longer have talent trees. Choose the Ferocity specialization for your pet and you will receive all the effects and bonuses you need.

Encyclopedia of pets in WoW: Petopia.

Rotation of MM Hunt

In the Cataclysm expansion, the mechanics of the class changed significantly; hunters began to use concentration rather than mana as their main resource. With the release of Mists of Pandaria, nothing has changed in this regard; the rotation for the most part remains the same.

Rotation for one target

Before starting the battle, make sure that you are affected by the Spirit of the Hawk and the target is affected by the Hunter's Mark. Chimera Shot now automatically applies Hunter's Mark to the target in combat, only apply it manually when not otherwise engaged.

  1. Cast and maintain Snake Bite;
  2. Use 2x Steady Shot to maintain Steady Focus;
  3. Chimera Shot;
  4. Aimed Shot with Marksman (instant);
  5. Kill shot if the target's health level does not exceed 20%;
  6. A flock of ravens;
  7. Glaive Throw;
  8. Aimed shot;
  9. Arcane Shot if you have concentration to spare;
  10. A surefire shot to generate concentration if other abilities are not required or unavailable;

AoE rotation

AoE rotation for "Shooting" depends on the number of targets participating in the battle. If there are 2-3 targets, use the standard rotation for single target combat.

If there are 4 or more targets, the priority is as follows:

  1. Use 2x Steady Shot to maintain Steady Focus;
  2. Volley to reset concentration;
  3. Aimed Shot with Marksman (instant);
  4. Kill shot if the target's health level does not exceed 20%;
  5. A flock of ravens;
  6. Glaive Throw;
  7. A surefire shot to generate concentration if other abilities are not required or unavailable;

7. Cooldowns and other useful abilities of the Hunter "Marksmanship" in WoW Pandaria Classic

Hunters have several cooldowns that can be used to deal burst damage. How cooldowns are used depends on the specifics of the battle, but as a rule, powerful abilities are used at the very beginning and then as they become available.

  • Rapid Fire is a hunter's most valuable cooldown. It increases ranged attack speed by 40% and lasts 15 seconds.
  • Rage is a cooldown for Ferocity pets that significantly increases the pet's attack power.
  • Zeal is an active talent that replenishes concentration. It can be combined with other cooldowns in case of resource shortage.
  • Bestial Onslaught is a new cooldown that briefly summons all pets into battle. Try to combine it with other efforts.

Perfume

In battle, hunters have access to only two effects from the “Spirit” category: Spirit of the Hawk and Spirit of the Cheetah. Spirit of the Hawk should be active most of the time, Spirit of the Cheetah only if you feel the need to move quickly (not recommended in a raid, as characters are likely to take damage and the effect will be canceled). Spirit of the Pack is a raid version of Spirit of the Cheetah, which should only be used if the raidexactly will not take damage while the Spirit is active.

MM Hunt's spells, cooldowns and abilities

Hunters deal excellent damage and have support abilities that allow them to perform additional objectives in the raid. Primarily, we are talking about Redirect, Ice Trap and tracking monsters of different types (for example, Tracking Humanoids).

All hunters apply the same buff to the raid, Trueshot Aura. The aura increases the attack power of all raid members by 10%. This effect is only available to hunters, warriors, and death knights.

Make sure that you are always affected by one of the “spirit” type spells. Perfume is a positive effect that works on the principle of auras.The default option in combat is Spirit of the Hawk, it increases the attack power in ranged combat. All existing spirits in the game are listed below.

  • Spirit of the Hawk increases ranged attack power. Used in those moments when the priority is to deal damage.
  • Spirit of the Cheetah increases movement speed by 30%. Use it to move quickly if you know you won't take damage.
  • Spirit of the Pack is a variation of Spirit of the Cheetah that affects the entire group or raid.

Key Rotation Abilities

Below are the main MMA abilities that are used in rotation (both at leveling and at the maximum level).

  • Chimera Shot is one of the most powerful Marksmanship abilities. Deals explosive damage from nature magic, refreshes Snake Bite, and applies Hunter's Mark to the target.
  • Aimed Shot is a powerful shot that deals explosive physical damage. Usually has a cast time, with Archery Master it is cast instantly.
  • Kill Shot is not applicable to targets above 20% health. This is the most powerful single-target ability. Use it whenever possible.
  • A volley is used to damage two or more targets if they are close to each other.
  • Hunter's Mark applies a debuff to the target that lasts indefinitely and grants additional attack power to anyone who attacks that target. At a given time, a tag can be present on only one target. Apply the mark before combat and remember that it does not introduce the target into combat. In Mists of Pandaria, the Mark is automatically applied when using Chimera Shot.
  • Arcane Shot is cast instantly and deals Arcane damage. Use it on a single target to expend extra Focus if it won't delay other shots.
  • Snake Bite is a periodic effect that deals Nature damage. It is used in the rotation of hunters of all specializations.
  • The sure shot is used to fill gaps in the rotation and generates focus. By using the skill twice, you will receive the Steady Concentration buff.

Traps

Traps are a kind of identification mark of hunters. They are placed on the ground and trigger when an enemy steps on them. At a given time, you can place one trap of each type (fire, ice and natural). You can also use Trap Throw, which allows you to throw traps up to 40m away.

  • Explosive Trap is a fire trap that, when triggered, deals explosive damage to all enemies within a 10m radius and applies a damage over time effect to them. This is a powerful AoE ability, use it when there are a lot of targets.
  • Freeze Trap is an ice trap that freezes the enemy for 1 minute. The frozen target cannot take any actions, any damage dispels the effect.
  • Ice Trap creates a patch of ice on the ground that reduces enemy movement speed by 50%. Use it to break away from pursuit if necessary.
  • Snake Trap is a natural trap that summons several vicious poisonous snakes. Snakes attack the target for 15 seconds and then die.

Tracking

MM Hunts have abilities to track different types of opponents - for example, Track Humanoids and Track Animals. Only one such ability can be active at a time; all targets of the appropriate type are displayed on the mini-map.

  • Humanoid Tracking displays nearby humanoids (both friendly and hostile) on the minimap.
  • Animal Tracking displays animals on the mini map.
  • Track Undead displays undead creatures on the minimap. This does not apply to players belonging to the same race.
  • Stealth Tracking displays stealthy creatures on the minimap, including Stealth players.
  • Elemental Tracking displays elementals on the minimap.
  • Demon Tracking displays demons on the minimap.
  • Tracking Giants displays giants on the minimap.
  • Dragon Tracking displays dragons on the mini map.

Pet Abilities

Each pet has its own abilities, and the hunter has abilities that allow him to interact with the pet. These abilities will be listed below.

  • Taming an Animal allows you to tame an animal and make it your pet.
  • Summon Pet Summons a pet if it is not summoned and is alive. In Mists of Pandaria, hunters can tame multiple pets and summon them with different versions of the same ability.
  • Revive Pet resurrects the pet if it is dead.
  • Feeding the pet applies to food from the inventory and replenishes the pet's health. Different pets like different foods.
  • Release Pet chases away the pet until you use Summon Pet. Use this skill to prevent your pet from provoking unnecessary monsters (for example, when jumping from a ledge).
  • Healing a pet restores your pet's health over 10 seconds.
  • Knowledge of the beast provides information about the pet (type, food preferences, history).

Cooldowns

Hunters have a variety of powerful abilities with special effects and long cooldowns. These abilities are called cooldowns. Cooldowns are incredibly important, and therefore their use must be planned in advance.

  • Rapid Fire is a hunter's most valuable cooldown. It increases ranged attack speed by 40% and lasts 15 seconds.
  • Rage is a cooldown for Ferocity pets that significantly increases the pet's attack power.
  • Zeal is an active talent that replenishes concentration. It can be combined with other cooldowns in case of resource shortage.
  • Bestial Onslaught is a new cooldown that briefly summons all pets into battle. Try to combine it with other efforts.

Auxiliary abilities

Hunters have access to various support abilities that allow them to do things that other classes cannot.

  • Silencing Shot is used to interrupt enemy spells. Counter Shot is available to other specializations - unlike Silencing Shot, it does not impose silence.
  • Redirect applies to an allied player or pet. It applies a positive effect to the target that lasts 30 seconds. When you attack an enemy, the effect redirects the threat you generate to an ally for 4 seconds.
  • Containment prevents you from targeting a hunter and using direct spells and attacks on them for 5 seconds. Containment is not the same as invulnerability and does not block some abilities and effects. Damage taken while Contain is active is reduced by 30%.
  • Concussion Shot fires instantly and slows the hostile target by 50%. The effect duration is 4 seconds. The ability can be used for kiting in PvP and PvE.
  • A distraction shot is an instant shot that forces the target to attack the hunter. Use it if you need to attract the enemy's attention.
  • Repulse is similar to Warlocks' Fear, but can only be used against animals and Druids in Beast Form.
  • The eagle eye allows you to see into the distance. Use this ability to explore and explore the world.
  • Disengagement was redesigned in Wrath of the Lich King so it can now be used for fast travel. In the new addition, Disengagement works the same way as in the current version of the game - it throws the character back.
  • Feign Death removes the hunter from combat and resets the threat against attackers. In PvP, the ability allows you to “get lost” from the enemy’s target.
  • The flare detects all stealth targets at a specified point and prevents them from hiding again. Works well against robbers and druids.
  • A pacifying shot removes the effects of rage and magical effects from the target.
  • The owner's order frees the pet from immobilizing effects and makes it invulnerable to similar effects for the next 4 sec.
  • Stunning Shot is an instant shot that disorients the target for 4 seconds.
  • Wyvern Bite is an instant shot that puts the target to sleep for 30 seconds.
  • Widow's Poison is an instant shot that disorients the target for 30 seconds.
  • Camouflage gives the character imaginary invisibility, works only when at rest, players see the hunter when he begins to move. While under the effect of Camouflage, the hunter can only receive hits in melee combat. Dealing or receiving damage dispels the effect.

8. Hunter stat priority "Survival" in WoW Mists of Pandaria

The priority stats for the Shooting hunter are:

  1. Dexterity
  2. Accuracy(up to a limit of 7.5%)
  3. Mastery(up to a limit of 7.5%)
  4. Critical Strike
  5. Speed
  6. Mastery

Dexterity

Dexterity is the main source of attack power, which determines the damage of most abilities. Agility is present on all pieces of equipment. It provides some other benefits, but is mainly valued for its damage boost.

Accuracy

Accuracy ensures attacks hit the target. In Mists of Pandaria, accuracy is especially important for Steady Shot, as misses do not deal damage or restore Focus. Overall, accuracy is very important not only in terms of numbers, but also in terms of ease of play. MM Hunt requires 7.5% accuracy (2550 rating units).

Mastery

In Mists of Pandaria, hunters also require a skill rating, as enemies can dodge shots. Mastery is similar to accuracy, it's just called differently. The skill limit is the same as for accuracy - 7.5% or 2550 rating.

Critical Strike

In Mists of Pandaria, Marksman benefits greatly from critical strike through Piercing Shots. Critical hits apply damage over time effects, so the stat is considered extremely beneficial.

Speed ​​rating

Speed ​​is a reliable stat with a medium priority. In Mists of Pandaria, some classes have speed caps that trigger periodic effects an additional time when reached. Hunters do not have such values; for them, speed only affects the process of replenishing concentration and the frequency of auto attacks. With each update, the speed indicator will increase, and concentration will be more than enough, but in the first phase of the game this characteristic is still important.

Mastery

The Archery Mastery works like this: When using any ranged attack, the character has a chance to make an additional basic shot. Unfortunately, these additional shots do not interact with the main rotation in any way, only providing a little extra passive damage, so Mastery is considered the weakest stat for Marksmanship. Try to avoid it if possible.

9. Gems, Enchantments and Consumables

In Mists of Pandaria, the process of selecting enchantments, gems, and consumables is relatively simple - follow the guidelines below, which reflect general stat priority. Accuracy and skill are considered the most important characteristics, followed by agility. Below is a list of improvements that may be useful to hunters with the Marksmanship specialization.

Enchantment

Slot Basic option Additional option
Shoulders Arcane Inscription of the Tiger's Claw (Inscription required)
Great Mark of the Tiger's Claw
-
Cloak Sword Handle Embroidery (Requires Tailoring)
Enchant Cloak - Accuracy
-
Bib Enchant Chest - All Stats X -
Bracers Fur Lining - Intelligence (Leatherworking required)
Enchant Bracer - III Agility
Bracer Socket (Requires Blacksmithing)
Gloves Enchant Gloves - Mastery Neural Springs (Requires Engineering)
Glove Socket (Requires Blacksmithing)
Belt Living Steel Belt Buckle -
Pants Initial Leggings Enhancement (Requires Leatherworking)
Shadow leather overlays
-
Shoes Enchant Boots - Swiftness of Movement -
Weapon Lord Bumtingon's Sight of Destiny -

Stones for MM Hunt

Use Crystallized Fear as soon as you have access to it.

Stones
The ringing primordial diamond
Fragile pristine ruby
Fragile Primordial Ruby / Deadly Sunset Onyx
Brilliant Imperial Amethyst
Delicate Snake Eye - Requires Jewelcrafting, can use a maximum of three.

To reach the highest Agility score possible, try to consider color matching bonuses if you have already reached the Accuracy and Mastery caps. If you do not require accuracy and skill, and the match bonus is no more than 60 units. dexterity, use Brittle Primordial Ruby, regardless of the slot color.

Consumables

Food

The best food in the game is called Legendary Pandaren Noodle Soup. The following options with agility bonuses can be used as personal food:

  • Sea Mist Rice Noodles
  • Spicy pumpkin slices

Infusions and potions

The best infusion for a hunter with the Marksmanship specialization is the Infusion of Spring Flowers

The best potion is Wildebeest's Bite. Try to combine it with cooldowns to deal damage.

For emergency healing, you can use the Master's Healing Potion.

Professions

Hunters do not have the skills to heal themselves, so they are recommended to learn First Aid and use Thick Windwool Bandages. If you need healing in battle, choose moments when no one is attacking you.

10. Best Equipment for the Marksmanship Hunter in Mists of Pandaria Classic

The equipment presented below can be obtained in raids and dungeons, and can also be purchased from merchants. The list corresponds to the following stat priority:

  1. Agility
  2. Accuracy (up to a limit of 7.5%)
  3. Mastery (up to a limit of 7.5%)
  4. Critical Strike
  5. Speed
  6. Mastery

The best equipment in the first phase for MMA

Please note that all equipment can be reforged, which is not reflected in this list. There are addons in the game that show the most profitable reforging options, but do not forget about the general priority of characteristics. Try to reach accurate accuracy and skill limits.

Slot Item Source
Helmet Yaungol Slayer's Headguard Sha of Fear
(ger.) Terrace of Eternal Spring;
Amulet Choker of the Unbridled Storm Bladelord Ta'yak
(ger.) Heart of Fear
Shoulders Abyssal Shoulderguards Eternal Defenders
(ger.) Terrace of Eternal Spring;
Cloak Grandcloak's Greatcloak Garalon
(ger.) Heart of Fear
Bib Yaungol Slayer Tunic Grand Empress Shek'zeer
Heart of Fear
Bracers Stoney Zev's Bracers Stone Guardians
(ger.) Mogu'shan Dungeons
Gloves Gloves of the Yaungol Slayer Windlord Mel'jarak
(ger.) Heart of Fear
Belt Girdle of Darkness's Embrace Sha of Fear
(ger.) Terrace of Eternal Spring
Pants Yaungol Slayer's Legguards Amber Shaper Un'sok
(ger.) Heart of Fear
Boots Monstrous Stompers Amber Shaper Un'sok
(ger.) Heart of Fear
Ring #1 Tormenting Spiked Ring Windlord Mel'jarak
(ger.) Heart of Fear
Ring #2 Regale's Infinity Ring Eternal Defenders
(ger.) Terrace of Eternal Spring
Accessory #1 Bottle of Countless Stars Elegon
(ger.) Mogu'shan Dungeons
Accessory #2 Horror in the Mists Lei Shi
(ger.) Terrace of Eternal Spring
Weapons Taoren, the Soulburner Lei Shi
(ger.) Terrace of Eternal Spring

11. Leveling up MM Hunt in WoW MoP 5.5.0

"Shooting" remains one of the strongest specializations for leveling up. All three Hunter specializations are suitable for this purpose - they perform well in single player and dungeon runs. Hunters are less dependent on equipment than other characters, as most of their damage is done by pets, and concentration is restored on its own.

Talents for leveling up a hunter "Shooting"

In Mists of Pandaria, new talents are unlocked every 15 levels, starting at level 15. Recommended talents allow you to kill opponents with minimal interruption.

Level 15 Talents

Talents in this tier change the mechanics of the main fast movement skill, Disengage.

  • Quick Reaction increases movement speed by 60% and prevents you from being slowed or immobilized after using Disengage. When leveling up, this talent is used as the default option, it increases movement speed and regularly removes slows and immobilizations.
  • Almost got caught! When using Disengage, it also pins enemies in place for 8 seconds. The AoE control effect can be useful, but its value decreases as you level up.
  • Crouching Tiger, Hidden Chimera reduces the cooldowns of Disengage and Contain. Another strong option for pumping.

Level 30 Talents

This tier contains talents for controlling opponents.

  • Link Shot fires an arrow at a designated point, tying nearby enemies together. If opponents move too quickly and break the connection, they will be stunned for 5 seconds. This is a powerful AoE effect that works great in any situation.
  • Wyvern Bite inflicts sleep on a single target. This is a good ability, but it is not used very often, giving way to Freeze Trap.
  • Intimidate stuns a single target for 3 seconds. Inferior in effectiveness to Linking Shot.

Level 45 Talents

The talents of this tier are responsible for the personal protection of the MM.

  • Vitality is a new healing cooldown that restores a large amount of health to the hunter and his pet. Recovers in 2 minutes and is inferior in strength to the other two options.
  • Spirit of the Iron Hawk is an upgraded version of the Spirit of the Hawk. In addition to the standard effect, it reduces damage taken by 10%, works passively and greatly simplifies life for hunters, who are considered a relatively fragile class. As you level up, the Spirit of the Iron Hawk drops in price, since the hunter needs healing more than damage reduction, but if you play in a group with a healer, this Spirit can be useful to you.
  • Spirit Bond passively heals the hunter and his pet for 3% of their maximum health every 2 seconds. If you have food or bandages, the effect decreases in price.

Level 60 Talents

This tier contains talents that allow you to replenish concentration in one way or another.

  • Zeal instantly restores 50 points of Focus and another 50 points over 10 seconds. “Shooting” quickly consumes concentration, and Zeal replenishes more resources than other talents in the tier, so it is considered the best choice. However, the difference is negligible, and if the active button seems unnecessary to you, you can choose another talent.
  • The Dire Beast summons a pet that deals a little extra damage and passively restores the Hunter's Focus. This is the worst talent of the tier in terms of the amount of resource received,
  • Thrill of the Hunt is a passive effect that triggers from time to time and reduces the concentration cost of some shots. It is slightly inferior to Zeal when used optimally, but does not require the player's attention, and is therefore considered a safer and easier option.

Level 75 Talents

Talents in this tier increase damage dealt, including damage from your pet.

  • A Flock of Ravens is a two-minute cooldown that summons a flock of ravens that attack the target for 30 seconds. In terms of damage output per target, the Flock is ahead of the other two talents in the tier.
  • Lightning strikes allow your pet to teleport to a target from a distance of up to 30m, increasing the damage they deal by 30%. This talent is inferior to the other two in absolute values, but it is very convenient when leveling up, especially alone.
  • Lynx's Rage is a mini cooldown for the pet. Unfortunately, it does very little damage and is much inferior to the other two options.

Symbols

In Mists of Pandaria, glyphs still play a role in leveling, but their effectiveness has decreased significantly compared to previous expansions. Major symbols have been removed from the game, large symbols give characters situational combat advantages, minor symbols are considered cosmetic and make gameplay a little more convenient. Below are recommendations for choosing symbols for leveling.

Large characters:

Hunters of all specializations are advised to carry the Glyph of Beast Bond and Glyph of Containment. The protective bonuses from these symbols are difficult to overestimate; they work excellently in any content. All other symbols are considered situational, you can choose any one based on your personal preferences.

  • Glyph of Bestial Bond increases the amount of healing received by the Hunter and their pet by 10%. Helps you recover faster from impacts.
  • Glyph of Containment reduces damage taken by an additional 20% when using Containment.
  • The Pet Healing symbol significantly increases the effectiveness of Pet Healing, makes the pet stronger, and makes it easier to complete tasks.
  • Glyph of Liberation restores the Hunter to 5% of their maximum health when using Disengage. Serves as an additional passive source of healing if you use Disengage frequently.
  • Glyph of Pathfinding increases movement speed while mounted and when Spirit of the Cheetah is activated. A great option for those who plan to complete tasks or explore the open world.

Small characters:

As stated above, the small symbols are cosmetic and make the gameplay experience a little more convenient.

  • Glyph of Spirit of the Cheetah: Spirit of the Cheetah no longer applies Vertigo when taking damage, instead simply dispelling the effect. This is a mandatory symbol that completely eliminates the disadvantage of the Cheetah Spirit.
  • Glyph of Loot: Your pet learns to collect loot from enemies within a 40m radius. This is a very convenient symbol that is often used when pumping.
  • Glyph of Revive Pet reduces the delay when casting Revive Pet in battle.

Rotation for leveling

The rotation used when leveling up almost completely repeats the rotation for the maximum level. Try to send your pet into battle first and do not forget to use Redirection on it.

The rotation for the start of the battle is as follows:

  1. Snake bite;
  2. Maintain Steady Focus by casting True Shot twice in a row.
  3. Chimera Shot, which automatically applies Hunter's Mark to the target;
  4. Aimed shot;
  5. Kill shot if the target's health level does not exceed 20%;
  6. Relieve excess concentration with Arcane Shot;
  7. A surefire shot to generate concentration if other abilities are not required or unavailable.

Apply cooldowns as needed - for example, after provoking several enemies at the same time. In AoE battles, do not forget to use Volley and Explosive Trap.

Pre-raid equipment for the hunter "Shooting"

The equipment listed below can be obtained without visiting raid dungeons. The list corresponds to the following characteristics priority:

  1. Dexterity
  2. Accuracy(up to a limit of 7.5%)
  3. Mastery(up to a limit of 7.5%)
  4. Critical Strike
  5. Speed
  6. Mastery

Please note that all equipment can be reforged, which is not reflected in this list. There are addons in the game that show the most profitable reforging options, but do not forget about the general priority of characteristics. Try to reach accurate accuracy and skill limits.

Slot Item Source
Helmet Deadly Retinal Defense Engineering
Amulet Charred Scarlet Key Flame Weaver Kegler
(ger.) Halls of the Scarlet Crusade
Shoulders Windwalker's Spaulders Golden lotus, respect
Cloak Aerial Bombardment Cloak General Pa'valak
(Ger.) Siege of Niuzao Temple
Bib Chestguard of Earthly Harmony Leatherworking
Bracers Smokeblade Bracers Sha of Cruelty
(Ger.) Shado-Pan Monastery
Gloves Gloves of Earthly Harmony Leatherworking
Belt Klaxxi Winnower's Chain Belt Klaxxi, respect
Pants Leggings of the Leaping Madman Leaping Potamus
(ger.) Stormstout Brewhouse
Boots Fixation boots Raigonne
(ger.) Gate of the Setting Sun
Ring #1 Seal of the Wind-Reaver Klaxxi, Exalted
Ring #2 Gift of Anji Golden lotus, respect
Accessory #1 Burning words Dark Master Gandling
(ger.) Scholomance
Accessory #2 Relic of Xuen Tiger Deck - Darkmoon Faire
Weapons Klatit, fangs of the swarm Raigonne
(ger.) Gate of the Setting Sun