Racial abilities: summary cheat sheet

Cheat sheet for quick selection. Below are the most important things by race, without water.
Removing control and debuffs
- Man — “Every man for himself”: any control.
- Undead — “The Will of the Forsaken”: fear, sleep, charm.
- Dwarf — “Stone form”: bleeding, poisons, diseases.
- Dwarf— “Escape Artist”: slowdowns and holding.
- Kul Tiran — removal of control and flexibility of the elements.
- Blood Elf — “Flow of Mana”: silence over the area.
Burst and damage
- Troll — “Berserk”: acceleration of attack and casting.
- Orc — “Bloody Fury”: +damage, stun resistance.
- Mag'har — strengthening at low health.
- Lightforged Draenei — a powerful one-time burst.
- Worgen — “Dark Frenzy”: +crit.
Protection and survivability
- Tauren — health + “Thunderstride” (mass stun).
- Draenei - “Gift of the Naaru” (healing), accuracy.
- Zandalar - active healing and protection.
- Night Elf - evasion, exit from battle.
Useful to the group
- Blood Elf — removal/return of mana, silence.
- Draenei - heal allies.
- Tauren - camp by area.
- Nightborne — teleport and support.
Keep this cheat sheet handy: in the arena, it is important to know in advance how the enemy can remove your control.