Sapphiron - Naxxramas boss guide

Tactics for Sapphiron in Naxxramas 10/25 for WoW 3.3.5a: Ice aura, air phases with blocks of ice, Life Drain, key to the Eye of Eternity and full loot.
Review
Sapphiron - bone ice wyrm, resurrected by Kel'Thuzad, penultimate boss of Nax: collected from bones when the raid enters the hall and opens the Upper Necropolis. The battle alternates between the ground phase (cleave, tail, Life Steal, wandering snowstorms) and the air phase every 45 seconds: the boss freezes players into blocks of ice and covers the entire hall with Ice Breath - only those hiding behind the blocks survive. The entire raid has an Ice Aura ticking throughout the battle. From the corpse - the key that opens the Eye of Eternity (Malygos).
- Below ~11% HP, the boss no longer flies up - at the last percent, just keep him on the ground.
- Achievement “Club of the Hundred”: everyone in the raid has resistance to ice magic no higher than 100 - the script checks this every 5 seconds of the entire battle, remove the FR gear and auras in advance.
- Without the achievement, it’s the other way around: Magic Resistance Aura/Aspect of the Wild/Totem significantly reduces the damage of Ice Aura and Breath.
- Stealing life is a curse: magicians and druids with decurse in this battle are more valuable than extra DPS, remove instantly (each tick also heals the boss).
- In the air phase, do not stand next to the Frost Arrow target - the block hits 7-8k of ice in an area, but after that it is your cover from the breath.
Combat phases
Classic dragon: the tank keeps its muzzle away from the raid, miles to the side (cleak in front, tail in back). The raid is tickingIcy Aura (1200 ice every 2 sec), every 24 sec a curse flies to 2 (10) / 5 (25) targetsStealing Life, A wandering snow storm will spawn every 6.5–8 seconds. Stand slightly scattered and not catch the storm.
- Icy Aura
- Stealing Life (dispel curses)
- Wandering Blizzards
- Cleave andTail Sweep
The boss takes off in the center of the hall. Frost Arrows freezes 2 (10) / 3 (25) random players into blocks of ice (stun ~25 sec, 7125–7875 ice for the target and those standing nearby), then after ~8.5 sec covers the hallWith icy breath - deadly for everyone who did not hide behind the block (you need to stand close behind it on the line to the boss). After the explosion, the blocks crumble, the boss lands, and the cycle begins again.
- Frost Arrow (blocks of ice)
- Ice Breath (hide behind the boulders)
- Quick regroup after landing
Abilities
Positioning
The boss is tanked in the center of the hall, facing away from the raid. The raid is from the side and slightly scattered (so that snow storms do not drive everyone away at once), but not stretching across the entire hall: in the air phase, everyone needs to quickly run to the blocks.
Role Tips
- After each landing of the boss - an instant pickup: hold the taunt with cooldown for this moment.
- Saves for cleaves are almost not needed - the real danger is the sum of a cleave with an aura tick and a storm; Be careful not to stand in blue with the boss.
- Do not turn the boss around when rearranging - a tail with a mile-long knockback is worth more than a couple of meters of position.
- In the last 10%, the boss does not take off - you can burn your saves and stand until the end.
- Icy Aura — 1200 damage to everyone every 2 sec for the entire battle: this is a mana marathon, take mp5 consumables and regenerate in air phases.
- CursesLife Steals Mages/druids dispel, but if they are not there, this is your headache: every tick heals the boss.
- Before everyWith icy breath — full raid: hiding is not enough, after landing the damage continues immediately.
- Frozen healer - minus a third of the healer: secure with appointments who is covering whom.
- Mages and Druids: Decurse is your main button in this battle, DPS is secondary.
- In the air phase, do not huddle together before the arrows and do not run to the edge of the hall - you need to reach the block in ~8 seconds.
- When hiding yourself behind a boulder, stand close: the cover works within 10 meters of the boulder, strictly in line with the boss.
- Mages can ignore one breath with an Ice block, paladins with a bubble; take care of this in case you don't make it.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Accessory | Key to Rainbow Focus | WarriorPaladinHunterRoguePriestDeath KnightShamanMageWarlockDruid | 10. Quest Item: Unlocks the Eye of Eternity (Malygos 10). Chance ~17%. |
| Chest | Strong skeletal ribcage | WarriorPaladinDeath Knight | 10. Plate, tank: strength, 135 stamina, defense, parry, mastery. |
| Head | Helm of Countless Legions | RogueDruid | 10. Skin, physical dps: 74 agility, accuracy, haste, AP, meta socket. |
| Ring | Circlet of Death | WarriorPaladinDeath Knight | 10. Strength, crit, skill - str-dps. |
| Head | Helm of the Defiant | WarriorPaladinDeath Knight | 10. Plate, physical dps: strength, accuracy, a lot of haste, meta-socket. |
| Back | Cloak of Mastery | RogueHunterShamanDruid | 10. Cloak physical dps: agility, crit, accuracy, AP. |
| Head | Helm of the Inner Sanctum | Shaman | 10. Chain mail, caster/healer: int, crit, haste, SP, meta-socket. |
| Ring | Hoop of Life | PriestPaladinShamanDruid | 10. Khilskoe: int, haste, SP, mp5. |
| Legs | Sapphiron's Leggings | Priest | 10. Fabric, healing: int, a lot of spirit, haste, 2 sockets. |
| Head | Cowl of Winged Terror | PriestMageWarlock | 10. Fabric, heal/caster: int, spirit, crit, SP, meta socket. |
| Back | Shroud of the Citadel | PriestMageWarlockShamanDruid | 10. Caster's cloak: int, crit, haste, SP. |
| Accessory | Iridescent Focus Heroic Mode Key | WarriorPaladinHunterRoguePriestDeath KnightShamanMageWarlockDruid | 25. Quest item: access to the Eye of Eternity (Malygos 25). Chance ~65%. |
| Weapons | Murder | Rogue | 25. Dagger 1.50: agility, accuracy, haste, AP - off-hand rogues. |
| Accessory | Bandit Insignia | RogueHunterShamanDeath Knight | 25. 190 AP + proc 1504–2256 arcane magic - strong physical dps trinket. |
| Accessory | Rune of Reflection | WarriorPaladinDeath Knight | 25. 95 parry + yuz 375 parry for 20 sec - tank save. |
| Accessory | Necromantic Power Extract | PriestWarlockShamanDruid | 25. 95 crit + proc from periodic damage - trinket of dot classes (shp, lock, boomkin). |
| Accessory | Soul of the deceased | PriestPaladinShamanDruidMage | 25. 95 crit + proc 900 mana from crits - mana trinket for healers. |
| Ring | Gatekeeper | WarriorPaladinDeath KnightDruid | 25. Tank: armor, strength, 84 stamina, evasion, accuracy. |
| Ring | Ring of Fading Beauty | PriestPaladinShamanDruid | 25. Khilskoe: int, haste, SP, mp5. |
| Necklace | Amulet of Cold Blast | RogueHunterShamanDruid | 25. 56 agility, crit, haste, AP - physical dps. |
| Necklace | Cosmic lights | PriestMageWarlockShamanDruid | 25. Kasterskoe: int, crit, haste, SP. |
| Necklace | Endless pity | PriestPaladinShamanDruid | 25. Khilskoe: int, crit, SP, mp5. |
| Chest | Responsiveness | Priest | 25. Fabric, heal: int, spirit, SP, mp5, 2 slots. |
| Hands | Gloves of Majesty | PriestMageWarlock | 25. Fabric, DPS caster: int, crit, accuracy, SP. |
| Legs | Breeches of the Slain Dragon | PriestMageWarlock | 25. Cloth, DPS caster: int, spirit, 50 accuracy, SP, 2 sockets. |
| Hands | Gloves of Swift Reaction | RogueDruid | 25. Skin, physical dps: 66 agility, crit, haste, AP. |
| Legs | Legguards of the Last Abode | Druid | 25. Leather, heal/caster: int, spirit, haste, SP, 2 sockets. |
| Shoes | Boots of the Great Creature | HunterShaman | 25. Chain mail, physical dps: agility, crit, haste, AP. |
| Breast | Breastplate of Chilling Pain | WarriorPaladinDeath Knight | 25. Plate, physical dps: 85 strength, 150 stamina, crit, accuracy, 2 sockets. |
| Head | Plate Helm of the Great Serpent | WarriorPaladinDeath Knight | 25. Plate, tank: strength, 151 stamina, block, defense, evasion. |
| Legs | Bone-Inlaid Legguards | Paladin | 25. Plate, heal/caster: int, crit, SP, mp5, 2 sockets. |
| Shoulders | Pauldrons of Noble Origin | Paladin | 25. Armor, heal: int, haste, SP, mp5 - holy-pal. |