XT-002 Deconstructor - Ulduar boss guide

Tactics for the Destroyer XT-002 in Ulduar 10/25 for WoW 3.3.5a: Peals of Fury, Searing Light and Gravity Bomb, heart phases, junkbots and boombots, heartbreak hardmode and full loot.
Review
XT-002 is a clockwork giant built by Mimiron; the machine considers itself his son and behaves like a capricious child. The fourth boss of Ulduar (or the second if you skip Razorwing and Ignis). The battle is simple in terms of mechanics, but demanding on spread and healing: two run-up debuffs (Scorching Light and Gravity Bomb), raid Peals of Fury at 10% HP per second and heart phases at 75/50/25%, where waves of robots climb out of piles of toys. Kill an open heart = enable hardmode: Heart Rip, no more robots, but an evil boss with void zones and Living Sparks.
- The debuffs are laid out like on Thaddius: the raid is in a group, the Scorching Light runs in one direction, the Gravity Bomb in the other, the paths do not intersect.
- The scorching light hits ALLIES around the target, the Gravity Bomb explodes after 9 seconds and ATTRACTS everyone within 12 meters - that's why the points are different.
- Peals of rage hit at 10% of maximum HP per second - a percentage, not a number: stamina does not help here, only healing saves.
- Junkbots heal the boss for 1% of maximum HP each. If you missed a dozen, you got 10% of the strip back.
- Boombots explode at 50% HP, and not upon death (in the script `damage >= health - maxHealth*0.5` → Boom). The boom hits both players and robots - this is your main AoE against junk bots.
- Hardmode is activated by killing the heart in ANY heart phase, not only the first. The first one is simply the most convenient.
- Achievement “Must Deconstruct Faster” - complete in 4 minutes, the timer starts from the pool.
Combat phases
Regular tank-and-spank with three things per head. Searing Light - the first time after 11 seconds (10) / 9 seconds (25), then every 20/16 seconds. Gravity Bomb - the first time after 21/18 seconds, then every 20/16 seconds. Pealsrage - every minute. After the heart phase, the timers restart shorter:Searing Light after 25 sec, bomb after 15 sec (10) / 33 sec (25), Rumble after 25 sec.
- Splitting two debuffs at different points
- SurvivePealsrage
- Miles behind you, range in a bunch
The boss says emote, after 6 seconds opens his chest and for 30 seconds becomes invulnerable and passive, and the Heart of the Destroyer (NPC 33329) becomes vulnerable and takes +100% damage. ALL damage to the heart is transferred to the boss one-on-one - therefore the heart phase is not a pause, but a burst window. The heart radiates energy into a pile of toys, waves come out from there: 1 boombot, 5–7 junkbots, and with a 30% chance oneXM-024 Crusher. After 30 seconds the chest closes, the boss gets up and everything starts again.
- All damage in the heart is transferred to the boss
- Don't miss the junkbots to the boss
- Boombots as AoE against junkbots
- Just tank the crushers to the side
The heart dies → the boss is instantly healed to full strength and receivesHeartbreak (+15% damage, +50% HP), heart phases no longer occur and robots do not spawn at all. In returnGravity Bomb leaves after the explosionVoid zone for 3 minutes, andSearing Light upon expiration, summons a Living Spark. Then it’s a pure race of damage and healing against the same 10-minute timer.
- Accurate placementVoid zones - they don't disappear
- Tank picks up Living Sparks
- Race with timer for +50% HP
Abilities
Positioning
Raid in a dense group in front of the boss (for chain healing and AoE), two designated points on the sides: on the left - Scorching Light, on the right - Gravity Bomb (or vice versa, the main thing is that the paths do not intersect). The tank holds the XT in place, miles behind him. In the heart phase, nothing moves: the range works on robots from the group, miles - on the heart. In hardmode, the bomb point “walks” in a circle so that the Void Zones lie in a chain along the edge, and not in the center.
Role Tips
- Smashers in normal mode do not require killing - drag them under the cleave next to the boss, they will die from the raid AoE.
- In hardmode, the Living Spark must be picked up instantly: while it is alive, the entire raid eats 800 damage every 3 seconds.
- XT in hardmode hits only 15% harder - the bottleneck of the battle is not the tank, but the raid damage and timer.
- The stray junkbots and boombots follow the normal aggro table and will run towards the one who hit them - warn the range.
- Pealsrage - a percentage of the maximum, not a fixed damage: gaining stamina against them is useless.
- Paladin: go down, and then Divine Sacrifice - it will work out the entire duration and remove a huge chunk of raid damage.
- CarrierGravity bomb gets ~12,000 (15,000 in 25) in one tick after 9 seconds - keep it in the top by the time of the explosion.
- Rezto the shaman reveals itself at Raskatah: the raid already costs a lot for the sake of distributing debuffs.
- Do not kill the boombot alone - take it to a pack of junkbots and blow it up there, this will remove the entire wave in one fell swoop.
- The boombot explodes at 50% HP, not on death: ~25,000 total damage is enough.
- Damage to the heart = damage to the boss one on one, and even with +100%. This is the best window in battle, burn your hero here.
- If you don't want hardmode, look at the heart stripe. If you want, go for it, and this can be done in ANY phase of the heart, not only in the first (icy-veins writes “only in the first” - this is incorrect).
- Hardmode Rogues: Haste + Cloak of Shadows = AttributeVoid zone to the far corner and return without causing damage to yourself.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Head | Helmet of Hidden Energy | Shaman | 10 is normal. Chain mail, heal/caster: 87 stamina, 75 int, 69 crit, 63 haste, 112 SP, meta + blue socket. |
| Shoulders | Insidious Shoulderpads | RogueDruid | 10 is normal. Skin, physical dps: 64 agility, 65 stamina, 60 accuracy, 134 AP, 49 AP. |
| Chest | Blazing Crescent Vest | Druid | 10 is normal. Leather, heal/caster: 85 stamina, 86 int, 60 spirit, 70 crit, 131 SP. |
| Breast | Brigantine of Unstoppable Power | WarriorPaladinDeath Knight | 10 is normal. Plate, physical dps: 120 strength, 127 stamina, 86 haste, 48 ArP. |
| Wrists | Orders of creation | Paladin | 10 is normal. Plate, heal: 62 stamina, 42 int, 47 crit, 17 mp5, 73 SP. |
| Hands | Constriction Gloves | HunterShaman | 10 is normal. Chain mail, physical dps: 59 agility, 85 stamina, 51 int, 45 haste, 125 AP, 39 AP. |
| Belt | Wire | PriestMageWarlock | 10 is normal. Fabric, heal/caster: 79 stamina, 57 int, 63 spirit, 43 crit, 98 SP. |
| Ring | Power Gain Loop | WarriorPaladinDeath Knight | 10 is normal. 72 strength, 71 stamina, 37 accuracy, 45 ArP. |
| Weapons | Plasma Dagger | PriestPaladinShamanDruid | 10 is normal. Dagger in the right hand 1.80: 36 stamina, 48 int, 49 spirit, 37 crit, 515 SP. |
| Left hand | Pulsating Magic Shield | PaladinShaman | 10 is normal. Shield, heal/caster: 48 stamina, 48 int, 44 crit, 36 haste, 73 SP. |
| Chest | Lapidary's Breastplate | Shaman | 10 HARDMODE, ilvl 239. Chain mail, heal/caster: 113 stamina, 92 int, 80 crit, 65 haste, 130 SP, 2 sockets. |
| Wrists | Flowing coils of energy | RogueDruid | 10 HARDMODE, ilvl 239. Skin, physical dps: 71 agility, 61 stamina, 52 accuracy, 82 AP, 34 AP. |
| Ring | Seal of Ulduar | WarriorPaladinDeath Knight | 10 HARDMODE, ilvl 239. Tank ring: 473 armor, 45 strength, 82 stamina, 40 parry, 25 mastery. |
| Weapons | Esir's Edge | WarriorPaladinDeath Knight | 10 HARDMODE, ilvl 245. Two-handed sword 3.60: 129 strength, 161 stamina, 92 crit, 73 AP, 2 sockets. |
| Ranged | Emitter of magnetic charges | WarriorRogueHunterDeath Knight | 10 HARDMODE, ilvl 245. Shotgun 3.00: 33 agility, 34 stamina, 31 accuracy, 75 AP. |
| Shoulders | Mantle of Disturbed Peace | PriestMageWarlock | 25 is normal. Fabric, heal/caster: 89 stamina, 59 int, 66 spirit, 52 haste, 105 SP. |
| Shoulders | Destroyer's Plate Shoulders | WarriorPaladinDeath Knight | 25 is normal. Plate, tank: 89 strength, 134 stamina, defense, evasion, accuracy. |
| Chest | Harness in quartz sparkles | Shaman | 25 is normal. Chainmail, heal: 105 stamina, 86 int, 70 haste, 35 mp5, 120 SP, 2 sockets. |
| Wrists | Watchmaker's knuckles | Paladin | 25 is normal. Plate, heal: 67 stamina, 44 int, 38 crit, 24 mp5, 78 SP. |
| Legs | Mechanized legplates | WarriorPaladinDeath Knight | 25 is normal. Plate, physical dps: 128 strength, 137 stamina, 66 accuracy, 83 AP. |
| Shoes | Sandals of Indomitable Temper | PriestMageWarlock | 25 is normal. Fabric, DPS caster: 77 stamina, 63 int, 59 crit, 60 accuracy, 105 SP. |
| Shoes | Boots of Reckless Resurrection | Druid | 25 is normal. Leather, heal/caster: 77 stamina, 66 int, 64 spirit, 43 crit, 95 SP. |
| Shoes | Boots with bronze embroidery | HunterShaman | 25 is normal. Chain mail, physical dps: 90 agility, 70 stamina, 48 int, 45 haste, 121 AP, 60 ArP. |
| Ring | Signet of the Earthshatter | WarriorPaladin | 25 is normal. Ring tank with shield: 67 strength, 99 stamina, blocking, defense, sus +102 to block indicator. |
| Ring | Ring of the Crazy Designer | WarriorPaladinDeath Knight | 25 is normal. 76 strength, 76 stamina, 43 accuracy, 44 haste. |
| Weapons | Golem Fragment | RogueDruid | 25 normal, ilvl 238. One-handed dagger 1.50: 55 agility, 54 stamina, 36 crit, 78 AP, 31 mastery, 1840 AP in beast form. |
| Weapons | Distorted Appearance | HunterDruid | 25 normal, ilvl 238. Staff 2.40: 127 agility, 128 stamina, 91 crit, 74 accuracy, 169 AP, 2633 AP in the form of a beast - hunter stat stick and feral staff. |
| Ranged | Quartz Crystal Wand | PriestMageWarlock | 25 normal, ilvl 238. Wand: 35 stamina, 26 int, 25 spirit, 29 accuracy, 47 SP. |
| Relic | Thunderbolt Totem | Shaman | 25 is normal. Elem Shaman Totem: +227 Lava Burst base damage. |
| Relic | Seal of the Vengeful Heart | Death Knight | 25 is normal. DPS Seal: +403 to Death Coil damage and +120 to Ice Strike. |
| Neck | Amulet of thorough calculation | PriestPaladinShamanDruid | 25 HARDMODE, ilvl 252. Hil's neck: 69 stamina, 58 int, 45 haste, 27 mp5, 85 SP. |
| Chest | Breastplate of the Sincere | Paladin | 25 HARDMODE, ilvl 252. Plate, healing: 127 stamina, 105 int, 87 crit, 66 haste, 150 SP, 3 sockets. |
| Wrists | Gloves of Sanity | PriestMageWarlock | 25 HARDMODE, ilvl 252. Despite the word “gloves” in the Russian name, the slot is WRISTS. Fabric, heal/caster: 71 stamina, 59 int, 54 spirit, 44 haste, 85 SP. |
| Hands | Gloves of the True Hand | HunterShaman | 25 HARDMODE, ilvl 252. Chain mail, physical dps: 90 agility, 85 stamina, 56 int, 63 crit, 57 accuracy, 121 AP, 2 sockets. |
| Weapons | Sortalis, Hammer of the Guardians | WarriorPaladinDruidDeath Knight | 25 HARDMODE, ilvl 252. One-handed crushing 1.60, tank: 45 strength, 79 stamina, defense, parry, skill. |