Yogg-Saron - Ulduar boss guide

Tactics for Yogg-Saron 10/25 for WoW 3.3.5a: three phases (Sarah, brain room, naked Yogg), Sanity, tentacles, Gaze of the Madman, Guardians of Ulduar and the “Alone in the Darkness” hardmode, forging Val'anyr, full loot.
Review
Yogg-Saron is the Old God at the heart of Ulduar, the final mandatory boss and one of the hardest encounters in the game. The battle is unique due to the mechanics of Sanity: each player has a scale of 100, which is consumed by shadow effects; at zero, the player is forever under the control of Yogg-Saron (effective death). Three phases: first fight with the illusion of Sarah; Yogg's body then rises in a ring of tentacles, and part of the raid dives into the portals into his Mind to expose the Brain; finally naked Yogg with Madman's Glare and Immortal Guardians. Along the perimeter of the hall there are four Guardians (Freya, Hodir, Thorim, Mimiron) - as many as you activate before the pool, the raid will receive as much help. Killing with fewer Guardians is hardmode; zero Guardians = "Alone in the Dark", the pinnacle of Ulduar. This is where the legend is forged: shards of Val'anyr are thrown into Yogg's mouth as he roars deafeningly.
- Sanity is the main resource. It melts from the Ring of Darkness, Mental illness, Similar thinking, The look of a madman. At zero, the player is permanently enslaved by Yogg. Stand in the Wells of Sanity (given by Guardian Freya) and minimize your view of the shadow castes.
- Phase 1: Beat Sarah, deal with the Guardians of Yogg-Saron and the Ring of Darkness. Don't rush - entering phase 2 starts the main meat grinder.
- Phase 2: Three types of tentacles. Crushing (holds the tank, smashing frontally), Strangling (Squeezing grabs the player - kill the tentacle to free), Vicious (Curse of Doom - dispel, 20,000 darkness after 12 sec).
- Phase 2: Part of the raid dives into the portals into Yogg's Mind and slashes the illusion tentacles to expose the Brain. Bringing everyone to the point of insanity drives everyone out - have time to get out, otherwise - 100% Sanity.
- A similar mindset binds the two players: stay closer than 20m to each other, otherwise both will lose HP and Sanity. Mental illness frightens and jumps on neighbors - run away, do not dispel blindly.
- Death Ray - Moving beam across the floor in phase 2: don't stand in the way. Hodir (Guardian) gives a Protective Gaze that saves from him.
- Phase 3: Don't look at Yogg during Madman's Glare (turn away the camera) - otherwise -2% Sanity/sec. Shadow Beacon summons the Immortal Guardian; You can only kill him under Thorim's Titanic Storm (Keeper).
- Hardmode is a CHOICE before the pool: how many Guardians NOT to activate. Each inactive Guardian removes his support and increases the reward. Zero Guardians = "Alone in the Dark."
Combat phases
In the center stands Sara, an illusion created by Yogg. She showers the raid with shadow magic: Sara's Grace/Blessing/Wrath on random players,Ring of Darkness (AoE) and Dark Volley. Periodically summonsGuardians of Yogg-Saron — adds that need to be killed. Range stretched fromRings of Darkness. When Sarah gains strength, she transforms and Yogg-Saron's body rises - phase 2 begins.
- Beat Sarah, kill Guardians
- Stretch fromRings of Darkness
- ProtectSanity
- Preparing for Phase 2
Yogg's body is in the center in a ring of tentacles. Crushing tentacles (the tank keeps its muzzle away from the raid, Smashing is a powerful frontal blow), Choking (Squeeze grabs the player, 6000 physical / 2 sec - chop the tentacle) and Vicious (Curse of Doom, Apathy, Black Plague). Yogg castsRing of Darkness, Mental illness, Similar thinking andDeath ray. Part of the raid dives into the portals into Yogg's Mind and slashes the illusion tentacles, revealing the Brain of Yogg-Saron; Driven to insanity drives everyone out of the Mind. When the Brain is finished off - phase 3.
- 3 types of tentacles, each in its own way
- Portals to the Mind → hack the Brain
- Exit beforeDrive to insanity
- Similar thinking <20 m, run away fromMental illness
- Leave withDeath Ray
Yogg opens up for direct damage. The look of a madman burnsSanity from everyone who looks at him (turn away the camera). Deafening Roar, Drain Life andShadow Beacon Summoning Immortal Guardians, which strengthen Yogg (Strengthening). The Immortal Guardian can only be killed under Thorim's Titanic Storm. Race: finish off Yogg beforeSanity the raid did not deplete and the 15-minute enrage did not trigger (All Life Fade).
- Don't look duringThe look of a madman
- Kill Immortal Guardians (under Titanic Storm)
- HoldSanity in Freya's Wells
- Enrage Race
There are four Guardians around the perimeter. Each activated one gives the raid help: Freya - Wellssanity (regenSanity); Hodir - Protective Gaze (saves fromDeath Ray and lossesSanity); Thorim - Titanic Storm (allows you to kill Immortal Guardians in phase 3); Mimiron - Destabilizing Matrix (increases damage / dampens tentacles). The fewer Guardians are active, the more difficult the battle and the richer the reward. Zero Guardians - Alone in the Darkness, the pinnacle of Ulduar difficulty.
- Each Guardian = separate help
- Without Thorim it is impossible to kill the Immortal Guardians
- Without Freya there is no regen-Sanity
- 0 Guardians = maximum hardmode and loot
Abilities
Positioning
Yogg stands in the center of the hall. Phase 1 - range/healing is extended from the Ring of Darkness. Phase 2 - tanks keep the tentacles in a ring, raid between the tentacles and Freya's Wells of Sanity; part of the raid dives into the portals of the Mind in cycles. Phase 3 - raid around naked Yogg, everyone turns away to the Madman's Gaze, Immortal Guardians are dragged into Thorim's Titanic Storm.
Role Tips
- Keep the crushing tentacle facing away from the raid - the breaking is frontal and very painful.
- The second tank picks up the Immortal Guardians in phase 3 and keeps them in Thorim's Titanic Storm.
- Keep your defensive CDs on rotation - there is a lot of raid and tank damage.
- Watch yourSanity too: at zero the tank becomes an enemy of the raid.
- Sanity raid is the second HP bar: drive people into Freya’s Wells, don’t let them look at the shadow castes.
- A prisoner of the Strangling Tentacle loses 6000/2sec - keep him in the top until the tentacle is killed.
- Don't treat from underDeath Ray and don't look atThe look of a madman.
- The fight is long - save your mana, plan the CD for peak shadow damage.
- Vicious and Strangling Tentacles are a priority; Dispel the curse of doom before it triggers.
- Those diving into the Mind slash the illusion tentacles and MUST come out beforeDrive to insanity.
- Similar thinking - stay 20 m from the bound person; Mental illness get away from the raid, don't dispel blindly.
- Phase 3 - Turn away toThe look of a madman; Only defeat the immortal guards under Thorim's Titanic Storm.
- Hardmode “Alone in the Dark” - take into account the absence of help from the Guardians in advance, the entire battle plan changes.
Loot
| Slot | Item | Classes | Note |
|---|---|---|---|
| Head | Greathelm of Blind Terror | Paladin | 10, ilvl 225. Plate, heal/caster: 73 stamina, 69 int, crit, 32 mp5, 112 SP, meta + blue sockets. |
| Neck | Pendant of a Thousand Maws | WarriorPaladinDeath Knight | 10, ilvl 225. Neck physical dps: 71 strength, 72 stamina, crit, accuracy. |
| Chest | Chestguard of the Wayward Conqueror | PaladinPriestWarlock | 10. T8 Chest Token for Paladin, Priest, Warlock. |
| Chest | Chestguard of the Wayward Protector | WarriorHunterShaman | 10. T8 chest token for warrior, hunter, shaman. |
| Chest | Chestguard of the Wayward Vanquisher | RogueMageDruidDeath Knight | 10. T8 Chest Token for Rogue, Mage, Druid, DK. |
| Legs | Leggings of the Insatiable | HunterShaman | 10, ilvl 225. Chain mail, physical dps: 86 agility, 95 stamina, 56 int, accuracy, haste, 224 AP. |
| Feet | Treads of the Dragon Council | PriestMageWarlock | 10, ilvl 225. Fabric, heal/caster: 73 stamina, 60 int, 44 spirit, crit, 98 SP. |
| Accessory | Seal of King Llane | WarriorPaladinDeath KnightDruid | 10, ilvl 225. Tank-trinket: 164 stamina + yuz 402 parries for 20 sec (CD 2 min). |
| Weapons | Royal Curse | RogueDruid | 10, ilvl 225. One-handed dagger 1.40: 49 agility, 36 stamina, accuracy, 74 AP, mastery, 1612 AP in beast form. |
| Weapons | Touch of Madness | RogueHunterShamanWarrior | 10, ilvl 225. One-handed ax 2.60: 25 agility, 55 stamina, crit, accuracy, 97 AP. |
| Weapons | Avaddon | WarriorPaladinDeath Knight | 10, ilvl 225. Two-handed sword 3.40: 112 strength, 168 stamina, accuracy, AP. |
| Weapons | Devotion | PriestMageWarlockDruidShamanPaladin | 10, ilvl 225. Staff, heal/caster: 136 stamina, 86 int, 112 spirit, haste, 515 SP, 1363 AP in the form of a beast. |
| Ranged | Deliverance | HunterRogueWarriorDeath Knight | 10, ilvl 225. Crossbow 2.90: 25 agility, 31 stamina, accuracy, 72 AP, AP. Mainly for the hunter; miles are like a stat stick. |
| Shoulders | Amikt of inexplicable horror | PriestMageWarlock | 10 HARDMODE, ilvl 239. Fabric, heal/caster: 55 stamina, 56 int, 48 spirit, haste, 114 SP, 2 sockets. |
| Belt | Soul Devourer's Sash | RogueDruid | 10 HARDMODE, ilvl 239. Skin, physical dps: 97 agility, 74 stamina, crit, 130 AP, skill, 2 red sockets. |
| Ring | Ring of Tender Elegy | PriestMageWarlockShamanDruidPaladin | 10 HARDMODE, ilvl 239. Heal/caster ring: 61 stamina, 52 int, 41 spirit, crit, 84 SP, blue socket. |
| Weapons | The Caress of Madness | RogueShamanDruid | 10 HARDMODE, ilvl 245. One-handed crushing 2.70: 45 agility, 48 stamina, haste, 118 AP, mastery, 1983 AP in beast form, red socket. |
| Weapons | Hammer of Crushing Whispers | WarriorPaladinDeath KnightDruid | 10 HARDMODE, ilvl 245. Two-handed crushing 3.60: 137 strength, 157 stamina, crit, accuracy, 2811 AP in beast form, 2 sockets. |
| Head | Mask of Sinister Whispers | PriestMageWarlock | 25, ilvl 232. Fabric, heal/caster: 90 stamina, 70 int, 85 spirit, crit, 122 SP, meta + blue sockets. |
| Head | Garona Mask | RogueDruid | 25, ilvl 232. Skin, physical dps: 104 agility, 105 stamina, haste, 138 AP, skill, meta + blue sockets. |
| Back | Shawl of Painful Memories | PriestMageWarlockShamanDruidPaladin | 25, ilvl 232. Cloak, heal/caster: 49 stamina, 49 int, 52 spirit, crit, 78 SP. |
| Shoulders | Mantle of the Wayward Conqueror | PaladinPriestWarlock | 25. T8.5 shoulder token for paladin, priest, warlock. |
| Shoulders | Mantle of the Wayward Protector | WarriorHunterShaman | 25. Shoulder tag T8.5 for warrior, hunter, shaman. |
| Shoulders | Mantle of the Wayward Conqueror | RogueMageDruidDeath Knight | 25. T8.5 Shoulder Token for Rogue, Mage, Druid, DK. |
| Chest | Chestguard of the Fallen God | Shaman | 25, ilvl 232. Chainmail, heal/caster: 90 stamina, 91 int, crit, haste, 131 SP, yellow socket. |
| Chest | Chestguard of Treacherous Designs | HunterShaman | 25, ilvl 232. Chain mail, physical dps: 72 agility, 94 stamina, 63 int, accuracy, 208 AP, AP, 2 yellow sockets. |
| Ring | Signet of the Death of the Gods | RogueHunterShamanDruid | 25, ilvl 232. Ring of physical dps: 49 agility, 67 stamina, crit, 133 AP, skill. |
| Ring | Mind Bonds | PriestMageWarlockShamanDruidPaladin | 25, ilvl 232. Heal/caster ring: 67 stamina, 44 int, haste, 26 mp5, 78 SP. |
| Accessory | Blood of the Ancient God | WarriorRogueHunterShamanDeath KnightDruid | 25, ilvl 232. Physical DPS trinket: 114 accuracy + proc 1358 AP for 10 sec (10% on crit, CD 50 sec). |
| Weapons | Ethereal Carver | PriestMageWarlockShamanDruidPaladin | 25, ilvl 238. One-handed dagger, heal/caster: 57 stamina, 52 int, crit, haste, 582 SP, 743 AP in the form of a beast. |
| Weapons | Demiurge | WarriorPaladinDeath Knight | 25, ilvl 238. Two-handed crushing 3.60: 145 strength, 145 stamina, crit, accuracy. |
| Legs | Gaiters of Cunning Deceit | RogueDruid | 25 HARDMODE, ilvl 252. Skin, physical dps: 128 agility, 145 stamina, crit, 174 AP, AP, 3 sockets. |
| Feet | Treads of the False Oracle | PriestMageWarlock | 25 HARDMODE, ilvl 252. Fabric, heal/caster: 93 stamina, 79 int, crit, haste, 105 SP, 2 sockets. |
| Ring | Seal of the Devoted King | WarriorPaladinDeath Knight | 25 HARDMODE, ilvl 252. Ring of physical dps: 84 strength, 92 stamina, crit, accuracy, blue socket. |
| Accessory | Proof of Faith | PriestPaladinShamanDruid | 25 HARDMODE, ilvl 252. Healing trinket: 158 SP + proc of replenishing 272 mana every 5 sec for 15 sec (10%, CD 50 sec). |
| Weapons | The Dark Edge of Depravity | DruidHunter | 25 HARDMODE, ilvl 252. Polearm, physical dps: 128 agility, 147 stamina, accuracy, haste, 187 AP, 3003 AP in beast form, 2 sockets. |